Entry tags:
April 2023 Test Drive Meme
April 2023 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon. You can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Each TDM will provide a scenario for how characters arrive in-game that particular month.
Playing TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
Current players are allowed to have in-game characters react to TDMs via the Network or make a log with the prompts. Current players are always encouraged to tag new people on the TDM!
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Content Warnings: hallucinations, poison, giant worm
One minute you were a falling star, but as your body reforms you become aware of one important detail: it's friggin hot.
That's because you've landed in a desert! Yes, you have had the misfortune of landing in Cruel Summer, the hottest and arguably most dangerous part of Folkmore. Lucky you!
The first bit of good news is that you're pretty sure you can see a train station off in the distance, although it's extremely difficult to judge exactly how far off due to the flatness of the terrain. The second bit of good news is that you have awoken with either a canteen of water, or an umbrella to keep the sun off. The third bit of news - good or bad, depending - is that you've awoken near another Star Child. Whoever this is will have the opposite gift than what you received; if you have water, they have an umbrella, and if you have an umbrella they have water. Well, you know what they say: sharing is caring! Undeniably the water is a touch more important, so hopefully whoever has it isn't a colossal dick.
As you trek through the desert towards the distant structure, you will notice periodically the air off to either side of you will shimmer. You may dismiss it as merely the heat playing tricks, but if you choose to investigate you will find mundane weapons like swords, guns, shields, etc.
At some point as you walk, you will feel a tremor beneath your feet. It grows in intensity until suddenly the sand sprays everywhere as something bursts forth from the earth below!
Wavering above you is a blood red worm. It is large - end to end it runs about thirteen feet - and its segmented hide is tough enough that rocks bounce right off of it. You might have more luck with bullets or bladed edges, but it's still going to be a tough fight. It also boasts some impressive offensive tricks; its mouth is ringed with many rows of fangs, and itspits a thick yellow acid that will corrode your skin and your weapons if you're not careful. If that wasn't enough, during your fight you might here a sudden brrrrrrrrrapppp! as the creature farts lightning at you. Hilarious... until it knocks you to the ground.
You would do well to work as a team to take this monster down. You and your partner might have powers or skills that could come in handy, or maybe you're quick on the uptake when it comes to any new abilities afforded you by your new role!
If you defeat the worm in battle, a golden chest will appear. Inside of it are items from your homeworlds - these rewards are especially likely to be any weapons you owned back home.
But hey, maybe you're a lover, not a fighter. There's no judgement here in Folkmore. You can outrun the worm instead if you're both fast and clever - finding any terrain that is more rock than sand will give you a decided advantage.
Once you have either defeated or escaped the worm, you will find that you come upon a small group of tents. Under their shade are first aid supplies, and kiosks manned by fennec foxes offering water, food, and shaved ice. Nice!
One minute you were a falling star, but as your body reforms you become aware of one important detail: it's friggin hot.
That's because you've landed in a desert! Yes, you have had the misfortune of landing in Cruel Summer, the hottest and arguably most dangerous part of Folkmore. Lucky you!
The first bit of good news is that you're pretty sure you can see a train station off in the distance, although it's extremely difficult to judge exactly how far off due to the flatness of the terrain. The second bit of good news is that you have awoken with either a canteen of water, or an umbrella to keep the sun off. The third bit of news - good or bad, depending - is that you've awoken near another Star Child. Whoever this is will have the opposite gift than what you received; if you have water, they have an umbrella, and if you have an umbrella they have water. Well, you know what they say: sharing is caring! Undeniably the water is a touch more important, so hopefully whoever has it isn't a colossal dick.
As you trek through the desert towards the distant structure, you will notice periodically the air off to either side of you will shimmer. You may dismiss it as merely the heat playing tricks, but if you choose to investigate you will find mundane weapons like swords, guns, shields, etc.
At some point as you walk, you will feel a tremor beneath your feet. It grows in intensity until suddenly the sand sprays everywhere as something bursts forth from the earth below!
