Entry tags:
December 2023 & January 2024 Test Drive Meme
December 2023 - January 2024 TDM
Introduction
Overflow TDM post found here
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Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: School Detention, Time Not Passing, Forced Reflection/Confession, Potential Violence
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
Welcome to detention. Star Children, whether they're new arrivals to Folkmore or old hands, find themselves sitting at two person desks in a library. Perhaps there's only two Star Children, perhaps up to four or five. Regardless, each Star Child has a slip of paper in their hands which spells out why they are in detention, a secret detention slip no one else can read. Which, whew, because the reason any Star Child is in detention is for something they've never been punished for, something they might reasonably have thought they got away with, something they know was wrong.
The door to the library opens, and Kuma Lisa enters. She explains that Star Children will be in detention for four hours, and by the end of detention, they will need to reflect on what they did and express contrition. The headmistress gives no further guidance before leaving and closing the doors behind her.
Four hours is a notable chunk of time, but it's not so long, is it? Surely it's possible to wait it out without making good on the assignment… Or perhaps it's enough to write about it in one of the notebooks on the table in front of each student, without explaining it to another soul. Star Children are welcome to try whatever they want. However, they may notice an oddity with the clock. Namely, no matter how many times the second hand ticks around a circle to mark a whole minute, the minute and hour hands don't progress. It's the same minute over and over and over—
Detention is four hours, but how long four hours takes is entirely up to the Star Children in detention. Read every book in the library. Throw a dance party. Get high. Pull weapons out of the books. All matter of non-magical weapons. Nothing immediately happens upon pulling those weapons—no monsters to make detention less boring. Unless people make progress reflecting on their transgression, communicating about it with another Star Child, and showing penitence for it, time won't pass. Reality warps to stay in the same minute, minute after minute, hour after hour.
What's it going to be? Never ending detention or personal accountability?
However long it takes, it only takes four hours in the realm of Folkmore.
A word of warning to those who grabbed weapons, they will be attacked on their way home after detention. They will be attacked by creatures out of storybooks. Star Children will need to know the literary weaknesses of these creatures, good luck, or the help of someone else coming along who does know their weaknesses. At least there's some excitement in the day after four long long hours.
🦊 Star Children, new and old, in groups of 2-5 are in detention for something they did wrong & haven't been punished for.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
🦊 Kuma Lisa explains detention lasts four hours, and people have to express regret for what they did by the end.
🦊 Time doesn't pass unless Star Children make progress toward that assignment.
🦊 It always takes four hours in Folkmore time.
🦊 Star Children who draw weapons from books during detention will be attacked on their way home.
Content Warnings: Theft, Glitter Bombs, Minor Power Nerfing
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's freereal estate. Star Children with abilities to see inside the packages can see something they want badly within as extra motivation to go for it.
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
There's a problem with the nonexistent mail delivery system in Folkmore. Gifts are being delivered to residents' addresses—their correct addresses, even if they live in the woods—but those recipients, written on a fat cream label, cannot pick them up, teleport them, or otherwise move them under their own power. These gifts sit in garish and contrasting colors that make certain to draw attention to themselves. Hello, here they are.
Anyone else can pick these packages up, from the person next door to a stranger walking by. There's so many gifts around it's easy to pick one up, remove the label, and go on one's way. Few people are home all the time, and even if they are, what are they going to do? Pick it up themselves? Ha! It's free
When Star Children open their ill gotten gains, these packages explode in a glitter bomb that coats everyone within a ten foot radius. This glitter is impossible to wash out, magic away, or otherwise remove for twenty-four hours. Walk, swim, fly, or otherwise go about with glittery evidence of the crime committed.
Almost always. If it were guaranteed, where would the fun be in that?
The rare fortunate criminal or the original recipient, helped by another Star Child, will receive an item from home. This may even be a weapon or magical item. Those who receive an item will stop receiving gifts on their doorstep, whether they stole the gift or received it from a package addressed to them. They can keep stealing other people's gifts, but they will only receive a glitter bomb from then on.
Mischievous Star Children can even prank each other by changing the label and redelivering packages to someone else. Should that person get help to bring the gift inside, it still isn't their gift, not really, so it too will explode in glitter.
🦊 Gifts appear outside Star Children's residences, even those without residences.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
🦊 Recipients cannot pick up the gift but any other Star Child can.
🦊 Almost all stolen gifts explode in a glitter bomb that leaves glitter for 24 hours.
