Entry tags:
April 2023 Test Drive Meme
April 2023 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon. You can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Each TDM will provide a scenario for how characters arrive in-game that particular month.
Playing TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
Current players are allowed to have in-game characters react to TDMs via the Network or make a log with the prompts. Current players are always encouraged to tag new people on the TDM!
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Content Warnings: hallucinations, poison, giant worm
One minute you were a falling star, but as your body reforms you become aware of one important detail: it's friggin hot.
That's because you've landed in a desert! Yes, you have had the misfortune of landing in Cruel Summer, the hottest and arguably most dangerous part of Folkmore. Lucky you!
The first bit of good news is that you're pretty sure you can see a train station off in the distance, although it's extremely difficult to judge exactly how far off due to the flatness of the terrain. The second bit of good news is that you have awoken with either a canteen of water, or an umbrella to keep the sun off. The third bit of news - good or bad, depending - is that you've awoken near another Star Child. Whoever this is will have the opposite gift than what you received; if you have water, they have an umbrella, and if you have an umbrella they have water. Well, you know what they say: sharing is caring! Undeniably the water is a touch more important, so hopefully whoever has it isn't a colossal dick.
As you trek through the desert towards the distant structure, you will notice periodically the air off to either side of you will shimmer. You may dismiss it as merely the heat playing tricks, but if you choose to investigate you will find mundane weapons like swords, guns, shields, etc.
At some point as you walk, you will feel a tremor beneath your feet. It grows in intensity until suddenly the sand sprays everywhere as something bursts forth from the earth below!
Wavering above you is a blood red worm. It is large - end to end it runs about thirteen feet - and its segmented hide is tough enough that rocks bounce right off of it. You might have more luck with bullets or bladed edges, but it's still going to be a tough fight. It also boasts some impressive offensive tricks; its mouth is ringed with many rows of fangs, and itspits a thick yellow acid that will corrode your skin and your weapons if you're not careful. If that wasn't enough, during your fight you might here a sudden brrrrrrrrrapppp! as the creature farts lightning at you. Hilarious... until it knocks you to the ground.
You would do well to work as a team to take this monster down. You and your partner might have powers or skills that could come in handy, or maybe you're quick on the uptake when it comes to any new abilities afforded you by your new role!
If you defeat the worm in battle, a golden chest will appear. Inside of it are items from your homeworlds - these rewards are especially likely to be any weapons you owned back home.
But hey, maybe you're a lover, not a fighter. There's no judgement here in Folkmore. You can outrun the worm instead if you're both fast and clever - finding any terrain that is more rock than sand will give you a decided advantage.
Once you have either defeated or escaped the worm, you will find that you come upon a small group of tents. Under their shade are first aid supplies, and kiosks manned by fennec foxes offering water, food, and shaved ice. Nice!
One minute you were a falling star, but as your body reforms you become aware of one important detail: it's friggin hot.
That's because you've landed in a desert! Yes, you have had the misfortune of landing in Cruel Summer, the hottest and arguably most dangerous part of Folkmore. Lucky you!
The first bit of good news is that you're pretty sure you can see a train station off in the distance, although it's extremely difficult to judge exactly how far off due to the flatness of the terrain. The second bit of good news is that you have awoken with either a canteen of water, or an umbrella to keep the sun off. The third bit of news - good or bad, depending - is that you've awoken near another Star Child. Whoever this is will have the opposite gift than what you received; if you have water, they have an umbrella, and if you have an umbrella they have water. Well, you know what they say: sharing is caring! Undeniably the water is a touch more important, so hopefully whoever has it isn't a colossal dick.
As you trek through the desert towards the distant structure, you will notice periodically the air off to either side of you will shimmer. You may dismiss it as merely the heat playing tricks, but if you choose to investigate you will find mundane weapons like swords, guns, shields, etc.
At some point as you walk, you will feel a tremor beneath your feet. It grows in intensity until suddenly the sand sprays everywhere as something bursts forth from the earth below!
