Entry tags:
December 2023 & January 2024 Test Drive Meme
December 2023 - January 2024 TDM
Introduction
Overflow TDM post found here
[ TDM Questions ★ Jump to Comments ★ Full Navigation ]
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: School Detention, Time Not Passing, Forced Reflection/Confession, Potential Violence
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
🦊 Star Children, new and old, in groups of 2-5 are in detention for something they did wrong & haven't been punished for.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
Content Warnings: Theft, Glitter Bombs, Minor Power Nerfing
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's freereal estate. Star Children with abilities to see inside the packages can see something they want badly within as extra motivation to go for it.
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's free
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
🦊 Gifts appear outside Star Children's residences, even those without residences.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
Glitter and Gold
Yes, glitterbombing still happened. Ortegas was a master of the prank. As Christine could attest first-hand when everyone took Spock's side in the break-up. The Cayuga couldn't get there to transfer her fast enough, but who needed a starship when there was a fox, offering to help Christine reach her full potential. She was sold the second the fox made it clear that it would happen somewhere other than the Enterprise.
So she went to the young man, all business. "Okay, let's draw you a bath as hot as you can stand it, fill it with bubbles, and get you the king of all loofahs. That's not going to wash out without some help."
no subject
Her attention catches on the word 'bath' because Mizu is not going to strip in front of anyone, much less a stranger.
"Did you do this?" Mizu demands. Because, after the issue around a bath, the woman recognizes what has happened. Something Mizu does not. Someone fooling around with her might enjoy seeing their work in action. It's a poor reason to kill the woman, so she won't, but Mizu's mood is as dark and foul as the particles are bright.
no subject
"Noooooo. No, no, no, no, no. I've been on the receiving end of glitterbombs in the past and so I wanted to help. Or offer suggestions. Which, won't be doing that again!"
She didn't want to move too quickly in any direction, lest the stranger decide he wanted to skewer her after all.
no subject
Manners has never been something she cares about, but a reason not to get naked near someone very much is. "I appreciate the advice, but it would be inappropriate to go to your home and disrobe."
no subject
"Oh. Wait. No, that's not--I'm sorry, I think there's been a misunderstanding. I was offering advice based on what worked when it happened to me, not that you should, uh. Disrobe anywhere but in the privacy of your own home. Sorry?" She was trying to look as repentant as possible because. Sword.
no subject
A small measure of relaxation. Good, Mizu feels better without someone suggesting something so revealing. Mizu's eyes go from the box, back to the shrine, and again to the woman. "I don't have a home," Mizu says. She's simply been staying here as a traveler.
no subject
"Well, I know that there are apartments with full bathrooms in Satori Hills. I was on my way to check them out. Want to come with? You can see if one of them is what you'd like," she offered with no hint of what she wanted to hear. She hoped. "At least long enough to get yourself cleaned up on your own."
no subject
That's not a no. Mizu doesn't care much about being polite. If no one, save this woman perhaps, knows it is her, and it's possible to lock the door so no one walks in, then there's no reason to avoid it. This stuff is all over Mizu, and she would like it gone. "Please lead the way."
no subject
"All right, it's not far. And I'm Christine, I probably should've introduced myself first. Good to meet you." She started back towards the apartments, making sure he was following her.
no subject
"I am Mizu," Mizu gives the smallest of bows, a measure of respect but not much. Mizu doesn't bother with deep bows or kneeling at the side of the road when a princess passes by. "This city is... dreary." Something seems to hang over it, a perpetual cloud that never entirely empties of rain.
no subject
"Good to meet you, Mizu." And she wasn't expecting any big show of respect or deference, given that they'd just met. At the observation about the city, Christine nodded. "It is. It reminds me of Seattle or London, the few times I'd been there. Constant cloud cover, never warm enough or too cold, just kind of blah."
no subject
However, Christine mentions London. Though Mizu continues to walk calmly at Christine's side, she's curious what the woman knows. "What century are you from?" Mizu asks. She has to admit when it comes to the future, she doesn't know the eras of Japan. They're announced regularly. The white man's calendar has its uses.
no subject
And London to her was a day jaunt from where she was studying medicine. "The 23rd century. 2259 to be exact." She wondered what the future would bring. It seemed almost inevitable that Starfleet would be fighting a war on three fronts: the Klingons, the Romulans, and the Gorn.
To say that she wasn't looking forward to it was putting it mildly. She'd seen the depths of depravity people were willing to descend into during the Klingon war.
no subject
"The past must look like a small thing, long dead."
no subject
"No, not really. I study archeological medicine, I was about to leave on a study program before I came here. So actually, this could be very interesting."
no subject
"What good does old medicine do compared to however far you've come in your time?" Mizu asks. She doesn't particularly want to be studied in that regard. This woman can look elsewhere for that.
no subject
"Some of it is actually comparable to what we have now, only from dead societies. The exciting part is finding something better, but from a civilization that no longer exists. If something better exists, as doctors and nurses we have a responsibility to find it." Which was something she was really looking forward to.
no subject
(CW: multiple extinction-level events)
no subject
"Still don't know the odds they had anything better or the odds if they did, you'll be able to find out enough about it." Look elsewhere for your optimism.
no subject
no subject
"May it be everything you wish it to be," Mizu says dryly. She doesn't expect it will be.
no subject
no subject
She doesn't want anyone else with the same idea to pick the same apartment. The more inconvenient and out of the way the better.
no subject