Entry tags:
December 2023 & January 2024 Test Drive Meme
December 2023 - January 2024 TDM
Introduction
Overflow TDM post found here
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Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: School Detention, Time Not Passing, Forced Reflection/Confession, Potential Violence
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
🦊 Star Children, new and old, in groups of 2-5 are in detention for something they did wrong & haven't been punished for.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
Content Warnings: Theft, Glitter Bombs, Minor Power Nerfing
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's freereal estate. Star Children with abilities to see inside the packages can see something they want badly within as extra motivation to go for it.
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's free
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
🦊 Gifts appear outside Star Children's residences, even those without residences.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
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Gideon stays between Henry and the mammal, though it is too large to fully block it from Henry's view, so that magic or no, it first has to go through her. Henry, for all he farted that trap full of soldiers to death that one time, always seems soft to her. She likes that. Yet she swings her sword to kill the huge trapped creature before it registers Henry's asking her to do it. Once it's put down, Gideon takes a breath, wiping down her sword, and turning back around.
She wraps Henry up in a huge tight hug. "Oh my god, you're back," Gideon tears up. "It's so good to see you."
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She's much taller than his boys— and in all honesty, it's been quite some time since Henry hugged either of his sons like this— but the hug feels right all the same.
Finally, he pulls back to look her in the face. "Are you alright? I have no idea what happened, where I... How long have I been gone?"
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"I'm... fine," Gideon says, "Eren left recently, and that hurt a lot. Blackbeard left too a while ago. It's been like nine months since you left. You've missed so much. We have an ocean now! There's a city underneath it. I've been learning acrobatics and got superspeed. Fuck lightning came back."
There's so much. She could keep pulling tidbits, but Gideon looks at Henry. "How about you? How have you been?"
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But wait, what was that other thing?
"There's a city under the ocean?? Like Atlantis?" Vaguely, he remembers that old fish creature— Greg, was it...?— who emerged from the lake and tried to kidnap people to be his bride. He wonders if the underwater city is full of a whole population of Gregs.
He shakes his head. He can have those odd thoughts later. Reunion now. "I'm... I'm alright. I was back home, which is... Not the greatest, right now." Given that the world is sort of in utter chaos. They know they need to kill the Doodler, or so Lark says, but they have no idea how.
"The weirdest part is... It's like I remember something else happening, too. Another world, like Folkmore, but worse."
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A sigh. "Not the greatest sounds like you fit right in here," Gideon says, "not that you didn't already. But hey, Eleanor used Folkmore to practice being ready for back home. You can too." She opts not to think about that for herself. She'll help other people. There isn't... Gideon would rather become who she wants to become than think about back home. Back home can take who she is and that's that.
"Okay," Gideon accepts Henry at his word, "Easy enough to believe that is true. We have a few multiworld travelers here. Maybe one of them'll recognize it?"
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He gives a bittersweet smile at the thought that he's better off here than back home. It isn't an untrue sentiment, but he still feels guilty for not being there for his sons and his friends in their time of need. "Well, Thirteen brought us here to let us reach our full potential, right? I guess practice isn't a bad way of looking at it."
Henry nods. He'll have to ask around to see if anyone else knows about Ryslig, although he's just as happy to forget about his time there, as none of it was particularly pleasant.
"I was just on my way to go see if my old house is still in Talaria. Do you want to join me? Or... If you have somewhere else to be, I'd hate to keep you."
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"Duuuuuuuuude, you are the first person I've ever known who mattered to me who came back," Gideon says. "Harrow's still at the lab. I'm not supposed to be in classes right now or whatever, which I don't know, maybe I'd skip anyway. Yes, I want to join you." She's not ready to let him out of her sight yet. Like if she closes her eyes too long he might be gone.
"Talaria, don't know that I've been there much since you left. Couldn't say."
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"Then it looks like it's road trip time! Sorry, I don't have the van anymore, so we'll have to take the train."
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"That's okay," Gideon says, "I'm used to taking the train. Or catbus. But oh!" She pulls out one hand and points to a ring. "Tell me if you get into shit. This ring will let me teleport directly to someone I care about. You don't even have to know where you are. I'll get there. Got that from this weird cave in the middle of Cruel Summer during Agrona's trial. Really fucking useful at the time because she kept dumping us randomly in the desert, and you wouldn't know which way was out. It didn't help me get out any faster, but I could at least be with my people."
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"Oh gee, how neat is that? You know, I actually ran into a similar sort of ring back in my world! Only, instead of teleporting you to be close to somebody, you and that person would swap places." He and his friends haven't really had much of a chance to put the Ring of Swapping into use, but they catalogued it and added it to the D.A.D.D.I.E.S. vault like so many other magic items they've come across.
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"Different kind of useful. Plus you could have fun pranking your friends with that one," Gideon grins. It's ripe with potential.
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Finally, they make it to the train station, and Henry goes to get them two tickets to Talaria.
"So, what else have you been up to these past few months? How's your friend Harrow doing?"
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They wait for the train, and it's such a familiar part of Gideon's routine. She blinks and would have missed a step when he calls Harrow her friend. "Oh my god," Gideon stares at Henry with fresh horror and glee, "She's my girlfriend now. We're girlfriends! I forgot you didn't know that!"
"So good? You could say?"
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His face instantly brightens as Gideon gives him the big news. "Gid, that's great! Congratulations! I'm so happy for you. How long has that been a thing?"
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She hadn't thought to tell people about Harrow originally because she'd been into Harrow only, you know, uh well somewhere around her entire life post-puberty but not the point. Point is she knew it from the moment she saw Harrow in Euphoria all those many many many many many months ago. It was just, you know, things.
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"What did you guys celebrate? Which 'anniversary'?"
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