Wavering above you is a blood red worm. It is large - end to end it runs about thirteen feet - and its segmented hide is tough enough that rocks bounce right off of it. You might have more luck with bullets or bladed edges, but it's still going to be a tough fight. It also boasts some impressive offensive tricks; its mouth is ringed with many rows of fangs, and itspits a thick yellow acid that will corrode your skin and your weapons if you're not careful. If that wasn't enough, during your fight you might here a sudden brrrrrrrrrapppp! as the creature farts lightning at you. Hilarious... until it knocks you to the ground.
You would do well to work as a team to take this monster down. You and your partner might have powers or skills that could come in handy, or maybe you're quick on the uptake when it comes to any new abilities afforded you by your new role!
If you defeat the worm in battle, a golden chest will appear. Inside of it are items from your homeworlds - these rewards are especially likely to be any weapons you owned back home.
But hey, maybe you're a lover, not a fighter. There's no judgement here in Folkmore. You can outrun the worm instead if you're both fast and clever - finding any terrain that is more rock than sand will give you a decided advantage.
Once you have either defeated or escaped the worm, you will find that you come upon a small group of tents. Under their shade are first aid supplies, and kiosks manned by fennec foxes offering water, food, and shaved ice. Nice!
Content Warnings: emotional trauma, impalement
Giant death worms aren't the only danger in the desert, they're just the most obvious.
Even if you avoided the worms entirely, you still have to make it to one of the train stations in Cruel Summer. As you trek across the dunes you will gradually become aware that over the sound of wind and shifting sand you can hear someone singing. You feel an urge to follow the sound to its source.
This song could be anything - one that exists in your world or others, or just a melody spun in the air for the first time. Whatever it is, it is heart rending; tears may spring your eyes as you follow the sound, precious moisture falling to the thirsty desert ground.
The singing is coming from a cactus. It is taller than most humanoid creatures, tinted purple and pink at the tips, with abnormally long spines. Its song reminds you sharply of some deep loss from your past, and at the same time inspires a terrible compulsion to go to the cactus and sink against it.
And what a relief it is, to embrace that melody and feel the spines slide easily through your flesh to pierce your heart. You do not bleed. By some strange alchemy, your heartache drains from your body as liquid, filling the cactus and causing its flowers to bloom and its song to cease.
You could very well stay pinned there, dying a slow death of desiccation, but lucky for you Star Children are all over the place this time of the month and someone is bound to see that you need help.
Trying to pry someone off of the cactus is impossible. The key lies in the flowers - they must be removed. When they are, sweet liquid will spray from the place where it had grown, dousing the rescuing Star Child. With this impromptu shower comes psychic flashes of the painful memory that has trapped the victim.
Once all of the blooming flowers have been removed, the cactus will retract its spines and release its prisoner. There will be no physical wounds left from this encounter.
You will also discover nearby that there is now a golden chest. Inside of it are items from your homeworlds, although none of these items are weapons.
Thankfully, you should be able to reach either Oozlum or Obambo Station without further incident. At either of these you will be able to get some water and supplies, as well as get the hell out of Cruel Summer.
Giant death worms aren't the only danger in the desert, they're just the most obvious.
Even if you avoided the worms entirely, you still have to make it to one of the train stations in Cruel Summer. As you trek across the dunes you will gradually become aware that over the sound of wind and shifting sand you can hear someone singing. You feel an urge to follow the sound to its source.
This song could be anything - one that exists in your world or others, or just a melody spun in the air for the first time. Whatever it is, it is heart rending; tears may spring your eyes as you follow the sound, precious moisture falling to the thirsty desert ground.
The singing is coming from a cactus. It is taller than most humanoid creatures, tinted purple and pink at the tips, with abnormally long spines. Its song reminds you sharply of some deep loss from your past, and at the same time inspires a terrible compulsion to go to the cactus and sink against it.
