Entry tags:
July 2025 Trial Event Plotting
Trial #27 Plotting Post
Welcome to our plotting post for this month's event! This plotting page doubles as our monthly CR meme. If you have questions about the trial, ask them below.
Reminders:
π¦ Announcement
Content Warnings: Potential forced mental/physical changes.
Previously held last May, Never Fade throws another bonfire party centered around an everlasting bonfire to celebrate the season. Spirits from around Folkmore flock to the island for the celebration. Never Fade chickadee spirits strip a tall prominent maypole bare of its ribbons to join their supply of silk ribbons that thrum with magical energy. Some spirits cluck at this theft because it undermines the unity of the maypole danceβthose ribbons represent regions of Folkmore, schools, and even the worlds Star Children are from. Substitutes are sought, and Star Children can contribute their own. They may not be magical, but they are personal.
Removed from the pole, the chickadees set up different activities for the magical ribbons. Anyone with magical ability and perhaps even those without can feel the rich depth of magic. Star Children can even find a ribbon for their world and feel the resonance thrum in their hands. Working together, they fold and tie the ribbons into origami shapes that leap to life once completed. Little ribbon chickadees make more. Star Children are encouraged to join and do their best, no matter how graceless or remarkable it may be. It all impresses the chickadees. Those who weave nests will find the chickadees favoring them every time they come to the celebration.
The magical ribbons are time ribbons, and the more spirits and Star Children alike fold them or tie them in knots, the larger effect it has on the Star Children in Folkmore. They change and become alternate versions of themselves, their memories changing accordingly. It might be a diverging point in a timeline or a massive what if scenario. When people tie and fold ribbons together, it may even merge worlds together so that unrelated Star Children remember each other. The skyβor the ribbonsβare the limit.
Lavender makes an announcement at the partyβreaching the whole realm by appearing before everyone else like a waking dreamβthat dampens some spirits (but not all tricksters): the tying and folding is bad for the universes, both the original universes and the new ones. The old ones are deforming, while the new ones are unstable. Lavender is holding the timelines stable, but the effect needs to be reversed. It's not as simple as unfolding one's origami because the Lore set in this new configuration. The Lore needs to be removed from the ribbons to soften them. Then they can be unfolded.
To remove the Lore, Star Children and spirits need to take the folded ribbons to the Shattered Spoon Shrine. The Lore-poor spoons will drain the ribbons of their Lore, allowing them to be unfolded and freeing both sets of universes from the unnatural effects. Star Children will also revert to their original versions.
Who deserves to stay? Who has to go? The chickadees continue to try to steal more ribbons and encourage people to fold them. The goats take the other side to steal folded ribbons and bring them to the shrine.
Previously held last May, Never Fade throws another bonfire party centered around an everlasting bonfire to celebrate the season. Spirits from around Folkmore flock to the island for the celebration. Never Fade chickadee spirits strip a tall prominent maypole bare of its ribbons to join their supply of silk ribbons that thrum with magical energy. Some spirits cluck at this theft because it undermines the unity of the maypole danceβthose ribbons represent regions of Folkmore, schools, and even the worlds Star Children are from. Substitutes are sought, and Star Children can contribute their own. They may not be magical, but they are personal.
Removed from the pole, the chickadees set up different activities for the magical ribbons. Anyone with magical ability and perhaps even those without can feel the rich depth of magic. Star Children can even find a ribbon for their world and feel the resonance thrum in their hands. Working together, they fold and tie the ribbons into origami shapes that leap to life once completed. Little ribbon chickadees make more. Star Children are encouraged to join and do their best, no matter how graceless or remarkable it may be. It all impresses the chickadees. Those who weave nests will find the chickadees favoring them every time they come to the celebration.
The magical ribbons are time ribbons, and the more spirits and Star Children alike fold them or tie them in knots, the larger effect it has on the Star Children in Folkmore. They change and become alternate versions of themselves, their memories changing accordingly. It might be a diverging point in a timeline or a massive what if scenario. When people tie and fold ribbons together, it may even merge worlds together so that unrelated Star Children remember each other. The skyβor the ribbonsβare the limit.
