Entry tags:
June 2023 Test Drive Meme
June 2023 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are allowed to have in-game characters react to TDMs via the Network or make a Log with the prompts they want to participate in.
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Alternate Universe, Memory alteration/altered sense of self, Exhibition
If This Was a Movie
If This Was a Movie
You forget everything the fox told you on your way over. You forget your own history. You remember a completely new one, one that matches whatever story you're now in. It could be a story from your world—a folk tale, a novel, a movie, a telenovella—or one you've never heard of. Whatever it is, this is your life now. Your memories match as though you've lived here your whole life. The tone may match your world, or it may drastically differ.Big Red Button
And you're not alone.
Whatever scene you're in features at least one other Star Child in the same situation you are. They might also be a new arrival, or they may be someone Thirteen has plucked up out of Folkmore and brought here to join you. Whether you've known each other your whole previous life or never met before, you know each other as the people in the story—whatever relationship that is. You don't remember being placed here. It's your life! It always has been.
The two (or more) of you pick up at whatever point in the story it is. Perhaps it'll go the same way as the original story. Perhaps not. You still are you—memories redacted—after all. This story is yours to write together!
The outfits, the setting, the NPCs (played by Spirits going along with things), etc. all perfectly match the story and adapt with you as you create your own retelling.
As it turns out, you aren't only in an entertainment, you are an entertainment. Across Folkmore, large screens showing these stories appear: in every school, in public squares, before a large meadow, in the middle of the desert, you name it. It's also streaming on everyone's relics. Everyone has the chance to see your story play out.
That's not all, Star Children are your key out of the story and into Folkmore itself. Along with these screens, there are big red buttons. Digitally, a big red button appears on people's relics when they watch these stories. It's pretty simple. Someone presses the big red button and you're free! The reason doesn't matter—boredom, pity, recognition, the irresistibility of buttons. These are the only way out, so when you get out is completely up to your fellow Star Children.
Once the button is pushed, an invisible wall between your story and Folkmore falls away. With it, you regain all your memories from home and from the walk to Folkmore with the fox. All you have to do is step out of the story and into the school of Baba Yaga. The school of magic. Thirteen isn't there personally, but you may feel her spirit around you. Baba Yaga—Thirteen—is the school itself.
A small chest is also there as soon as you leave the story containing an item from your homeworld. This may even be a weapon or magical item.
Small bat spirits have a couple stations set up within the school near where Star Children exit their stories. If you're injured or need to rest, they are ready to help treat you or provide you as many pillows and blankets as you wish. If you're hungry or thirsty, the other station has food and drink for all. Steaming tea, freshly baked bread, and all sorts of warm comforting foods. You'd be forgiven for thinking it might be autumn. They want you to be at your best when you leave Baba Yaga and enter the rest of Folkmore via Exile.
Content Warnings: Optional mind/body split, Possible invasion of privacy, Possible monster/creature violence
Eyes Open
Eyes Open
When you leave Baba Yaga, you're somewhere in Exile. Not even the Spirits or experienced Star Children can tell you where exactly you are. The school walks around on its chicken legs. Unless someone leaves at the same time as you, you'll start in different places. You'll have to find your own way out.Cowboy Like Me
If you have been exiled before, you'll have an easier time navigating the land. It'll help guide you toward where you want to go. If you have never been exiled before, you'll have a harder time navigating this section of Folkmore. The trees may try to push you back. Perhaps nothing happens, exactly, but the aura is one that doesn't want you. Regardless, there's enough fog that it's difficult to see where you're going. Attention certainly seems to be on you. Are the trees watching? Is the water listening? Those are simply stories Spirits share to scare new Star Children isn't it?
Suddenly, you may appear to be in another part of Folkmore! It could be anywhere. It could be a public area, a business, someone's home… Wherever it is, if you try to touch something, you realize you cannot. Instead you pass right through solid objects. You cannot open a door, but you can walk right through it. You may surprise someone with your sudden appearance, or perhaps you reach out to people you see for help. Perhaps you simply explore this new area where you were.