And what a relief it is, to embrace that melody and feel the spines slide easily through your flesh to pierce your heart. You do not bleed. By some strange alchemy, your heartache drains from your body as liquid, filling the cactus and causing its flowers to bloom and its song to cease.
You could very well stay pinned there, dying a slow death of desiccation, but lucky for you Star Children are all over the place this time of the month and someone is bound to see that you need help.
Trying to pry someone off of the cactus is impossible. The key lies in the flowers - they must be removed. When they are, sweet liquid will spray from the place where it had grown, dousing the rescuing Star Child. With this impromptu shower comes psychic flashes of the painful memory that has trapped the victim.
Once all of the blooming flowers have been removed, the cactus will retract its spines and release its prisoner. There will be no physical wounds left from this encounter.
You will also discover nearby that there is now a golden chest. Inside of it are items from your homeworlds, although none of these items are weapons.
Thankfully, you should be able to reach either Oozlum or Obambo Station without further incident. At either of these you will be able to get some water and supplies, as well as get the hell out of Cruel Summer.

luke skywalker | star wars | legend
wildcard
arrival
You are too kind, my new greatest friend. Had I known a barren waste was in my future, I may have been less inclined to see what the fox was on about.
[And he does accept the canteen, and takes a liberal sip from the water. Who knew how long they'd be wandering out here, after all?]
Thancred. If we were more suitably dressed for the weather, I'd say it's a pleasure. Let's see if we're able to find a bit of shelter, shall we?
no subject
Hope this friendship will last more than a few sips. [ There's still plenty of it to go around, but they'll have to prioritize finding a safe spot with water and, if they're lucky, food. ] Sure, let's go. Besides, you might run into a lot of new greatest companions when we actually start walking.
[ While talking, Luke's sure to take a closer look at the other man. Heavy overcoats and black are in fashion this season for sure. ]
Where were you before the fox appeared? Stuck inside of a block of ice?
no subject
I even come bearing favors in kind. It's a paltry reprieve from the sun, but a hint of shade is better than none at all.
[He smiled at Luke's suggestion, but didn't comment.] I'll settle for just the one at present. [He placed his free hand over his heart, bowing slightly at the shoulders.] Most recently I've quit a bitterly cold northern country fallen on hard times; Garlemald it is called, though I hardly imagine the name rings familiar. [He nodded to Luke to show it was his turn.] A fair turn, though, new friend. What of you?
Worms
Rocks, there! [ He points, his hand flashing gunmetal grey in a sun. ] Won't feel us moving around as easy. Might not be strong enough to break through 'em either.
[ The accent might be familiar. Cobb's pure Tatooine through and through. He sprints across the sand as easy as running on solid ground having lived his whole life on it.
He grabs for the other man's hand to haul him up on to the rocks and then starts shooting trying to aim for what looks for vulnerable parts of the worm. It's just like home. ]
no subject
[ Without hesitation, he sprints towards the rocks Cobb just showed him and doesn't oppose to being hauled up either. Staying in the open for too long was too risky and these rocks might give them shelter for a while. Everything is better than being eaten by a worm, even if it brings back memories.
That being said, hearing the familiar accent is oddly comforting, not that he's going to admit that. First things first, though—Luke fires a few shots, aiming for the belly whenever there's an opening. At the very least, it helps to slow it down. ]
Maybe it's not the best moment for chatting, but... have we met before?
[ For some reason that sounds better in his head than asking directly about the name Tatooine ringing a bell. ]
no subject
[ Because the other guy is definitely a kid, much younger than Cobb himself. He grins, though, sharp and a little dangerous. ]
Cobb Vanth. Pleasure. You ever kill somethin' that big before? [ If only this thing had eyes. That's a damn good weak point. It's still coming towards them though it veers off like it can't quite sense them anymore once they're on the rocks but it knows they had to go somewhere. ]
Last time I did we had to feed it a bantha's worth of explosives. Not sure we've got anythin' like that in these sands.