Lavender makes an announcement at the partyβreaching the whole realm by appearing before everyone else like a waking dreamβthat dampens some spirits (but not all tricksters): the tying and folding is bad for the universes, both the original universes and the new ones. The old ones are deforming, while the new ones are unstable. Lavender is holding the timelines stable, but the effect needs to be reversed. It's not as simple as unfolding one's origami because the Lore set in this new configuration. The Lore needs to be removed from the ribbons to soften them. Then they can be unfolded.
To remove the Lore, Star Children and spirits need to take the folded ribbons to the Shattered Spoon Shrine. The Lore-poor spoons will drain the ribbons of their Lore, allowing them to be unfolded and freeing both sets of universes from the unnatural effects. Star Children will also revert to their original versions.
Who deserves to stay? Who has to go? The chickadees continue to try to steal more ribbons and encourage people to fold them. The goats take the other side to steal folded ribbons and bring them to the shrine.
- Never Fade hosts another bonfire party with a maypole (yes in July)!
- Chickadee spirits steal the magical ribbons representing Star Children's worlds from the maypole for origami and other activities.
- Star Children turn into alternate versions of themselves!
- Lavender announces this threatens timelines new and old. Everyone gets the message!
- Lavender asks that people take the folded ribbons to the Shattered Spoon Shrine to drain the Lore from them, so they can be unfolded (and undo the effect on Star Children here and their timelines).
Content Warnings: Potential violence, heights.
The Shattered Spoon Shrine echoes with the sounds of visitors, but it still shivers with the lack of Lore in the atmosphere. The spoons present are like dry sponges, ready to absorb. Faint voices seem to trace through the air, strangers and familiar. The volatile Lore densities makes it more dangerous to approach from the None of the Above tunnels. Fortunately, it can be safely approached from the school above it: Lavender Institute of the Mind.
It starts small. One shattered spoon comes together until whole. With a touch more Lore, a Star Child materializes in the shrine. They arrive without any memory of a visit from and journey with a fox. If they leave via the school, it's a safe arrival. If they brave the tunnels, take care to fight ghosts and not fall out of the bottom of the island. The marvel of being first fades as another and another arrive. The Lore drained from the time ribbons directly feeds the shattered spoons in the shrine!
Random though the arrivals may seem, there's a method to the madness. Spoons whose shattered pieces are close together come together faster than those that are scattered far and wide within the shrine. Further, Star Children can resonate with spoons to identify those from their universe or similar universes. It's possible to encourage the arrival of those one misses from homeβor perhaps who used to be in Folkmore.
Every new arrival is greeted by a goat from Never Fade, their personal escort. These goats are loath to let the newcomers leave the island. They hold onto people, plead, or even headbutt catbus. 'Stay' is the clear message. They encourage new Star Children to attend the bonfire, share stories or secrets, eat food, and stay in any of the numerous windmills dotting Never Fade's landscape. Those who leave hear goats bleating at night and in their dreams.
The Shattered Spoon Shrine echoes with the sounds of visitors, but it still shivers with the lack of Lore in the atmosphere. The spoons present are like dry sponges, ready to absorb. Faint voices seem to trace through the air, strangers and familiar. The volatile Lore densities makes it more dangerous to approach from the None of the Above tunnels. Fortunately, it can be safely approached from the school above it: Lavender Institute of the Mind.
It starts small. One shattered spoon comes together until whole. With a touch more Lore, a Star Child materializes in the shrine. They arrive without any memory of a visit from and journey with a fox. If they leave via the school, it's a safe arrival. If they brave the tunnels, take care to fight ghosts and not fall out of the bottom of the island. The marvel of being first fades as another and another arrive. The Lore drained from the time ribbons directly feeds the shattered spoons in the shrine!
