Entry tags:
October & November 2023 Test Drive Meme
October - November 2023 TDM
Introduction
Welcome to Folkmore's bimonthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Potential nonconsensual physical changes
Tides doesn’t have a farmer’s market. However, it does have a regular artists’ fair. Spirits—and Star Children—can set up stalls to offer art they have already made or to make it right before people. On the spot commissions! It’s a great way to see a wide spread of the art available in Tides, on rare occasions even Jewelia’s own.
Within the artists’ fair is a makers’ square where everyone is invited to join an artist in learning to make some kind of art. It might be painting and wine. Lithography. Embroidery. You name it. Seriously, feel free to put a suggestion in the box of what Star Children would be interested in. The artists leading the space don’t all teach at Jewelia Academy. This could be the only chance to learn from them!
This time it’s making salt water taffy. Spirit Children can learn how to complete the process from start to finish with a bit of an arm workout. If they aren’t interested in or cannot handle the arm workout pulling the taffy, they can help a spirit wherever they’re interested. There is any flavor Spirit Children can imagine to flavor their taffy, even ones only found in their home worlds. Share a little culture!
Star Children may keep up to half of the taffy they make, but the rest will be offered to everyone coming through the makers’ square in the artists’ fair. Perhaps it’ll encourage other Star Children to make their own! Star Children, whether they make taffy or simply take free samples, will find that eating taffy can have an effect on them.
Eating taffy made by Legends will give Star Children color changing eyes that give away their mood, just like Legends. Eating taffy made by Myths will give Star Children horns, claws, or a tail that grows larger when they react more logically and less emotionally. Eating taffy made by Familiars will give Star Children animal features. These effects last from one-six hours.
Eating taffy made by Spirits has no effect at all!
Tides doesn’t have a farmer’s market. However, it does have a regular artists’ fair. Spirits—and Star Children—can set up stalls to offer art they have already made or to make it right before people. On the spot commissions! It’s a great way to see a wide spread of the art available in Tides, on rare occasions even Jewelia’s own.
Within the artists’ fair is a makers’ square where everyone is invited to join an artist in learning to make some kind of art. It might be painting and wine. Lithography. Embroidery. You name it. Seriously, feel free to put a suggestion in the box of what Star Children would be interested in. The artists leading the space don’t all teach at Jewelia Academy. This could be the only chance to learn from them!
This time it’s making salt water taffy. Spirit Children can learn how to complete the process from start to finish with a bit of an arm workout. If they aren’t interested in or cannot handle the arm workout pulling the taffy, they can help a spirit wherever they’re interested. There is any flavor Spirit Children can imagine to flavor their taffy, even ones only found in their home worlds. Share a little culture!
Star Children may keep up to half of the taffy they make, but the rest will be offered to everyone coming through the makers’ square in the artists’ fair. Perhaps it’ll encourage other Star Children to make their own! Star Children, whether they make taffy or simply take free samples, will find that eating taffy can have an effect on them.
Eating taffy made by Legends will give Star Children color changing eyes that give away their mood, just like Legends. Eating taffy made by Myths will give Star Children horns, claws, or a tail that grows larger when they react more logically and less emotionally. Eating taffy made by Familiars will give Star Children animal features. These effects last from one-six hours.
Eating taffy made by Spirits has no effect at all!
🦊 Star Children can attend an artists’ fair and make salt water taffy.
🦊 Eating salt water taffy made by Star Children will give temporary features of that kind of Star Child.
🦊 Eating salt water taffy made by Spirits has no effect.
🦊 Eating salt water taffy made by Star Children will give temporary features of that kind of Star Child.
🦊 Eating salt water taffy made by Spirits has no effect.
Content Warnings: Pocket universe, dungeon castle crawl, forced relocation
One of the many food carts in Tides serves homemade ice cream. The fox spirit serving it promises that it will provide a jolt of inspiration—even to Star Children who cannot eat. Even holding a cone or cup of the ice cream can jolt someone’s imagination, the fox says. It’s free as part of the welcome to Tides, but no one has to accept it, not even to hold. The fox spirit won’t cajole anyone, and Star Children can go along their way.
At least a few hours later, long enough to have forgotten the offer or to get frustrated by the lack of promised inspiration, Star Children fall down down down into a painted, sculpted, sidewalk chalked, or otherwise artistically bent world. They are as artistically made as the rest of the world around them. They match it, as do their one to three companions who arrive with them. They may be friends or strangers. They are compatriots in this strange world.