Wavering above you is a blood red worm. It is large - end to end it runs about thirteen feet - and its segmented hide is tough enough that rocks bounce right off of it. You might have more luck with bullets or bladed edges, but it's still going to be a tough fight. It also boasts some impressive offensive tricks; its mouth is ringed with many rows of fangs, and itspits a thick yellow acid that will corrode your skin and your weapons if you're not careful. If that wasn't enough, during your fight you might here a sudden brrrrrrrrrapppp! as the creature farts lightning at you. Hilarious... until it knocks you to the ground.
You would do well to work as a team to take this monster down. You and your partner might have powers or skills that could come in handy, or maybe you're quick on the uptake when it comes to any new abilities afforded you by your new role!
If you defeat the worm in battle, a golden chest will appear. Inside of it are items from your homeworlds - these rewards are especially likely to be any weapons you owned back home.
But hey, maybe you're a lover, not a fighter. There's no judgement here in Folkmore. You can outrun the worm instead if you're both fast and clever - finding any terrain that is more rock than sand will give you a decided advantage.
Once you have either defeated or escaped the worm, you will find that you come upon a small group of tents. Under their shade are first aid supplies, and kiosks manned by fennec foxes offering water, food, and shaved ice. Nice!
Content Warnings: emotional trauma, impalement
Giant death worms aren't the only danger in the desert, they're just the most obvious.
Even if you avoided the worms entirely, you still have to make it to one of the train stations in Cruel Summer. As you trek across the dunes you will gradually become aware that over the sound of wind and shifting sand you can hear someone singing. You feel an urge to follow the sound to its source.
This song could be anything - one that exists in your world or others, or just a melody spun in the air for the first time. Whatever it is, it is heart rending; tears may spring your eyes as you follow the sound, precious moisture falling to the thirsty desert ground.
The singing is coming from a cactus. It is taller than most humanoid creatures, tinted purple and pink at the tips, with abnormally long spines. Its song reminds you sharply of some deep loss from your past, and at the same time inspires a terrible compulsion to go to the cactus and sink against it.
And what a relief it is, to embrace that melody and feel the spines slide easily through your flesh to pierce your heart. You do not bleed. By some strange alchemy, your heartache drains from your body as liquid, filling the cactus and causing its flowers to bloom and its song to cease.
You could very well stay pinned there, dying a slow death of desiccation, but lucky for you Star Children are all over the place this time of the month and someone is bound to see that you need help.
Trying to pry someone off of the cactus is impossible. The key lies in the flowers - they must be removed. When they are, sweet liquid will spray from the place where it had grown, dousing the rescuing Star Child. With this impromptu shower comes psychic flashes of the painful memory that has trapped the victim.
Once all of the blooming flowers have been removed, the cactus will retract its spines and release its prisoner. There will be no physical wounds left from this encounter.
You will also discover nearby that there is now a golden chest. Inside of it are items from your homeworlds, although none of these items are weapons.
Thankfully, you should be able to reach either Oozlum or Obambo Station without further incident. At either of these you will be able to get some water and supplies, as well as get the hell out of Cruel Summer.
Giant death worms aren't the only danger in the desert, they're just the most obvious.
Even if you avoided the worms entirely, you still have to make it to one of the train stations in Cruel Summer. As you trek across the dunes you will gradually become aware that over the sound of wind and shifting sand you can hear someone singing. You feel an urge to follow the sound to its source.
This song could be anything - one that exists in your world or others, or just a melody spun in the air for the first time. Whatever it is, it is heart rending; tears may spring your eyes as you follow the sound, precious moisture falling to the thirsty desert ground.
The singing is coming from a cactus. It is taller than most humanoid creatures, tinted purple and pink at the tips, with abnormally long spines. Its song reminds you sharply of some deep loss from your past, and at the same time inspires a terrible compulsion to go to the cactus and sink against it.
And what a relief it is, to embrace that melody and feel the spines slide easily through your flesh to pierce your heart. You do not bleed. By some strange alchemy, your heartache drains from your body as liquid, filling the cactus and causing its flowers to bloom and its song to cease.
You could very well stay pinned there, dying a slow death of desiccation, but lucky for you Star Children are all over the place this time of the month and someone is bound to see that you need help.