Take all the time you want. Hopefully nothing bad is happening back with your body still in Exile… On second thought, perhaps you don't want to spend too long away from your body. You can use your own skills or get help returning to your body or find yourself suddenly back in it. Time to take stock and maybe find your way back to the rest of Folkmore body included.
On your way through Exile, you may come across weapons sticking out of the ground. Swords, axes, shields, bows, guns… All manner of non-magical weapons. They're simply there, scattered here and there, free for the taking. It looks like someone had a bad time trying to get out of Exile. Whoever the weapons belonged to, they don't need them now.
A word of warning to those who grab the weapons, as soon as you do, one of the dangerous creatures in Exile will find you. These creatures don't only have sharp claws or fangs, poison or sharp senses, they are intelligent. You'll need not only the weapon(s) you grabbed but your wits to defeat them or the luck of someone else coming along to help you out.
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"Look. This isn't the place for this." He interrupts the two in however they were going to continue their conversation. "Let's continue this discussion in a safer place."
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He hopes that reads as an invitation to actually talk later rather than a hard denial. This is not remotely the time or place. Although he's about to throw another wrench into the conversation, and he knows it, but it's for a very practical reason.
Obi-wan is young, but he's not that young. So it's with level, utter confidence, he tells Din, "If we do need weapons, give Kenobi the 'saber. He's the better swordsman."
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Though any sort of reason is suddenly thrown out the window as he blinks at… the other Jedi? “Wait what?”
He looks back at the walking stack of metal before finally noticing the weapon he had. “You’re a Mandalorian. What are you doing with a lightsaber?”
Then he looks back at Ezra. “And do I know you?”
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"I defeated an imperial remnant. Who was wielding it. I...didn't know what it was at the time." He answers. "I've been told it must be won in battle to wield." He adds, before his helmet tilts toward Ezra as he finally answers his earlier question.
"I've used it, but it's hard to handle. Feels heavy." Unknowingly echoing a story that Ezra's heard before. "Even so, it's come in useful as a weapon."
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He smothers a wince at Din dropping 'imperial' and rattles off, "That's the Darksaber. Story goes that it was crafted by the Mandalorian Jedi Master Tarre Viszla. Provence gets fuzzier from there, is my impression. I promise you don't literally need to defeat the previous wielder to fight with it, because I just picked it up off a stand, and definitely never defeated the previous guy in battle."
He pauses thoughtfully, and adds, "Defeated spiritually, maybe." By telling Maul he would never walk with him as brother and apprentice.
"But I used it all of once, in extremity, and the person it was handed off to next talked about it feeling heavy, too. My master said it was a sign of conflict, in the wielder."
....maybe Obi-Wan will let that bit about imperial go, for right now, at least.
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Obi-Wan definitely seems to be used to following others around as he walks behind Din as well. Just a step further back than Ezra. He’s still a Padawan after all and didn’t have much experience in leading as of yet.
All of this information is completely new to him. He knew of the first Mandalorian Jedi, but not really about his weapon. He absorbs it all like a sponge. There certainly would be questions later, but right now he gathered what he could.
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"I only know of this weapon what I was taught. A Mandalorian Armorer told me of this Tarre Vizla. That he forged it over a thousand years ago. I was told whoever wields it, can rule Mandalore." He rambles off a little, of what he's been told of it. It might be clear that he doesn't know everything about it.
Ezra's last words, however, make him stop dead in his tracks. He turns to face the younger Jedi. "If this is true. Why did Bo-Katan Kryze refuse to take it from me. Even when I yielded."
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"I don't know," Ezra admits, as his eyes keep scanning their surroundings. "Leaving aside the fact I'm pretty sure it used to be more associated with the leadership of House Viszla than Mandalore as a whole, last I knew, Bo-Katan had it. My master and I taught Sabine Wren of House Viszla the first lightsaber form, the idea being she could go home and try to use it as a symbol to rally the clans. And Sabine's a good person, an amazing warrior, a brilliant tactician." His personal affection for her is probably obvious, but he does not care what the other two might think of that.
