Entry tags:
December 2023 & January 2024 Test Drive Meme
December 2023 - January 2024 TDM
Introduction
Overflow TDM post found here
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Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: School Detention, Time Not Passing, Forced Reflection/Confession, Potential Violence
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
🦊 Star Children, new and old, in groups of 2-5 are in detention for something they did wrong & haven't been punished for.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
Content Warnings: Theft, Glitter Bombs, Minor Power Nerfing
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's freereal estate. Star Children with abilities to see inside the packages can see something they want badly within as extra motivation to go for it.
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's free
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
🦊 Gifts appear outside Star Children's residences, even those without residences.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
Library- Detention
and unlike Rem, Madison has no problem having her voice be heard]
Are you fucking kidding me? [she narrows her eyes and watches the clock for what should be a few minutes] You're not fucking kidding me. Sonuvabitch.
[she raises her voice significantly] How long are you gonna keep us in here, fox bitch? Huh? An hour? A day? A year? This is bullshit and you're going to have to let us out eventually!
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Are you-- [ crazy?? extraordinarily brave?? both?! Rem bites her tongue, looking away. ] If she's a god, ...gods don't tend to heed requests. [ Rem slumps back into her seat, raising a hand to run it through her hair. ]
Not like that, anyway. [ Usually, it requires a sacrifice to gain the attention of any deity or deity-like being. ]
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(granted, one of those times was when she was trying to pass the test of the Seven fucking Wonders, but it still counts. what Madison saw was disturbing)
just as loudly] What? Am I what? Not okay with sitting on my ass while we stay here and rot? You fucking better believe it.
[and she rolled her eyes and said with an air of great, put-upon patience] All right, what would you suggest?
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She looks down at her desk. ] ...Maybe this is a test, it is.
[ Rem unfolds the paper, then promptly crushes it again in her hand. ] A puzzle. Gods-- they also like trials.
[ Being stuck in a library is not like the bloody trials that the Judge enacted. ] If this is one, we have a time limit despite that clock. Do this, or... [ Die. Although she doesn't speak the word aloud, the implication may be obvious by the grave expression she wears. ]
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but, wow, this girl needed a dose of Vitamin Self-Esteem, stat] Another test? I already failed the fucking Seven Wonders, what's the point of another test?
[and Madison completely unsubtly tries to read what's on Rem's paper before she crushes it] Gods don't exist. But people do and people are dicks who like trials.
[she released an aggravated sigh and tried to look a little more friendly] Trust me, death's not as scary as they say it is. It's mostly annoying. But fine, you wanna get out of here, I wanna get out of here. Let's do this.
no subject
Okay... Okay. [ The trial might have to do with the paper given. No way is she ready or prepared to address that, though, so obviously the best course of action is to look around the library for anything else that could be part of a "trial". ]
You've... been through a trial already? The, ah, Seven Wonders? [ Not to mention, it sounds as if she speaks of death as if already having experienced it?? ]
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Good. Maybe you're not hopeless. [she's say no offense meant, but this person isn't part of her coven. and people like Zoe and Bubbles could tell her that Madison doesn't always care about that, either.
and she sighs heavily] Not this place's idea of a Trial. I took a test. It didn't work out. [and she has. twice. now a third time. but someone keeps deciding that she's important enough to bring back. she'll take it]
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Did your trial ever involve trying to escape from somewhere? This may be a different world, but if this one involves something similar to your Seven Wonders... it could be the lead we need.
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Yeah, well, one of those was getting our souls out of Hell by a certain deadline. And since I don't see an entire troupe of singing and dancing Von Trapps along with me, I kinda think it's something else.
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Then, warily, she decides to ask: ]
Are you... [ It can't be. But maybe it can. ] ...were you dead?
no subject
Madison meets her eyes with a frankness that might be uncomfortable]
Yeah. Third time. Or was it fourth? Look, you get killed often enough, they all seem to run together at some point.
I'm Madison. Who're you?
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[ Seriously what else is she supposed to say to that. ]
I'm... sorry you've been through that.
