Entry tags:
August & September 2023 Test Drive Meme
August & September 2023 TDM
Introduction
Welcome to Folkmore's bimonthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Difficulty seeing, possibility of drowning, forced relocation
Fog & Footsteps
Fog & Footsteps
Some Star Children find themselves on land. The air is foggy and damp, blurring and distorting vision making it difficult to tell where they are, what’s real and what isn’t until–finally–Star Children find themselves on wet sand. Continue marching forward and trees begin to form a skeletal border, dark shadows growing and stretching further into their depths. Star Children who have experienced being exiled before can feel a path through the trees should they choose to venture further. Star Children who haven’t been exiled can feel resentment building around them and have greater difficulty navigating the path ahead.The Will or the Wisp
Anyone who glances back may find footsteps in the sand alongside theirs. The more anyone looks back, the more prints appear. They’re inconsistent like their maker hops or flies part of the time or fades in and out of the physical universe… or something else. They may be human, or animal, or something Star Children can’t quite put a name to.
The longer Star Children dwell on them, the more tempting they are to follow—familiarity, comfort, curiosity, something. The footsteps eventually lead Star Children down a branching path toward a wall of thick, colorless fog. Inside the fog, there are enchanting wisps of light dancing just out of reach, urging Star Children to keep following. Just a little further, the sweet voices promise.A Magical Day
Continue onward and soon outlines appear in the mist, showing just who (or what) the earlier footsteps belong to–distorted human or animal shapes that exist only where fog is displaced by the will-o’-the-wisps they carry like lanterns. They lure Star Children deeper into Exile, all the while making promises they have no intention of keeping...
Salvation comes in the form of a fellow Star Child guided toward someone in distress by shifting sands. They radiate starlight that pierces through the thick fog around them, allowing people to find the sandy forest path toward The Beach. Once Star Children reach it, they will both find an old, sea-battered treasure chest which offers characters a personal item from home and either a nonfunctional compass or lantern. A will-o-the-wisp will fly directly into the item, which doesn’t seem to make it work. The compass needle points toward somewhere in Exile, not north. The lantern doesn’t light up. However, when the Star Child is truly lost, the compass will point where they need to go and the lantern will light up any darkness. Each Star Child can only receive either the compass or the lantern.
Whether passing directly through the forest path or guided back to it, Star Children find a shoreline extending in either direction. Some water laps against the beach, but farther out is the long expanse of tenuous reality. Come September, it fades into the distance until it can no longer be seen. The beach itself is in Exile, heavy with the weight of magic. It feels reassuring and encouraging. Star Children can indulge in a sunless day at the beach, playing in the sand, and soaking in the magic. Those wishing for a bit more warmth can explore the shoreline north to the Boat Bonanza at the port where the Encantado reaches the ocean.Key Points:
🦊 Star Children may pass through a thick fog to reach a wet, sandy path that passes through trees and leads to The Beach in Exile.
🦊 If they keep looking behind them on the path they will find footprints following alongside their own. Those footprints will try luring characters deep into fog using will-o’-the-wisp lanterns, leading them into the swamp so they can drown them.
🦊 A fellow Star Child can act as a light to guide lost characters back to the safety of shore.
🦊 Star Children that are rescued from the lure or who rescue another Star Child will be rewarded with a non-weapon memento from home and either a compass or a lantern (not both).
🦊 Star Children that don’t succumb will simply continue forward to The Beach without issue and will have opportunities to find a non-personal item from their home worlds being sold at the market. See below.
🦊 If they keep looking behind them on the path they will find footprints following alongside their own. Those footprints will try luring characters deep into fog using will-o’-the-wisp lanterns, leading them into the swamp so they can drown them.
🦊 A fellow Star Child can act as a light to guide lost characters back to the safety of shore.
🦊 Star Children that are rescued from the lure or who rescue another Star Child will be rewarded with a non-weapon memento from home and either a compass or a lantern (not both).
🦊 Star Children that don’t succumb will simply continue forward to The Beach without issue and will have opportunities to find a non-personal item from their home worlds being sold at the market. See below.