"But she's barely older than me. Just turned 19, at the time. Bo-Katan, though - her sister was the last widely recognized head of state for Mandalore, Bo-Katan's an experienced leader, herself - so Sabine publically gave the Darksaber to her, to the acclaim of a bunch of clans."
Ezra grimaces, and clarifies, "I'm...certain you're from a point several years past me, at least."
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Everything else is practically going over his head though. While he spent an entire year around Mandalorians, this was not something he had been told before. So again he's quiet, pondering to himself why exactly he's following these two in the first place. They're a great source of information at least. And he's still wanting to get down tot he bottom of how this other guy seems to know him.
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"Sabine Wren sounds like a good person. I would have liked to have met her." Coming from Din, that's a pretty good compliment. Then again, his opinion on Bo-Katan isn't the highest at the moment, either. Unfortunately, he has yet to learn how Gideon came to have the darksaber from Bo-Katan.
"...and now it's mine." He says simply, and then sighs turning back to start walking again. His hand moving to clip it on his belt once again. His helmet moving as he also keeps an eye on their surroundings. Something could just jump out a them. "I was only trained with it once. Not with a Jedi." Because Jedi are so few and far between in his time.
He looks over his shoulder at the two, especially the silent Obi-wan, before he looks forward and nods again. "You might be right." He agrees, and then pauses. Perhaps time to change subject. "Anything you want to know of this place?" He asks, addressing both of them.
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Actually, Maul has been openly carrying the thing, the last time he saw it, but that had been..not in the galaxy. Not relevant in a historical or political sense. Only the personal. Ezra couldn't have hoped to a win a challenge against Maul in his prime, and would have risked losing himself in the process.
"Do people need to fight to defend themselves often here?"
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"Yes. Thirteen, and the rest of them, like to throw these...trials at us. Some how supposed to help us find our full potential." Din's tone is skeptical as it filters through the vocodor before shifting back to neutral. "Thirteen's the creature that led you here. Something called a fox." One Din had never heard of, before arriving here.
"My first trial here, we had creatures attacking us, trying to get us to leave that part of Folkmore."
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Although - He's been too forged in conflict, even lethal violence, to truly dismiss real combat as a teaching tool. He goes quiet a moment, pondering what exactly is bothering him about that sort of trial.
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“The fox goes by a number?” That’s what’s really odd to him. Why not a proper name? Is she the thirteenth of her kind? Is there a whole pack of these creatures around here?!
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He frowns to himself. "Something to meditate on," he murmurs.
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"Last trial I went through before here. Were my verd'goten when I was a child." Which was such a long time ago. As for the question about the name... "Yes, she does. The others she works with have actual names. But she goes by Thirteen."
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“That’s the Mandalorian rite of passage isn’t it?” Look at him knowing stuff about Mandalorian culture. And there ARE more of them? “Who are these… others?”
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It's his turn to stay silent and listen.
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"There's five others." He says with a nod, before he ticks off the names. "Kuma Lisa, Agrona, Baba Yaga, Amrita and Thoth. They and Thirteen seem to work together. While also having their own thing they do."
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“Five? And here I thought there would be thirteen of them.” He snorts a little bit.
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He doesn't add any of his thoughts on that list of names. That is a smaller list than he expected. Thirteen's a significant number in some cultures, right?
Well, he files the information away. Things to add to notes, later.
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There's a brief pause, then-- "Right, a sixth one showed up recently. Thalia. She...decided everyone needed 'roommates'." Which is rediculous. Although Din can't exactly complain about being roommates with Cobb."If there's others, they haven't shown themselves."
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But then there’s the topic change and Obi-Wan blinks. “Roommates?” What was he in school again? He hasn’t had a roommate aside from his master since he was a youngling.
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"I know there was...renewed conflict in Mandalorian space around the time I was born, although I'm missing a lot of details. Maybe that's the source of the confusion," he suggests.
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But let's switch subjects back to Folkmore. "Yes. Roommates. Woke up one morning in a different house, living with someone." He explains. "Something annoying that they do. You can be one place, and suddenly you're in another spot nowhere near where you were."
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