Whether starting deep in the bowels or high in a tower, this artistic world is that of a castle. A unique castle to each Star Child host. Elements of its design, decor, and mechanisms tie back to a creative endeavor of the host. For the castle is a direct manifestation of whatever project the Star Child host experiences creative block around, whether that’s art or science or anything else. It’s baked into the design. Not only that, the castle is under attack! Dragons or monsters or knights, oh my! Whatever attacks, the very creative idea may crumble if it doesn’t get solved.
Star Children who ate the ice cream will have an easier time shoring up defenses, buying time to think, and even experiencing a breakthrough moment of inspiration. Any companions who ate the ice cream will have an easier time helping the host. Regardless, the only way out is a breakthrough or to see the idea fall to uninspired ruin. Which will it be?
When a group breaks through, they return to Tides with up to four nearly identical dollhouse castles. A miniature doll of one party member will be in each dollhouse. The doll will also have a miniature version of an item from home. Take it from one’s doll, and it becomes lifesize. It may even be a magical item or weapon.
One of the many food carts in Tides serves homemade ice cream. The fox spirit serving it promises that it will provide a jolt of inspiration—even to Star Children who cannot eat. Even holding a cone or cup of the ice cream can jolt someone’s imagination, the fox says. It’s free as part of the welcome to Tides, but no one has to accept it, not even to hold. The fox spirit won’t cajole anyone, and Star Children can go along their way.
At least a few hours later, long enough to have forgotten the offer or to get frustrated by the lack of promised inspiration, Star Children fall down down down into a painted, sculpted, sidewalk chalked, or otherwise artistically bent world. They are as artistically made as the rest of the world around them. They match it, as do their one to three companions who arrive with them. They may be friends or strangers. They are compatriots in this strange world.
Whether starting deep in the bowels or high in a tower, this artistic world is that of a castle. A unique castle to each Star Child host. Elements of its design, decor, and mechanisms tie back to a creative endeavor of the host. For the castle is a direct manifestation of whatever project the Star Child host experiences creative block around, whether that’s art or science or anything else. It’s baked into the design. Not only that, the castle is under attack! Dragons or monsters or knights, oh my! Whatever attacks, the very creative idea may crumble if it doesn’t get solved.
Star Children who ate the ice cream will have an easier time shoring up defenses, buying time to think, and even experiencing a breakthrough moment of inspiration. Any companions who ate the ice cream will have an easier time helping the host. Regardless, the only way out is a breakthrough or to see the idea fall to uninspired ruin. Which will it be?
When a group breaks through, they return to Tides with up to four nearly identical dollhouse castles. A miniature doll of one party member will be in each dollhouse. The doll will also have a miniature version of an item from home. Take it from one’s doll, and it becomes lifesize. It may even be a magical item or weapon.
🦊 Star Children will be offered homemade ice cream by a fox spirit.
🦊 Star Children will be transported into an artistic world set within a castle under attack.
🦊 1-3 other Star Children will join the host.
🦊 Escape by breaking through the host’s creative block.
🦊 Star Children whose groups break through will receive a personal item from home. It may even be a magical item or weapon.
🦊 Star Children will be transported into an artistic world set within a castle under attack.
🦊 1-3 other Star Children will join the host.
🦊 Escape by breaking through the host’s creative block.
🦊 Star Children whose groups break through will receive a personal item from home. It may even be a magical item or weapon.
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He's learning sign language but that would only help if she knew Jedao's brand of odd fighting-related signs.
Pretty much. I'm not that fond of the desert or Exile, but most places are pretty. I think you can have multiple places if that's something you want.
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Ophelia has no idea of how to fight. She'd have to run away and try to climb a tree or find other higher ground to defend.
"I can't imagine anything to like about a desert, but Exile? Apart from the ponderous name, what is that? And I think I'll be satisfied with one. One with a garden for healing herbs."
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It's kind of a place that it's easy to get lost in, because it wants to keep you there. There's not much going on there except magic school. You probably don't want to live in an apartment if you want a big garden. I'm just used to being a city kid these days.
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"Magic...school? Like herblore? And I'm not sure what apartment is. Is it from Norway? Or is it a fort?" She felt hopelessly behind, but she wanted to learn all that she could.
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The latter though, that's easy enough to fix.
Want to come see it? It'll give you an idea if that's the kind of place you want to live. I don't think it's right based on what you said, but there's no harm in coming to look around.
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"I would love to go see it with you. If you don't mind guiding me, of course?"
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There's a method to his madness, and it's not that hard to pick up once people know that. They have to take the train and he uses his spoon, demonstrating how to do it.
