Entry tags:
December 2023 & January 2024 Test Drive Meme
December 2023 - January 2024 TDM
Introduction
Overflow TDM post found here
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Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: School Detention, Time Not Passing, Forced Reflection/Confession, Potential Violence
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
🦊 Star Children, new and old, in groups of 2-5 are in detention for something they did wrong & haven't been punished for.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
Content Warnings: Theft, Glitter Bombs, Minor Power Nerfing
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's freereal estate. Star Children with abilities to see inside the packages can see something they want badly within as extra motivation to go for it.
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's free
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
🦊 Gifts appear outside Star Children's residences, even those without residences.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
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He has a whole list. I'm not gonna remember them all. Some people I don't know. He brings back Hakari and Kirara, among other things. It sounds desperate. When he's from, when he was gathering everyone, I was on the disabled list for awhile.
But I guess you mean adults. Gakuganji-san, Kusakabe-san, Ieri-san and Utahime-san are all doing things. Ino-san.
There's...
Toge stops for a moment, letting Gojo catch up and so he can think about how to phrase it.
After Shibuya, there's a culling game. Sorcerers fighting each other. Whittling down the numbers. It was intentional. The Elders certainly allowed it. There's a lot of problem sorcerers, in their eyes. The faster we kill each other the better.
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Gakuganji, the principal of the Kyoto school, is one of the most anti-Itadori individuals Nanami knows of. The second years have to be working with the first—with Itadori, among others. That Gakuganji would be doing things that support them—
Unless Inumaki means the opposite, that all those adults he named (except Ino?) are too busy to help them. Too busy doing what? There's so much information and context that he's missing that it's frustrating, but Nanami won't take that out on Inumaki. Inumaki is only passing on what Okkotsu has told him. He doesn't have first hand knowledge.
Nanami scowls, the strongest facial expression he's made the whole time together. "The fuck," he swears softly under his breath, the veins in his forehead twitching madly. "That has to be the worst thing I've fucking heard of. A culling game. Sorcerers killing each other. That's the last fucking thing any of you need."
His hands grip the table, and Nanami nearly tears chunks out of it. "Someone needs to shut that down. As soon as fucking possible. I don't care fucking who."
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Rule 14: The culling game will end upon the deaths of all players except Suguru Geto and Megumi Fushiguro.
He's not in the game, but Yuta and Maki are. Yuta has told him a lot, and the only reason he's sharing it is because, frankly, he's pissed.
At the situation, yeah, but being told to put faith in others, like they're not struggling. Like they aren't all that's left...it's annoying. The text leads to Toge looking away finally.
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"That's not Suguru Geto," Nanami says baldly. Inumaki knows that. Obviously he knows that.
He frowns. Rules are rules. Rules have to be followed, yes, but they also are systems. The entire purpose of the corporation he worked at was not to break the rules but to utilize them to accomplish their goals.
"Can you send me all the rules of this culling game?" Nanami asks. "Or ask Okkotsu to do so? I need to study them. Find a way out for all of you." As many of them as survive long enough to implement it. He's not going to let them die, all of them except Fushiguro. That's not a future he can accept.
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The rules are probably binding, that's part of the whole thing. Toge doesn't know what will happen if they break the rules. That's not a discussion they've had yet.
I'll tell Yuta to send them to you, I don't remember all of them offhand. He knows them better because he was in the games fighting. Originally they were trying to use the rules to manipulate an exit strategy by adding rules, but that was the last rule put into place.
Toge is not at risk of death, not from that. But in the battle to come in his future, with Sukuna and Kenjaku in the wings? He's not going to turn tail and run either. He will support Yuta to his dying breath. He doesn't even have to be asked to do so.
The flash of anger was gone. Toge's much more placid in his body language. It's intentional. Non-threatening. He does it a lot. Big emotions were not something he was really permitted to have. It could make people afraid of him. People who were scared did stupid things and understood that more than most.
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It's terrible news. Even those who survived Shibuya are at risk of dying. Even those who are too cowardly to face the biggest threats they've ever known. He wants to take it and shove it away, break it into pieces, and fix things. Those don't all work together, but conflicting feelings are normal in the face of such horror.