Trying to pry someone off of the cactus is impossible. The key lies in the flowers - they must be removed. When they are, sweet liquid will spray from the place where it had grown, dousing the rescuing Star Child. With this impromptu shower comes psychic flashes of the painful memory that has trapped the victim.
Once all of the blooming flowers have been removed, the cactus will retract its spines and release its prisoner. There will be no physical wounds left from this encounter.
You will also discover nearby that there is now a golden chest. Inside of it are items from your homeworlds, although none of these items are weapons.
Thankfully, you should be able to reach either Oozlum or Obambo Station without further incident. At either of these you will be able to get some water and supplies, as well as get the hell out of Cruel Summer.

sounds fake but ok
A small part of him wonders if he's the only one from Teivat to not have suffered any physical change upon arrival, but mostly he manages a small smirk and an amused grunt as he rises and rushes back to the fight. Kaveh is still the same in another world after all, it seems.
Once he's close enough he uses his vision to warp back to the wound he'd opened before. With Kaveh distracting the worm now, it's easier to get there without the worm interfering, its trashing in pain aside. He plunges his sword further in, leaving just enough of the blade out that he still has leverage to try to widen the wound, as if he was trying to slice the worm open.]
listen here...... yeah, I got nothin'
Later, when he has time, Kaveh will revisit this moment with a scholar's interest, finding a gentle irony in the rhythm they've been able to find together on the field. But right now his focus is split in two parts: making sure that he stays upright and out of reach of the thing, and making sure that it doesn't redirect its attention to Alhaitham once more. There's no space for a third train of thought, whether it be about that, or to wonder—
(they all have roles to play here, don't they? Kaveh still doesn't entirely remember what their purpose is, or what they all were, but Alhaitham looks relatively untouched compared to himself or even to some of the others he's seen so far)
—about other things. He shakes the thought off... but files it away to ask him later. For now, Kaveh finds another opening, dragging his claymore through the air and into flesh, a disgusted look crossing his features at the sickening sound it makes. ]
not even your keys
[It only takes a moment more (during which he really hopes Kaveh understands what he means) before Alhaitham sheaths his sword and jumps off the worm, turning into his vulture form to get a better look at the their enemy. Once he found a good spot, he turned back to normal, and plunged his sword in flesh.
Now it was his time to be the distraction.]
I... I... hey!
Yet he finds himself faltering in midair as his roommate shifts form and becomes a vulture, large and strangely elegant as he takes flight. From what little he remembers about his introduction to this place, such bestial traits are indicative of a familiar—
And, okay, Alhaitham might be difficult at the best of times and (at least in his eyes) an outright asshole at the worst, but... he's still a hero, isn't he? It's just one more reason for Kaveh to wonder at his own placement, at the meaning of being something called a "legend".
...That's something to worry about later, though; right now, he needs to focus on the matter at hand, and so with a breath to steady himself, Kaveh readies his sword in the air and plunges downward toward the wound his roommate has created, launching himself at the worm with hopes of taking the head clean off.
The relief he feels as the thing crashes to the ground behind him is immense, the sword falling to his side as he staggers to his feet, eyes scanning the air for the vulture that Alhaitham has become. ]
I rest my case
Once the enormous snake is down on the ground, dead, he makes a slow descent towards the soil, just in case there's anything else to watch for. Once satisfied they're safe, he flies faster, landing not too far from Kaveh. He lets out a sigh as he contemplates the corpse of the worm.] Well... That went well, all things considered.
I have no choice but to accept lol
It hit you with its acid, didn't it?
[ Really, there are so many more questions that need asking. But this must be cared for first. He has nothing with which to dress any wounds, but if he needs to utilize his cloak for it, he will. His roommate may be irritating at the best of times, but— ]
Are you alright?
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[He's not a doctor, but he does know a thing or two. Either way, he now takes a slightly look around, only to sigh.] I had some canteens with water on my horse, but... [He expects it's now half-way back to its stables, rather than having stuck around for him. He shakes his head, deciding that there's nothing to do about that now and turns to Kaveh.] How about you?
