Entry tags:
July 2023 Test Drive Meme
July 2023 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Reality shifting, environmental dangers.
Star Children new and old wake up in an extremely old building—or an incomplete one, it's hard to tell for sure. Star Children are solid and real and barefoot, but the building itself fades in and out of existence, threatening to abandon their occupants to the outside environment if they're lucky or nothing at all if they're not. Belongings are sparse, too ephemeral to be of any use. Not that shoes exist for even a moment.
Whether it's a home or an office, a train station or a school, what's certain is that it's not a place to stay. Because it whispers admonishments to leave, to pick up the pace, and promises that there is somewhere to go. Within minutes, the structure is gone, and Star Children must make their way across shifting jumbled landscapes toward Folkmore proper. They could travel across water, through tunnels, or amidst any type of land or space imaginable. The one constant is that it's not reliably there and thus difficult to navigate.
Should a Star Child get into a spot of danger, the land hums slightly and guides another Star Child to the person in question. The new Star Child is the only aide proffered, and they must work together to solve whatever conundrum is before them.
Star Children new and old wake up in an extremely old building—or an incomplete one, it's hard to tell for sure. Star Children are solid and real and barefoot, but the building itself fades in and out of existence, threatening to abandon their occupants to the outside environment if they're lucky or nothing at all if they're not. Belongings are sparse, too ephemeral to be of any use. Not that shoes exist for even a moment.
Whether it's a home or an office, a train station or a school, what's certain is that it's not a place to stay. Because it whispers admonishments to leave, to pick up the pace, and promises that there is somewhere to go. Within minutes, the structure is gone, and Star Children must make their way across shifting jumbled landscapes toward Folkmore proper. They could travel across water, through tunnels, or amidst any type of land or space imaginable. The one constant is that it's not reliably there and thus difficult to navigate.
Should a Star Child get into a spot of danger, the land hums slightly and guides another Star Child to the person in question. The new Star Child is the only aide proffered, and they must work together to solve whatever conundrum is before them.
Content Warnings: Liminal space, abandoned building, service industry.
Beach Day
Beach Day
It's difficult to tell exactly when Star Children are back on terra firma. The air is foggy and damp, obscuring vision similarly to reality coming in and out. However, all Star Children who get out find themselves on a beach of wet sand. Keep marching onward, and trees form a skeletal border growing dark shadows stretching further into their depths. Those who have been exiled before can feel a path through the trees should they wish to venture further into Exile. Those who have never been exiled can feel resentment and the promise of further difficulty.No Shirt, No Shoes, No Problem
Like Baba Yaga, Exile seems to have walked over into new territory: a beach. Yes, the beach itself is in Exile and heavy with the weight of magic. It extends in either direction, bordering the long expanse of tenuous reality that laps against it. Star Children can do as they wish on the beach: build a sand castle, run or slide down dunes, or soak in the magic (the sun is hiding). And hey, at least no sand is getting in anyone's shoes—as there aren't any.
For those who walk the shore and explore the beach, they can eventually catch sight of a fading sign reading Vasilisa's swinging in a faint wind from a wooden post. Coming closer, there's faint signs of a fence having lived there back in the day. Lone picket teeth tilt haphazardly around a yard with weather worn beach furniture. Chairs hunch around tables flashing their back legs in the air for all the world to see. A stone path, half buried under sand, weaves between them toward the lone building on these empty shores.
The building clearly used to have bright colors some time, but it's faded and cracked to show the wood beneath. A covered porch crowds with tables for a break from the sun weakly illuminating the foggy scene. The front door creaks but opens to an empty host station and further seating within the beachfront restaurant. A giant chalkboard taller than most humans and many times wider looms over one side between two windows. Menu is written in flowing script atop the chalkboard, and several thick pieces of chalk rest on the ledge before it. All it needs is to be filled in.
No spirits greet anyone or man the kitchen. It's empty, though well stocked with pots and pans, mixing bowls and measuring cups, shelf stable ingredients and fresh ones. None of the food is rotten or bad. It's simply waiting. The only way for the restaurant to run is for Star Children to step up and run it. Develop a menu, cook dishes, seat guests, take orders, clear dishes, wash dishes… There's no shortage of ways to help out.
So come and enjoy the restaurant, whether to work in it or to enjoy the labors of those who do. Whoever helps the restaurant in any capacity will find, when they take a moment's break, a small chest containing an item from your homeworld. This may even be a weapon or magical item.
And shoes.

no subject
[He echoes, his pitch rising sharply and then falling once again to something almost ordinary. Emet-Selch doesn't question that statement further, yet 'tis clear by the way he continues his work with stiff efficiency that time and circumstance holds a great deal of weight - for him at least. Even a good dousing in the aetherial sea and a long walk across the astral planes with that fox spirit have not yet managed to lift the burdens he's had to carry; not completely, in any case.]
Shall I say it then? While, yes, it has been very little time since we last saw one another as a technicality, it has been over 12,000 years since we last stood together beneath Amaurot's gleaming spires.
[A hissing sound rises from the pan he's set upon the stove, and he gestures vaguely towards the cut and cubed vegetables.]
Not that they were gleaming then.
no subject
Rather than speak he simply places his hand against the centre of his friend's back and idly rubs his thumb back and forth a few times. Twelve thousand years... well, the weight of it was certainly there though Hythlodaeus doubts he would have got the number exactly right.]
It's all right, my friend. We can speak of it another time. [Granted he does often find mischief and entertainment in pushing Emet-Selch's boundaries and comfort to an extent he would not want to actually upset the man.] No doubt we'll both find our spirits lifted by a good meal, don't you think? And we're well on our way with it already.
no subject
[It isn't unwelcome, exactly, and yet the pressure of that thumb may as well have brushed over the controls of some magitek device and caused it to malfunction, because all at once his feathers ruffle in a visible shiver and Emet-Selch makes a rather undignified and bitten-off sound as one of his dark wings smacks Hythlodaeus (quite harmlessly) across the face.]
!!
The only thing I'm well on my way to is shooing you out of the kitchen entirely!
[A bit snappish, but 'tis clear that Emet-Selch isn't truly angry at all, merely covering for this oddly puzzling little reaction he has absolutely no control over.]
Your work on the vegetables is much appreciated, but I am more than capable of handling the rest on my own. Mayhap you can find us some spirits in the meantime, or settings for the table.
no subject
[Harmless as the smack is it doesn't make it any less startling and nor does it stop the aghast and faintly injured expression that Hythlodaeus shoots his friend's way in the moments following. Visibly startled, Emet-Selch's lack of anger doesn't quite sink in immediately, and when it does the realisation does little to temper Hythlodaeus' confusion.]
All right, all right! By the Star...
[Waving one hand over his shoulder and shaking his head he steps away to find a likely spot for some drinks, locating some bottles of what appear to be wine with relative ease before he moves to set a table for them both.
He stays quiet meanwhile, though he does shoot the occasional glance over to his friend... as if he's checking up on him.]