Content Warnings: Possibility of drowning, fetch quests
Boat Bonanza
Boat Bonanza
Whether venturing up the coastline from Exile, floating down the Encantado River, or simply being plopped into the water, Star Children new and old find themselves in water. A strong wave rolls up the beach to drag suspecting and unsuspecting alike. Playful pinkish-red dolphins spray people off boats into the river. Or Star Children find themselves treading water deeper than they are tall with no land in sight. No worries, those who need help getting out of the water will get it. Along the shore, spirits in boats will pick up anyone in need of a ride and bring them back through the fog to the sounds of shouts and cheers and music to a large clear spot in the fog.Flotilla Afterparty
Boats come into view. Boats of all shapes and sizes, from single person kayaks to large houseboats, fishing craft and sailboats. They rise and fall with the waves but aren't otherwise moving. Ropes, planks, and bridges tie the boats together. Whether approaching by river or by sea, new boats explore the outskirts of the great conglomeration of boats and attach themselves—increasing the size of the gathered ships. So many boats are gathered that the shore isn't visible from new boats tying up.
Everyone's welcome aboard and to wander from boat to boat. Starfish spirits offer games of chance at low tables on broad open decks under awnings. There are even holes in the bottom of the deck, so players can dip their feet in cool water. A cephalopod band plays upbeat music other spirits and Star Children can dance to in competition with a scavenging of seagull spirits singing sea shanties as loudly as they can two boats over. Far from them, jellyfish spirits offer places to rest in quiet, with curtains drawn and sound dampened. Many spirits offer food and drink—seafood or seafood shaped candy or in the case of mystery flavored taffy, sometimes seafood flavored candy. Those who don't want freshly rolled sushi or take a chance with the candies can always see the Wandering Dog cart on the shore, where the dogs try very hard to be included.
Come September, nymphs pop up in the waters and start shooing the boats away until only the houseboats and some submarines remain. Some go off on their lonesome, but more of them form flotillas that float along the coastline continuing their activities and coming to shore to pick up any who wish to join them. A restaurant flotilla, a meditative flotilla, music performance flotillas, and even gambling flotillas. Should people want off and the boats aren't ready to go to shore, sometimes Catbus shows up, able to leap whatever the distance.Fetchquest
At any time, during the boat festival or smaller flotillas, Star Children may find non-personal items from their home world for sale. It may be a weapon or magical item. These spirits can sense who is from the same world as an item and will only offer them to those Star Children. These aren’t free! After all, these spirits pulled up these items from chests in the water. Star Children will need to do a few favors or barter something else to obtain the item from home. Star Children who help in Vasilisa’s, now mostly staffed by spirits, will find they have an easier time bartering… unless it’s in the Cuttlefish Curiosities shop. If the cuttlefish spirit smells a whiff of the grumpy old octopus spirit who has taken over as chef, that Star Child will have to do twice the work.Key Points:
🦊 Explore your way to Nereid where the Encantado reaches the shore or get dropped into the water.
🦊 Enjoy an enormous boat festival! All kinds of boats! All kinds of activities!
🦊 In September, the boat festival will split into multiple flotillas floating around the shoreline.
🦊 Do favors or barter goods to receive a non-personal item from home. It may be a weapon or magical item. A magical gun from your world? Yes. Your personal magical gun with your dog’s name engraved in it? No.
🦊 Enjoy an enormous boat festival! All kinds of boats! All kinds of activities!
🦊 In September, the boat festival will split into multiple flotillas floating around the shoreline.
🦊 Do favors or barter goods to receive a non-personal item from home. It may be a weapon or magical item. A magical gun from your world? Yes. Your personal magical gun with your dog’s name engraved in it? No.
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Hope works a lot better when you have actual weapons to fight with.
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The comment makes Casey chuckle quietly, though.]
Well, yeah. You start with hope and then arm yourself with other stuff. You've got magic, do you have weapons too?
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[ SCOFFS. A little. He's been less haughty in general the longer this conversation has gone on. ]
I make magic staffs. My uncle showed me how to maintain mine, and after he died, I figured out how to make more using his notes.
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[Unless light is also his offensive magic. Light can be useful, too. Good for blinding your foes, hah.]
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[ His eyes dart to Casey's face, somewhere between embarrassed and distrustful. ]
If I show you, you can't tell people. Okay? Especially not other humans.