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Okay, Rem, have any spiffy supernatural powers you can unleash at a whim? Ones which might get us outta here?
[that. that was what Rem was supposed to say, cold hard logic in a cold hard scenario]
--what? Don't be sorry. After all, I'm the one who keeps getting back up after she's been kicked down.
no subject
A brow raises, and there's a hint of a wry smile at her lips. ] You know, you're saying that as if it's a bad thing. [ Doesn't she like being alive?? ]
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Now, I'm buying into the ~~potential~~ thing, but I'm also buying into not being in Hell for all eternity!" Hell could go to hell. She'd had enough of that place for forever. Which was probably the point, but she wasn't exactly thinking straight at the moment.
no subject
"So. Let's get out. It would be terrible to be trapped somewhere again while undying."
With that, she turns her attention back to the books. "Maybe we'll get lucky and find something titled 'how to escape a library'."
A weak smile. It's a joke!
(CW: drugs--cocaine)
Okay, and she also used enough coke to kill an elephant, but that was a bonus. Not the reason.
Madison's eyebrow raised. "I'm more than ready to go. But I tried fucking with the door, it stayed unfucked. But sure, books. Why not? I'm out of ideas, at least for now."
no subject
It's probably not as simple as looking up the solution in a book. No god would be that naive-- not that Rem has much experience with gods.
Without further delay, Rem heads in the direction of a section about myths and fairy tales, hopeful of finding her answers.
Whether its minutes or hours or even days later spent researching to no avail, Rem eventually closes the book she had been looking through, letting out a disappointed, tired sigh. It's time they consider other options, and so she calls out: "Madison...?
(CW: reference to porn-ish?)
Madison's busy looking at a book of pervy Japanese woodblock prints. What? It's for...culture. Right, culture and understanding and art appreciation!
But she sounds equally worn out. "Yeah...over here?" She puts the book back and waves exhaustedly.
bahaha love it
Rem holds up the piece of paper in her hands. It's still crumpled.
I live to please!
And this may be a way of getting information without giving any in return. But Madison would never admit to that.
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She raises her hand up, uncrumbling the slip. Rem smooths out the surface, reading it over once, twice, and then bows her head. "It says that I condemned humanity... and the world."
no subject
And what Rem has to say is genuinely surprising. What? This little, mousy thing? Condemning humanity? Damn. Suddenly, Madison feels much better and even more justified about her own.
She raises her eyebrows. "Really. How the fuck did you do that?"
1/2
"I barely remember it," she mutters, but her tone is strained, her posture tenser than he had been before. Rem's eyes shut, and she inhales through her nose, then slowly breathes out.
No. That's a lie. The soul remembers. She may have forgotten the specifics, but she remembers the reasoning. The hows. The why. The grief, the strife. The desperation. The... hope. The hope that had twisted like barbed wire running through each great vessel of her heart that drove her, the fire that scorched her throat as she screamed. Then-- she recalls the relief that she, too, had finally been put to an end so that another revolution of their world could begin again. Because it was too late, it was over, and another spiral needed to begin.
...
Suddenly, she's back there, back then, back in that life, of red seas and skies bleeding over the land and stars falling and screams as her arbiters reaped across the land.
All at once, it overwhelms her. Rem's hand goes to her head.
This fox-god or Kuma Lisa or whoever is saying she sinned, when obviously, it wasn't just that. There were circumstances. There was war. Total war, the worst of it, destroying their continents, their seas, their skies. It was too much, it had to stop, she wanted peace, she wanted everything to start over--
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"I was... Judge. You don't understand. Everyone... everyone was fighting. I wanted it to stop. I wanted peace."
The more she talks, the quicker, more panicked her words become as if she has to explain herself to a total stranger. This is the tone of someone who can feel regret, but still isn't quite apologizing; someone who may know she's done wrong, yet still feels pain, still hasn't quite reconciled what drove her, despite her feeble explanation now. There's fear in her voice, tight with frustration, but soft with vulnerability.
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(CW: murder, Christocentric apocalypse)