Entry tags:
December 2023 & January 2024 Test Drive Meme
December 2023 - January 2024 TDM
Introduction
Overflow TDM post found here
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Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: School Detention, Time Not Passing, Forced Reflection/Confession, Potential Violence
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
🦊 Star Children, new and old, in groups of 2-5 are in detention for something they did wrong & haven't been punished for.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
Content Warnings: Theft, Glitter Bombs, Minor Power Nerfing
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's freereal estate. Star Children with abilities to see inside the packages can see something they want badly within as extra motivation to go for it.
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's free
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
🦊 Gifts appear outside Star Children's residences, even those without residences.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
no subject
A better person might have accepted their judgment with grace and offered to help Donnie get out of detention as well, with whatever his slip is. Today he is not a better person, though. He's someone whose heart has been unceremoniously shattered (deserved), who has a ninpo noose around his neck (also deserved), who very much wants to get out of here and try to act for the rest of the world that this conversation never happened. A tall ask, maybe, but one he needs to try.]
Right. Yeah. I'll- I'll try the door.
[He pushes against the desk to rise, unable to meet Donnie's gaze, and takes a few steps to leave. Before he can get far, though, he does halt, glancing over his shoulder. He shouldn't ask, things are already bad. But a part of him desperately needs to know, because it's the part that he doesn't understand.]
...why... why don't you hate me?
no subject
It's not as if you wanted to do that.
[Donnie understands that much, at the very least. Leo's said as much to him, too; he didn't want to sacrifice himself, and Casey hadn't wanted to sacrifice Leo. The two of them simply just fail to understand that the option of sacrifice should never have been on the table to begin with. To both of them, Leo's life was a valid form of currency to keep the world safe and alive.
Donnie disagrees.]
It doesn't make sense to hate someone for being wrong. [The consequences of their poor decisions could have been disastrous (still were, to some degree), but ignorance shouldn't always be punished with belligerence. Donnie will keep working on contingencies, plans, and his own powers; once he has the evidentiary support needed to help convince Leo (and by extension, Casey) that there never was and never will be any need to consider sacrificing their family, then Donnie will hate them if it happens again. Then, there will be no excuse.] You're not the only one responsible, anyway. I'm not about to hate you if I won't even hate Leo.
no subject
(Leo is his brother. Casey is practically a stranger in comparison. It should be much, much easier to hate him than Leo, even if they're both wrong in the same way.)
But Donatello wouldn't lie about this. He doesn't placate a situation or a person with lies, typically. He'll conceal and work around an issue, he'll find a logical argument or flaw and dismantle it, bluntly, very occasionally with more care. But lies aren't as effective as reasonable logic, and nowhere near as long-lasting. The truth is irrefutable, and the truth as Donatello knows it must be accurate. The calculated simplicity of his answer is so achingly familiar and - weirdly, in his own way, in a way Casey recognizes as if he'd been shot right back to the future (to his past), two years ago, standing in Uncle Tello's lab - comfortable. They really are so much alike.
It's what makes Casey turn fully to face Donnie again, looking up at last.]
I understand. [And he does. It hurts, and he doesn't necessarily agree, but he understands and accepts it. Donnie's truth. He doesn't have to be hated for this.] Can I help you get out of here?
[He's being childish, trying to run away like this. It isn't as if Donnie's thoughts will have changed as of today. This has surely been his plan for a long time, now. Just because Casey's aware of the consequences - remove you from the equation - doesn't mean they can't keep on collaborating. He can be okay with this, right? He has to be okay with this.
...He'll learn to be okay with this. The alternative, letting go and losing what little he has left, is unacceptable. He'll stay.]
no subject
But maybe Donnie's starting to get used to Casey, because when Casey comes back with that shakily determined look on his face, he's not surprised. Even considering how well his own family knows him, Casey's taken his explanations and feelings with remarkable ease. If nothing else, that convinces Donnie that Casey was very, very close with all of them in the future, indeed.
(Well. Most of them.)
The look of appraisal Donnie drags over Casey's face (checking to make sure he's not going to be dragged into another emotional talk) is a brief one, before Donnie retrieves the scrap of paper from his fist to unfold it again, though he'd already memorized it on the first read.] Yeah. What the heck is a "Warren Stone"?
no subject
Um... Warren Stone... pink worm mutant with big poofy blond hair? Works with Mr. Hypno? Used to be your self-proclaimed nemesis? That Warren Stone?
no subject
no subject
Hm. Okay. So, I think if you pretend to be sincere about an apology, you can still get out of here if you're convincing en- wait.
[HE REMEMBERS NOW.]
They were with the Foot Clan!
no subject
Ugh, I'll just apologize. I'm so very remorseful over not remembering whoever this guy is. My word. My regret cannot be overstated.
no subject
You might want to act a little more sincere if you want to convince anyone that you mean it.
no subject
no subject
[Somewhere in the universe future Warren Stone is rolling in his unmarked grave.]
no subject
...well. There is one situation that comes to mind.
Donnie folds his arms tightly over his plastron, glaring down at the tabletop. Bearing this to someone as a sort of falsehood feels bad, though. Wrong. He hasn't said anything so plainly to the actual injured party in all this, after all.
But one does what one must to survive. Or at least, that's what he tells himself to beat down the little throb of guilt homed somewhere in his chest.] ...I didn't mean to, [Donnie mutters down at the table, brows furrowed deep over his eyes.] I know it...hurt him. But I didn't mean to. I've been...trying to get better about it.
no subject
He can only guess, but... Leo told him about this.]
...I'm sure he forgives you. [That... Warren guy. who they're definitely still talking about.] But you should tell him anyway.
no subject
We'll see. I'd rather just focus on getting out of here.
no subject
I think that was sincere enough. I'm gonna try the door this time.
[He rises again, indeed giving the door a try! And thank god for the both of them, it opens. Urgently he gestures towards Donnie. Move, move! Before the fox changes her mind and makes them confess some other terrible crime.]