The apartment buildings themselves are tall and he gestures to it. "Tuna mayo." This is the building. There's a nice main entrance, but Toge makes a beckoning motion and goes around the side of the building.
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She was well aware that the world didn't consist of Denmark and only Denmark, but lavender tree leaves still seemed peculiar.
And she watches wide-eyed as he uses the spoon to pay for a ride on...something she had no name for. "What is this? The metal carriage?"
The apartments did remind her of Helsingør in an odd way. Tall, imposing, and seeming to desperately seek out warmth. But she eagerly follows after Toge, eyes alight with curiosity.
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He's not the kind of person she can ask how it works because if she does, he'll just shrug. Science isn't really his thing.
The building is normal, and the upper floors have balconies, but the main floor has patios. The first one has planters around the perimeter with herbs growing in them. Toge passes through a path he left and slides the door open. He didn't bother locking the door, it's not like he has anything worth stealing.
Inside his apartment is very modern looking, but comfortable. It's also fairly neat and uncluttered, although there are a couple of small appliances like a rice cooker on his kitchen counter. He sweeps his arm around, inviting her to take a look.
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The idea of a balcony is intriguing and she can see that Toge has taken care to make his more of a home than the chill little rooms that she'd been expecting. The fact that it has indoor plumbing is enough of a surprise, though she takes care to not say so. She's already becoming painfully aware that where she's from and where this is are entirely different.
She sees the appliances and wonders what each of them does, how she's going to be able to manage cooking--she'd never had to do it before!--using the strange devices. She drifts over to the one with a glass carafe below and asks, "What does this one do?"
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Toge gestures around. He points at the next appliance, this one an electric kettle. Warms water for tea.. The last appliance on the counter he taps. Rice cooker.
He raises an eyebrow a little bit. Do you know about the fridge? He might be something of a cook, she's stumbled upon his favourite hobby.
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And she watches with rapt attention and widening eyes as Toge points out various items. A little kettle for tea alone, that would've been marvelous while she was still one of Queen Gertrude's ladies. No running back and forth from the kitchen!
"I have no idea what you mean by a 'fridge.' We have nonesuch devices in Denmark. All of this is both wonderous and strange." And she'll need to learn how to cook for herself eventually?
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"Tuna mayo." He says conversationally, even though he knows she can't understand that yet. The air inside is cold, and the food he has in there makes it obvious he's using it to store food so it doesn't go bad.
It's not a novel invention to him, but it's probably an important one.
(CW: hunting for food)
When he opens the door and lets her have a look, she waves her hand inside the device, feeling the chill. It makes her arm have goosebumps. "This...is for food? So I don't have to eat what's been freshly hunted all the time? Does it preserve vegetables as well?"
If so, she thinks on some level, she's going to really like it here. If only her daughter were with her, it could be a paradise!
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It preserves for a few days at least, it's not like canning or something. You can get more from various stalls, or just use your spoon to call what you want. Food's not very expensive. You can get ingredients or straight up meals.
He prefers to cook, but not everyone does, surely.
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"I could never imagine such a system...though, I suppose for a while I'll be dependent upon meals which have already been prepared, though there are foods I'll miss. I'm not sure they'll be here."
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What's your favourite food to eat?
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"Tuna mayo." Toge set his relic down and held up a finger as if to say, watch this.
He pulled his spoon out of his pocket again and held it out, hovering above the counter. "Umeboshi."
Out of nowhere appears two plates with roast venison in a red wine sauce, roasted potatoes and roasted cauliflower and broccoli. The spoons are pretty magical, as long as you fill them up with interactions.
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And Ophelia watches with curiosity, wondering what might happen.
She can safely say it wasn't that!
"Magic," she breathed. "It really is real here, isn't it? I never imagined such things were possible, even Mechtild was bound by what's possible in the natural world."
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Just say what you want. If it's bigger than that you have to put it in water. That's it. It pays for everything and you make it work by interacting with people.
He might not be the easiest person to learn from, but at least he's happy enough to try.
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"That's unlike anything back home. We're given items for being social? That may be tricky at first, but I'm sure I'll manage," she says, trying to sound more confident than she feels.
As far as she's concerned, Toge is doing an excellent job.
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It feels like it's always something, it's exhausting, but he has company so he's going to save up his frustrations to whine to Yuta about his challenges later.
Toge smiles at her and nods at her question. "Salmon." Now he unzips his collar and his curse marks are on full display, the two round circles by his lips in a mimicry of a snake. When he takes a bite, she can see he has another sigil on his tongue.
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