Worms
Really, though, it's all quite modest by Folkmore standards: A tightly cinched corset around her chest and gray leggings. And her precious bag, slung over her shoulder as she trudges her way through the sand, the heat of the sun plastering her long braid to her skin.
She's been picking up on movement for a while now. Something just beneath the sand, but she has no idea what it could be. More interesting to her is the decidedly Human scent on the breeze, which she follows just as the rumblings begin to get worrisome.
The Human is exciting, when she finally spots him. Mostly because he looks about her age and there's a tragic lack of people her age around. But then he speaks of weapons and Ariadne has to grit her teeth and nod.]
Depends on what kind.
no subject
[ The change in the expression doesn't go unnoticed, but with the ground trembling under their feet it's better to be safe than sorry. After a little internal debate, Luke reaches for Ariadne's hand. ]
I'm Luke. If you'd rather not fight, I can take care of everything.
[ In all fairness, he's aware that it might not be easy, but it's not like he doesn't know the dangers of the desert. ]
no subject
Whether or not she goes into her Alastrian nature might have to wait. In some ways, she is her own weapon. But she's careful about not scaring away strangers. Especially ones who seem friendly, like him.]
Airy. Well, Ariadne. But no one calls me that. And I can help.
WORMS
Something's familiar about his eyes, but she's pretty sure she can be forgiven for wanting to deal with the issue at hand: namely, the giant worm]
Brilliant. As though this place wasn't already enough of a pain in the arse to deal with.
[it was indeed a lightning fart, much to her annoyance. she tries her best to deflect the lightning using the lightsaber, but some of it gets through, causing her to yell in frustration, then hit the deck] Oi! Might wanna take cover, newcomer!
no subject
Wait, that's—!
[ Is Luke currently prioritizing pointing out at Rey's lightsaber instead of taking shelter or shooting himself? Absolutely. He understands that this might be a huge mistake on his part a few moments later and gets a few shots in. ]
I'll distract it, so you can take it down! How does that sound!?
no subject
Mine! Yes, it is!
[finders-keepers, n00b! not that she's any less so. what does he think of stupidly attractive and stupidly stupid nephews?]
Fine. Do whatever it takes. Just so long as we take this down before it can hurt anyone else! [and she prepares to force-jump so she can drive said lightsaber directly into its brain. farting. lightning.
it shouldn't be allowed]
Arrival
The strange voice, and arm reaching for him, makes him jerk his helmeted head around to look at the other. There's a moment before waves off the assistance offer, as he moves to stand up.]
Keep it, I'm good. [He spots the umbrella near by, and picks it up, offering it to the man, who might get more use out of it, then Din would. Also, despite it being hidden in his cape, Luke might be able to sense the darksaber hanging from the back of his hip.]
Agreed, let's get our bearings. [The name Luke gets a headtilt from him. But the man looks too different from the Luke he's met.] Din Djarin.
no subject
You sure? [ Here's hoping that he won't have to deal with a dehydrated Mandalorian later. Dragging the armored man across the desert isn't something he'd like to do, really. ] Just let me know if you change your mind.
[ If he felt somewhat relieved earlier, the darksaber Din's equipped with leaves him with a sinking feeling he doesn't really understand himself and asking for a chance to examine it sounds like asking for a conflict. Instead, he takes the umbrella and ignores the passing thought that it would be no match for the weapon hanging from the back of Din's hip. ]
Did you find it here?
[ It's risky to ask about the darksaber directly perhaps, but this elephant in the room would be addressed sooner or later anyway. ]
no subject
He makes a dismissive gesture with a hand.]
I've walked through worse deserts. [This place didn't really compare to Tatooine. Even in the hottest part of the day. He nods in acknowledgement.] Thank you for the offer. I'll...let you know.
[He then turns his gaze to try and get his bearings. So they can, hopefully, find their way out of here. He didn't live in this section, but he knew it at least a little. However, Luke's question brings his attention back to the other man.]
Find what? [Sorry Luke, he's a bit dense.]