Random though the arrivals may seem, there's a method to the madness. Spoons whose shattered pieces are close together come together faster than those that are scattered far and wide within the shrine. Further, Star Children can resonate with spoons to identify those from their universe or similar universes. It's possible to encourage the arrival of those one misses from homeβor perhaps who used to be in Folkmore.
Every new arrival is greeted by a goat from Never Fade, their personal escort. These goats are loath to let the newcomers leave the island. They hold onto people, plead, or even headbutt catbus. 'Stay' is the clear message. They encourage new Star Children to attend the bonfire, share stories or secrets, eat food, and stay in any of the numerous windmills dotting Never Fade's landscape. Those who leave hear goats bleating at night and in their dreams.
- Star Children start arriving in the Shattered Spoon Shrine without normal arrival journeys.
- Star Children can try to find spoons from their world and donate Lore to them to get people to arrive from home.
- New arrivals are each greeted by their personal goat, who do NOT want them to leave Never Fade
- New arrivals who leave Never Fade hear goats at night/in their dreams.
Content Warnings: Potential social shunning, disappearances.
Golden lines spread faintly across Folkmore, most numerous in areas where newly arrived Star Children from the Shattered Spoon Shrine travel. They bring a bone deep chill in the air near them, no matter what weather or magic is used near them. It cannot be banished, not even should it come through one's home or business. Spirits gossip around them and avoid the lines. The more people cross these lines, the clumsier they get. They trip over a crack in the pavement, a root on the ground, the threshold, or even nothing at all. It becomes common to see people trip. Spirits, usually helpful, shun those who trip in front of them. They refuse to do business or help catch anyone. Another Star Child catching someone tripping belies their bad luck for a while. Help each other out!
A loud goat bleat wakes up an entire neighborhood one morning. Another goat wakes up another neighborhood the next. So it goes. Star Children realize that every time a goat bleats loudly, someone has disappeared. Specifically, someone who arrived via the Shattered Spoon Shrine. They are gone, and the only clues are the goat bleating and their shattered spoon lying near one of the golden lines. The line in question has a thin thread of black void cracking its center. More newcomers arriving via the shrine disappear the same way. The more people disappear, the wider those cracks become.
Magic stops working near the cracks, and nearby objects slip inside and vanish. Buildings straddling the cracks fall in and disappear. Trees disappear, roots and all, leaving only smooth ground. The creatures of Folkmore avoid the cracks, and the rivers reroute themselves around the golden cracks yawning wider and wider. They're dangerous, and Lavender announces that they've destabilized Folkmore. Anyone who misses the announcement finds the barefoot iteration of Thirteen in their dreams telling them personally. Everyone must know because there is a choice to make:
Banish the cracks permanently at the cost of shutting down arrivals via the Shattered Spoon Shrine or halt the progression of the cracks at the cost of destabilizing the realm.
Should the first option get chosen, those who have arrived via the shrine may stay, but no one else will arrive. Star Children will not be able to impact who arrives to Folkmore, no matter how much Lore the shrine absorbs. Should the second option get chosen, Star Children will always be in danger from the cracks if they aren't careful. They could leave not of Thirteen's doing without even a goodbye to their loved ones, no sign but their shattered spoon near a crack. The choice is open. Thirteen will respect it.
Golden lines spread faintly across Folkmore, most numerous in areas where newly arrived Star Children from the Shattered Spoon Shrine travel. They bring a bone deep chill in the air near them, no matter what weather or magic is used near them. It cannot be banished, not even should it come through one's home or business. Spirits gossip around them and avoid the lines. The more people cross these lines, the clumsier they get. They trip over a crack in the pavement, a root on the ground, the threshold, or even nothing at all. It becomes common to see people trip. Spirits, usually helpful, shun those who trip in front of them. They refuse to do business or help catch anyone. Another Star Child catching someone tripping belies their bad luck for a while. Help each other out!