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(He should feel relieved. He does feel relieved. But there's something unpleasantly hollow about the knowledge, too.) ]
Here, you should use this to clean it up. We're gonna have to work together to get out of this... I need you at full strength.
[ He feels bossy, overbearing, demanding results in a way he wouldn't normally allow of himself. But between being dragged to a foreign world by a mysterious fox and very early in his first day having to fend off a wenut-sized creature, he's tired and miserable— he feels as if he'll break apart if he doesn't keep moving.
And so, leaving Alhaitham to deal with cleaning his wound, Kaveh moves to investigate the chest. ]
This isn't going to try and kill me, is it? [ he mutters, half to himself. ] It seems like most things here have tried to do so, today.
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He closes the flask and walks up to Kaveh and the chest.] Anything that would kill us would have come up already. Thirteen doesn't tend to pile things that much, I think.
[And he's curious about the contents of the chest, so...]
I return post-`rona, sorry for the delay ♥
Mm...
[ There's some things in the chest that he recognizes— his notebook for one, and a sword he recognizes well, even if it's been some time since he held it in his own hands. No Mehrak, something that makes his shoulders visibly slump. ]
I suppose I'll need to get back in the habit of wielding this old thing myself...
Oh geeez, I'm glad you're feeling better!
He chuckles a little as he sets it over his shoulders, taking the other items as well after.] Well... No reason for us to stick around too long. Walking aimlessly will get us killed, which leave us... With flight, I suppose.
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Yeah, you're right. [ A stranger thing has never been said, but it's the truth. With Alhaitham's vulture form and his wings, they're able to take flight over the sands. If he can remember how to fly when he's not working on instinct alone.
His wings give a tentative flutter, bringing him a foot or two into the air. ]
Okay. I think I can do this.
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He steps closer to the other man.] Try not to overthink it. If it's anything like my transformation, just going for it should work better.
[And with that, he turns into a vulture and begins gaining height.]
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because let's be real when has he been able to stop overthinking anything
—After a failed start or two, he manages to get himself back into the air, gaining height quickly so that he can meet the other. ]
Can you talk like this? Which way do we go?
[ If he can't, Kaveh at least can follow. ]
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It wasn't ideal, but it would have to do for now.]
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(Why he's imagining them doing something like this again in the future, he doesn't know.)
He flies just above and behind the other, not wanting his larger wings to put Alhaitham off course, following in the hope that they make it to safety soon. ]
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Fortunately, though, it doesn't take them too long to find a small group of tents up ahead. Feeling that was the most promising lead so far, he lands a few feet away and returns to his human form.] Locals, I wager. Should be able to help us get back out of the desert.
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Even if there weren't, he'd argue it. Because apparently when it comes to his former roommate, that's what he does.
But Alhaitham's guidance leads them true, and before long he's settling on the sand next to him. Keeping in mind the other's words from before, he's able to have them fold into nothingness behind him, and the smile on his face is bordering triumphant. ]
Did you see that? I made them disappear again, all by myself!
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[He looks around the tents, taking stock of their situation.] Huh. Some of these are stands. I suppose we can get some water to cool down before going back.
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I'm guessing Mora doesn't work here, huh. Unless this water is cheap, I don't know if my, uh, spoon is going to help us much here.
[ Of all the times to have to ask Alhaitham for money... ]
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Instead, he scowls, and nods. Day one in this new place and he's already been rescued (for all intents and purposes) by Alhaitham, and now the other is buying him a drink. He wonders where the fox is— he wants to tell her she may as well have left him at home.
Although— if he were still at home, would his ex-friend still be here? Or—
His frown deepens into one of thought, and he tails the other to the stall. ]
What's the last thing you remember from home?
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He pauses at the question, half unsure of how precise he should be for Kaveh's sake. He decides to just go for full honesty.] It was supposed to be my first day back as the Akademiya's scribe, after my time as Acting Grand Sage.
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He frowns, shaking his head. He remembers the fox told him that he would still be home as well as here, but... ]
I can't figure it out. How this whole thing works.
[ There's a moment of silence as his frown deepens. ]
I don't like it.
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