🦊 Star Children can receive an item from home, even a weapon or magical item.
🦊 Star Children can prank each other by changing the labels/moving the packages.
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You're really not fun, Nanami almost says. It's the truth, and were Gojo his normal age or even a real adult, he would say as much. As annoying as Gojo is, he is to all appearances (and to his surprise at Nanami's age) a child. Adults should be honest when possible with children but not mean. What is forthright with an adult is cruel to a child. Gojo deserves the same care any child does, as weird as that thought sounds in his head. He makes his way to the end table but pauses before opening the gift.
"You were notably older last time I saw you," Nanami says. Before Shibuya. Before Gojo entered Shibuya alone. Before Gojo was sealed. Before— Before a lot. "Is this permanent?"
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"Okay, I was older. Got it. Guess what, you're not the only one with the same experience here. Inumaki maybe is from whenever it is you are. Though you probably don't know who that is." Why would he? Nanami left the school ages ago. That begs another question, though. Gojo steeples his fingers, curious glint in his eye.
"So why was I older the last time you saw me? You were out of the game as far as I know."
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"I meant did the fox make you younger," Nanami says, "temporarily. My research on this place shows that can happen. I suppose it would be best to ask someone else if that happened to you. How would you know?"
A rhetorical question, Gojo.
That target's unnecessary when Gojo's cottoned on to the potential implications of Nanami having seen Gojo at an older age. Certainly, if he were the type to party in the streets, he could have gone to Shibuya and been trapped the same as everyone else. A special grade incursion on his life could reunite them. There's no point, even if Inumaki weren't here. Nanami already had to deal with this once from a Gojo with a modicum more life experience if not maturity than this one. Now he has to deal with it again. Curse Satoru Gojo.
"Corporate work is as despicable as the world of jujutsu sorcery," Nanami says. "I came back."
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Nanami's comment about 9-to-5 life gets a short laugh from him. "That can't possibly be true, can it? I mean, I figure it sucks big time, but is it worse than our jobs so much that you came back?"
As if he has a hard time. Still, it's tough for a myriad reasons they both know well.
Gojo gives a point to Nanami's gift. "Are you going to open that? Or are you afraid of getting a face full of glitter?" Speaking of, he shakes a bit more out of his hair.
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"The two jobs are equally bad," Nanami clarifies. Not worse. Just as bad. When the facts were equal, that left the choice up to him.
While he has no idea what is in the gift box and it may indeed be a huge amount of glitter from someone other than Gojo, it's a good distraction from discussing Nanami's past and Gojo's future. So he turns to the box and begins to unwrap it with minimal (read: no) tearing. "If someone means to get me with glitter as they have you, they will undoubtedly continue until they have succeeded."
He slides the box out of the wrapping paper and opens it to reveal— Nanami frowns at the relief that courses through him. His cursed tool. His weapon of choice. He lifts it out of the box and shows it to Gojo. "That's... unexpected."
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"Hey, see? They're pretty nice here! You don't have to work or go to school if you don't want to, you get free housing and everything else you might need. And the best part? The only cursed energy in this entire place only comes from us sorcerers. That's it."
He settles back into the chair, looking pretty pleased.
"Amazing, huh~? These people don't know how lucky they've got it."
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"That is something I've never seen before. Everything costs money in Japan." And Japan is full of cursed spirits.
Nanami removes and hangs up his jacket. He then goes to the dresser, removes the holster for his cursed tool, puts it on, and holsters his weapon. There, that feels better. He's more at ease for it, for all that says of the life he lived. The life he chose. Even in Folkmore with Gojo confirming that there are no cursed spirits, he feels better having it on him. There are other threats.
"It's good that people don't understand how lucky they are. It means they lack our experience with the alternative."
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Nanami needing to make connections, open up to people, and be social to get Lore? Gojo knows how well that's going to go. As Nanami equips his weapon, Gojo digs in his backpack to show his spoon, his carved with a rose theme that has more thorns than roses on it.
"You gotta deal with this. And also, supposedly other abilities they give you here. But--" He shrugs. Gojo hasn't seen his show up since he was talking to Thirteen for the first time, so part of him worders if it was just part of that whole dream-like meeting. He'll find out soon enough.
He pulls his knees up on the chair, wrapping his arms around his legs. Making himself comfortable.