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Promise. I won't tell a soul!
[Ninjas are super good at keeping secrets, he's got this.]
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He shakes his head a bit to clear it and starts tugging off the layers of armor he's wearing. The cloak first, piled neatly on the sand. Then the top half of his armor, starting with the clinking plates of gold on his arms and moving up to the breastplate. (The pants he leaves - they're not especially well armored anyway, and it's not like he has anything to show Casey there.)
Under the armor he is ... definitely a gangly teenager. Tall and skinny and definitely more of an agility guy than a strength build. The more he removes of his armor, the more obvious that this guy is SEVERELY scarred. They ring his arms, creep down his neck towards the collar of his undershirt, take out small chunks of his shoulder. When he fully removes the glove on his right hand, in fact, two fingers come with it; he's missing his pinkie and ring finger there. The stubs look a bit ... odd? It looks more like the tips of a severed branch than flesh scars there.
But most important - what Hunter is ACTUALLY trying to show Casey - are the glyphs. Before, Hunter had cast using a single circle on his arm that had turned into a ball of light. There are other single circles like that, but also plenty of small diagrams that chain two or three of them together. The back of his right arm is dominated by a massive array with what must be twenty or thirty of the little circles incorporated into it, while his left arm has a medium-sized array with a separate five-circle design nested close to it, nearly touching. They're all tattooed into place, though many of them have deep scars as well that have been etched into Hunter's skin over and over again. Especially the five-circle design on his left hand.
Hunter taps a single glyph on the back of his left hand - and a small burst of flame comes out in much the same way the light spell had. ]
These - these are glyphs. There's really four of them total, but you can combine them to make more complicated spells too. Every shape is a different spell.
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That's amazing... it must take so much work to memorize all the ways they combine! So cool...
[There's a muted, underlying concern, though he'd never admit it out loud. Impossible to miss all those scars now that they're out and on display, and he's always been an observant kid, so every past injury becomes a thing of note. It's... uncomfortably familiar. Scars, marks, missing parts. Signs of war on every level. His gaze won't linger on anything, though, simply take note like notching a checklist before moving on and shifting focus towards the tattoos. Scars are the past. It's power that shapes the future, prevents more scars from happening later.]
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He pinks just a bit at the compliment. ]
I - well - I learned some of them myself? The more complicated designs are from my uncle's notes. Like this one.
[ He taps the five-glyph design and - blink. Hunter disappears in a little glimmer of gold light only to reappear directly behind Casey. A short teleport spell. ]
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Casey lurches forward, startled, one hand over his heart. It takes a second or two before the impressed smile slowly creeps back across his lips.]
You can teleport too? That's incredible!
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I mean, I could do it before with a staff. But!! Now I know the glyphs too!
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Both are cool! I couldn't do magic with a staff or glyphs.
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Yes you could. This is literally the same magic the human uses.
[ Like, OBVIOUSLY. How did Casey not know this incredibly basic tenet of magic? Sheesh. ]
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Most humans can't use magic in my world on their own. You either have to be born into it or borrow it from a witch.
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Yes? That's what I just said.
[ He did not. ]
Look, I'll prove to you. If you have something to draw with.
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If you say so...
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When it's done, he tears out the page and holds it out to Casey. ]
Tap the center of it.
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Except nothing does, even after a few more tapping attempts. Not even a glimmer. He tries not to look disappointed as he glances back at Hunter.]
Like I said…
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Push on it harder. No - in the middle, not - give me that!
[ once it’s clear nothing is working, Hunter reaches over and taps the symbol. Instantly, the glyph transforms the page into a glowing ball of light, consuming the paper in the process. ]
See? Like that.
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I did the same thing you did, it just didn't work because I can't do magic!
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[ He tries scrawling a different glyph and holds it out to Casey. ]
Try that one.
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Look, see? It's not working.
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… you really can’t do it.
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[A little depressing, but Casey isn't surprised. More resigned to what he's always known.]
Maybe… is it because this is a different world than yours? It makes sense that the magic would work differently for me than for you. Most people here only have the same kind of power they had at home.
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[ He’s so CONFUSED. ]
I normally can’t do magic either.
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