A loud goat bleat wakes up an entire neighborhood one morning. Another goat wakes up another neighborhood the next. So it goes. Star Children realize that every time a goat bleats loudly, someone has disappeared. Specifically, someone who arrived via the Shattered Spoon Shrine. They are gone, and the only clues are the goat bleating and their shattered spoon lying near one of the golden lines. The line in question has a thin thread of black void cracking its center. More newcomers arriving via the shrine disappear the same way. The more people disappear, the wider those cracks become.
Magic stops working near the cracks, and nearby objects slip inside and vanish. Buildings straddling the cracks fall in and disappear. Trees disappear, roots and all, leaving only smooth ground. The creatures of Folkmore avoid the cracks, and the rivers reroute themselves around the golden cracks yawning wider and wider. They're dangerous, and Lavender announces that they've destabilized Folkmore. Anyone who misses the announcement finds the barefoot iteration of Thirteen in their dreams telling them personally. Everyone must know because there is a choice to make:
Banish the cracks permanently at the cost of shutting down arrivals via the Shattered Spoon Shrine or halt the progression of the cracks at the cost of destabilizing the realm.
Should the first option get chosen, those who have arrived via the shrine may stay, but no one else will arrive. Star Children will not be able to impact who arrives to Folkmore, no matter how much Lore the shrine absorbs. Should the second option get chosen, Star Children will always be in danger from the cracks if they aren't careful. They could leave not of Thirteen's doing without even a goodbye to their loved ones, no sign but their shattered spoon near a crack. The choice is open. Thirteen will respect it.
- Golden lines spread across Folkmore and turn to cracks. They're creepy and cause clumsiness.
- New arrivals start disappearing. Each disappearance is announced by a loud goat bleat, and their shattered spoon is found near a crack. No normal goodbye messages!
- Magic stops working near the cracks, and parts of Folkmore get swallowed into them.
- Lavender presents everyone with a choice: banish the cracks (and shut down the new arrival system) or keep the cracks as they are (and destabilize the realm).

Sil's
Player Name: Sil
Player Pronouns: they/them
Player Contact:
Preferred Tag Style: Prose
Monthly Pacing: Probably about one day in three no tags, otherwise keeping up with them.
OOC Limitations/Disinterests:
Alluka Zoldyck & Nanika | Hunter x Hunter
Character Name: Alluka Zoldyck & Nanika
Character Role: Familiar
Permissions: π¦ Permissions π¦Opt-In
Public Knowledge:
π¦ Rapunzel β Alluka's spent most of her life within a well supplied room, never leaving it.
π¦ Family of Assassins β Alluka's family are assassins. All of them. Even her younger brother.
π¦ Kuma Lisa Academy β Alluka attends Kuma Lisa Academy. She can often be seen commuting there or just being there. Sometimes she does homework afterward at Catfe. Student-y things.
Plotting
Wanted & Unwanted CR:
π¦ Wanted CR β Friends Her Age Alluka's only made friends with her big brother and to an extent Gon. Let her get to know other teens!
π¦ Wanted CR β Teachers & Classmates OMG such a normal life thing please!
π¦ Wanted CR β Found Family Alluka wants as much family as she can gather. Can you say no?
π¦ Wanted CR β Wish Granting Slow burn, I'd love to plot wish granting with people, both successes and failures. Failures could lead to some people viewing Nanika like a monster x.x Something to process and deal with.
Goals For Your Character:
π¦ No Strings Attached β Besides her brother, everyone has always wanted things from her, even the butlers. Alluka and Nanika need to learn people will want to know them and care for them without her granting wishes or otherwise being useful to them to make them happy.
π¦ Independence β Alluka has been monitored, watched over, etc her whole life. Even exploring the world back home, she has her big brother to take care of most things. She needs to learn how to do things confidently for herself, make mistakes, and learn from them. She's outgoing. It's simply something new and unexplored.