"Yeah. I mean, they go on about other things going on here, like fae getting up to no good, or the Fox's trials, but..." He shrugs. Ain't no thing. "Whatever! Small price to pay for everything else, if you ask me."
Hopefully he'll remember that when he's locked in detention later.
Gojo is suspiciously quiet for a moment, wanting to ask Nanami about a hundred questions, but knowing that's probably a lost fight already. Inumaki had some news about their futures, but was easy on the details. "Out of commission" was the phrase he had used in reference to Gojo, which has been rattling around in his brain since. He wonders if he really wants to know what that means.
"So. Whatcha think of this place so far?"
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"Polite conversation with those purveying food has been enough to cover my purchases," Nanami comments. It doesn't feel like ripping them off since they get paid twice, once in the Lore they earn speaking to him and once in the Lore he pays them. He can cut back on his expenses to what's needed. The purpose of this place is not his comfort but helping others.
Others puts their shod feet up on the hotel chair, and Nanami shows his displeasure at that. It isn't even his chair Gojo is disrespecting. He doesn't expect Gojo to change what he does, but Nanami doesn't have to swallow it with a polite face.
"I've experienced one of the fox's trials and was attacked by wolves," Nanami says. The wolves weren't a threat to him, but he regrets it was necessary to kill them. "I'm still assessing the place. It has natural dangers but no cursed spirits. It could be a lot worse."
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He grins brightly for a moment, but still can't shake how strange and strained this all is. Nanami is here, he's old (well, to a 17 year old, he's old), he's jacked! But still the dour and stressed guy he always was. Gojo is certainly not moving his feet from where he's planted them now.
"Hmm... Otherwise I've just been backpacking around. Checking the place out." Not that Nanami asked. "Havin' a good time. Only got here a few weeks ago, but there's a lot to see. I guess I'll find a place to live eventually. Can't carry a whole arcade around with me."
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This teenage Gojo probably cannot be counted on to protect other students his age. Too irresponsible, and he doesn't seem like the man who decided to protect the world and to change the face of jujutsu sorcery. That's... not okay, but Nanami will do what he can. It's a lot less than Gojo, but it's all he can control.
"I see you aren't taking this place seriously," Nanami comments. He doesn't expect it. He still stares intently at the kid as though that will give him any answers. "What's the last significant thing you remember from home?"
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He's not fond of that questions, either. It seems more like a hint than a question. "That's pretty subjective. What're you implying?"
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Never mind that Gojo is fallible and not the be all end all of their world. Perhaps if he takes himself seriously here, he can realize that before—
A shake of his head. "It's not my place to tell you your future. I'd like to know when you're from so that I don't spoil anything."
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"Yeah, yeah. A god's in charge of the realm. So what? She knew what she got into when she invited me here. What exactly am I not taking seriously here, by the way? 'Oh hey, we're bringing you here and giving you shelter, food, and whatever you want' in turn for some vague threat of unlocking our 'true potential'"? He uses finger quotes on that last part, then shrugs. "I've been having a pretty damn good time so far, and I plan to keep that up. You might wanna give it a try too."
He huffs and shakes his head a little in disbelief. Nanami really hasn't changed, has he.
"And fine. Okay. It was almost graduation when I got brought here. 2007."
Gojo unfolds from his position on the chair to stretch out his legs and fold his arms. But when he does, he accidentally tips over his backpack that was leaned against the chair beside him. It's just enough force that his gift, which he had hastily jammed into the front pocked that he never zipped closed, mostly pokes out. It's this photo.
Gojo makes a choked noise before hastily shoving that back in and zipping it closed.
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"I aim to keep a better life balance here than in Japan if it's possible. Two thousand seven. That makes sense since you knew I left jujutsu."
It makes sense that Gojo is spinning out of control with Geto's departure. That truly has to be the worst possible time to bring Gojo from, both for Gojo and for everyone else. Does the fox truly think she can change him? She's powerful, but even for someone that powerful, it may be hubris.
Nanami catches sight of the photo, and that's all the confirmation he needs.
"You can talk to me about Geto. I don't expect you to, but the offer stands." Nanami looks to the window, both for privacy to think a moment on Haibara and to give it to Gojo, though he watches the kid's reflection. It's not the same thing, but both are terrible.
no subject
"There's nothing to--! Tch."
Nope, we're done here. On that last dismissive note, Gojo vanishes.
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"We'll talk another time," Nanami says to the empty room.