"Thank you, Inumaki. I appreciate it," Nanami says, "How are you doing here, in Folkmore? It's not as bad as all that, I hope."
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Not bad at all. There's not much going on except the trials and so far they haven't been that bad at all. Not much combat though. A lot of people to spar with! That's a plus.
I talk with a lot of people on the network.
That's probably not that surprising, considering.
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"That's good. Would you be willing to keep an eye on the network for me? Anything of particular note, anything I should know, you let me know?"
He will keep an eye on the network himself, but he suspects the teenager engaging with it actively can do a much better job.
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You don't have to ask that, I'm a real gossip when it comes to news around here, although don't be too surprised.
Most of the network is kind of idle chatter.
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"I'm not surprised at that. However, I haven't heard any reference to a newspaper. The library had some community notices, mostly about the weather, but even those were scarce. We have to get news some way or another."
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Have to do it the really old fashioned way and just talk to everyone. They're all pretty friendly though, mostly. Even I get by just fine and my communication skills are challenging at best. And non-sorcerers don't get them. Or why I'm dangerous. Weird place.
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"You're dangerous, but you aren't a threat to them unless you have a good reason," Nanami says. He trusts Inumaki that much. "If there is something I can do to improve our communication, let me know."
As far as he was aware, Inumaki has never learned to communicate beyond riceball ingredients and text.
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You don't have to do anything, I carry this thing around for most people. Jedao's been teaching me sign language and I share it with Yuta so the two of us talk with our hands sometimes. If I do it without thinking, just don't worry about it. It's becoming a habit.
It's a good habit. Even with his riceball language, it's not nearly as expansive. Having an auto-translation is helpful.
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He will make sure to stay in touch over the network, however, where they will both communicate via the same means. "I am glad you're here, Inumaki," Nanami says, "and I appreciate you treating me to lunch."
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Toge smiles a little bit. He's fond of his little hobby. It's his, no one can take it away from him.
But if anything comes up you can ask me, I've been here long enough I might have a good answer for you.
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"I'll keep that in mind. You can reach out anytime as well."
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Toge's dreams might be simple and small, but they're still his. This kind of life is something he seems like he's enjoying for the time being.
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"No better way to make pizza. I am sure you will be even more popular should you get the pizza oven," Nanami says. Inumaki has hobbies, either from home or here. Nanami doesn't know him well enough to be certain. The teenager certainly has a fondness for food from early in life, given his vocabulary.
He eats his food glad for something so delicious. He didn't miss it, where he was before here, but Nanami appreciates it now.
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He gets enough lore to buy a pizza oven, that's for sure. He doesn't know if that means people are particularly fond of him or not. Perhaps they're bored when they talk to him. Who knows.
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He tries not to make it about Inumaki himself. That seems likely to go over better, the less personal. Yet the way he talks about buying things, feeding people, and his outgoing nature seem like they all incline him toward getting along well with a lot of people. Especially since most people here don't think to be afraid of him, they have no reason to stay away.
Yet the years and years of isolation, fear, and shunning have taken their toll. People are scared of him back home, terribly scared, to the point that's the norm in his life, no matter how many months he's been here. Perhaps one day he'll recover from the damage that did. A step at a time.
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Somehow, stumbling into that safe topic of discussion is enough to get Toge's finger tapping quickly on his relic. He really had a naturally talkative nature, it's just that it didn't work out to make that possible. He has to restrain himself, constantly. It's a bit of a struggle.
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"Which icing technique?" Nanami asks. "I cook more than I bake, but I am curious." Baking, even, being more often bread than sweets.
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"Tuna mayo." Toge says, a little excitedly, while realizing that it's useless to do so.
I flooded them with royal icing. You build up a border along the edge and then fill it in, as it dries you can add details. I made snowflakes, and added some shimmering sugar.
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"I have never used royal icing myself, but I've seen many examples with intricate highly detailed designs," Nanami says with approval, "That's impressive work. I hope you took some photos to capture the accomplishment."
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He didn't think of it, so he shakes his head.
No...but I'll be able to make them again sometime, I mastered the technique doing it again and again. It was pretty fun. I didn't win or anything. Still though. Some people said they liked them. That's good enough for me.
It's definitely pride. That's what mattered, he made some people smile a little bit.
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