π¦ Exploring β Meet us. Alluka and Nanika have been very careful about how they introduce people to who they are, easy as it is for people to learn or figure that out. That's often involved Nanika being shy. They're trying to learn to be more open about it, whatever the reactions they get. It's okay.
Trial Plotting
π¦ Arts & Craft β Alluka loves arts and crafts. She'll happily participate this, and I am EXCITED to AU her for a short time. She did AUs when she first arrived, so I could return to one of those (JJK, RWBY, assassin in a flower shop), but I'm also happy to canon smash new AUs with people if you're interested!
π¦ New Moon β First of all, extreme guilt on the Causing Problems side. Especially since it may be to her own universe. Most of her AUs, she'd be willing to sacrifice herself/her own version in order to help stabilize her world(s). So Alluka/Nanika will do that! Also she'll feel rewarded because HER BIG (now younger) BROTHER is arriving. OMG OMG OMG. She will introduce him to everyone. HELLOOOOOO, this is Big Brother, the best brother ever.
π¦ Facing the Abyss β Alluka and Nanika have lost a fair few people in Folkmore, including most recently Zechs and Geto. She does Not like the idea of losing people, and she wants to keep Killua here. Also you other nice people. So she overall wants stability.
π¦ Rewards (if any) β Her brother, hopefully.
Gideon Nav | The Locked Tomb
Character Name: Gideon Nav
Character Role: Myth
Permissions: π¦ Permissions
Public Knowledge:
π¦ Swords β Gideon spends hours a day practicing with swords. Sometimes she can be seen at one or more academies. Sometimes around Folkmore. She's usually walking around.
π¦ Housing β Gideon has been living in Epiphany in an apartment with Harrow, near Palamedes. She also now has a small shack/cabin in Exile.
π¦ Weapon Companion β On top of all the normal swords, Gideon has a Honedge companion aka a floating haunted sword. Yes because what every butch lesbian needs is more swords.
Gideon's opinion. YMMV.π¦ Ninth β Gideon's from the Ninth House. They do bones, m*th*rf*ck*r. They wear facepaint. They eat horrible snow leeks. Almost everything is made from people.
π¦ Food = Friendship β Be warned, if you feed a Gideon Nav food, you have made a friend for life. No returns. No refunds.
Plotting
Wanted & Unwanted CR:
π¦ Wanted CR β Face Yourself People who will push Gideon the same way she helps push others. Didn't you know there's a great many ways to deflect on your own issues? Don't let her. She may get pissy sometimes, but at the end of the day, she'll appreciate it.
π¦ Wanted CR β Eleanor Shellstrop School for Self Betterment In honor of her good good friend, Eleanor Shellstrop (RIP), Gideon is working on helping people improve themselves/become their better selves.
π¦ Wanted CR β Gay Hot women who make Gideon.exe stop working. Gay men with solidarity. Let's just all be super gay.
π¦ Unwanted CR β Romance/Sex Gideon may shutdown at like a kiss on the cheek from a hot lady, but overall there's only one person she's interested in, one bony bony lady.
Goals For Your Character:
Trial Plotting
π¦ Arts & Craft β She participated in the previous bonfire. She'll participate in this one and think little of it. Oops undead times. I can make a TLT AU that gets her undead, but if there's a way to do that in YOUR canon? I'd love to plot a mash up AU! (Ideally a form of undead where she's still thinking, intelligent, and herself to a degree, not a zombie... unless it was like an iZombie one)
π¦ New Moon β It's all well and good to try to help Folkmore, but AU!Gideon very much may not want to go away herself. So if someone wants to plot returning her ribbon to the shrine, yes pls.
π¦ Facing the Abyss β Gideon is really used to a stable life in Folkmore and being separated from people from home. Does she wish Cam were here? People who shouldn't have died? Yes. However, there's also a lot of AWFUL people from home, and the idea of accidentally bringing THEM here? MMMMMMMMMMMMMMMMMMM. Hmmm. That said, she'll help clumsy people and crack stuff. And honestly it'd be fun to make her clumsy. XD