Entry tags:
April 2023 Test Drive Meme
April 2023 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon. You can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Each TDM will provide a scenario for how characters arrive in-game that particular month.
Playing TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
Current players are allowed to have in-game characters react to TDMs via the Network or make a log with the prompts. Current players are always encouraged to tag new people on the TDM!
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Content Warnings: hallucinations, poison, giant worm
One minute you were a falling star, but as your body reforms you become aware of one important detail: it's friggin hot.
That's because you've landed in a desert! Yes, you have had the misfortune of landing in Cruel Summer, the hottest and arguably most dangerous part of Folkmore. Lucky you!
The first bit of good news is that you're pretty sure you can see a train station off in the distance, although it's extremely difficult to judge exactly how far off due to the flatness of the terrain. The second bit of good news is that you have awoken with either a canteen of water, or an umbrella to keep the sun off. The third bit of news - good or bad, depending - is that you've awoken near another Star Child. Whoever this is will have the opposite gift than what you received; if you have water, they have an umbrella, and if you have an umbrella they have water. Well, you know what they say: sharing is caring! Undeniably the water is a touch more important, so hopefully whoever has it isn't a colossal dick.
As you trek through the desert towards the distant structure, you will notice periodically the air off to either side of you will shimmer. You may dismiss it as merely the heat playing tricks, but if you choose to investigate you will find mundane weapons like swords, guns, shields, etc.
At some point as you walk, you will feel a tremor beneath your feet. It grows in intensity until suddenly the sand sprays everywhere as something bursts forth from the earth below!
Wavering above you is a blood red worm. It is large - end to end it runs about thirteen feet - and its segmented hide is tough enough that rocks bounce right off of it. You might have more luck with bullets or bladed edges, but it's still going to be a tough fight. It also boasts some impressive offensive tricks; its mouth is ringed with many rows of fangs, and itspits a thick yellow acid that will corrode your skin and your weapons if you're not careful. If that wasn't enough, during your fight you might here a sudden brrrrrrrrrapppp! as the creature farts lightning at you. Hilarious... until it knocks you to the ground.
You would do well to work as a team to take this monster down. You and your partner might have powers or skills that could come in handy, or maybe you're quick on the uptake when it comes to any new abilities afforded you by your new role!
If you defeat the worm in battle, a golden chest will appear. Inside of it are items from your homeworlds - these rewards are especially likely to be any weapons you owned back home.
But hey, maybe you're a lover, not a fighter. There's no judgement here in Folkmore. You can outrun the worm instead if you're both fast and clever - finding any terrain that is more rock than sand will give you a decided advantage.
Once you have either defeated or escaped the worm, you will find that you come upon a small group of tents. Under their shade are first aid supplies, and kiosks manned by fennec foxes offering water, food, and shaved ice. Nice!
One minute you were a falling star, but as your body reforms you become aware of one important detail: it's friggin hot.
That's because you've landed in a desert! Yes, you have had the misfortune of landing in Cruel Summer, the hottest and arguably most dangerous part of Folkmore. Lucky you!
The first bit of good news is that you're pretty sure you can see a train station off in the distance, although it's extremely difficult to judge exactly how far off due to the flatness of the terrain. The second bit of good news is that you have awoken with either a canteen of water, or an umbrella to keep the sun off. The third bit of news - good or bad, depending - is that you've awoken near another Star Child. Whoever this is will have the opposite gift than what you received; if you have water, they have an umbrella, and if you have an umbrella they have water. Well, you know what they say: sharing is caring! Undeniably the water is a touch more important, so hopefully whoever has it isn't a colossal dick.
As you trek through the desert towards the distant structure, you will notice periodically the air off to either side of you will shimmer. You may dismiss it as merely the heat playing tricks, but if you choose to investigate you will find mundane weapons like swords, guns, shields, etc.
At some point as you walk, you will feel a tremor beneath your feet. It grows in intensity until suddenly the sand sprays everywhere as something bursts forth from the earth below!
Wavering above you is a blood red worm. It is large - end to end it runs about thirteen feet - and its segmented hide is tough enough that rocks bounce right off of it. You might have more luck with bullets or bladed edges, but it's still going to be a tough fight. It also boasts some impressive offensive tricks; its mouth is ringed with many rows of fangs, and itspits a thick yellow acid that will corrode your skin and your weapons if you're not careful. If that wasn't enough, during your fight you might here a sudden brrrrrrrrrapppp! as the creature farts lightning at you. Hilarious... until it knocks you to the ground.
You would do well to work as a team to take this monster down. You and your partner might have powers or skills that could come in handy, or maybe you're quick on the uptake when it comes to any new abilities afforded you by your new role!
If you defeat the worm in battle, a golden chest will appear. Inside of it are items from your homeworlds - these rewards are especially likely to be any weapons you owned back home.
But hey, maybe you're a lover, not a fighter. There's no judgement here in Folkmore. You can outrun the worm instead if you're both fast and clever - finding any terrain that is more rock than sand will give you a decided advantage.
Once you have either defeated or escaped the worm, you will find that you come upon a small group of tents. Under their shade are first aid supplies, and kiosks manned by fennec foxes offering water, food, and shaved ice. Nice!
Content Warnings: emotional trauma, impalement
Giant death worms aren't the only danger in the desert, they're just the most obvious.
Even if you avoided the worms entirely, you still have to make it to one of the train stations in Cruel Summer. As you trek across the dunes you will gradually become aware that over the sound of wind and shifting sand you can hear someone singing. You feel an urge to follow the sound to its source.
This song could be anything - one that exists in your world or others, or just a melody spun in the air for the first time. Whatever it is, it is heart rending; tears may spring your eyes as you follow the sound, precious moisture falling to the thirsty desert ground.
The singing is coming from a cactus. It is taller than most humanoid creatures, tinted purple and pink at the tips, with abnormally long spines. Its song reminds you sharply of some deep loss from your past, and at the same time inspires a terrible compulsion to go to the cactus and sink against it.
And what a relief it is, to embrace that melody and feel the spines slide easily through your flesh to pierce your heart. You do not bleed. By some strange alchemy, your heartache drains from your body as liquid, filling the cactus and causing its flowers to bloom and its song to cease.
You could very well stay pinned there, dying a slow death of desiccation, but lucky for you Star Children are all over the place this time of the month and someone is bound to see that you need help.
Trying to pry someone off of the cactus is impossible. The key lies in the flowers - they must be removed. When they are, sweet liquid will spray from the place where it had grown, dousing the rescuing Star Child. With this impromptu shower comes psychic flashes of the painful memory that has trapped the victim.
Once all of the blooming flowers have been removed, the cactus will retract its spines and release its prisoner. There will be no physical wounds left from this encounter.
You will also discover nearby that there is now a golden chest. Inside of it are items from your homeworlds, although none of these items are weapons.
Thankfully, you should be able to reach either Oozlum or Obambo Station without further incident. At either of these you will be able to get some water and supplies, as well as get the hell out of Cruel Summer.
Giant death worms aren't the only danger in the desert, they're just the most obvious.
Even if you avoided the worms entirely, you still have to make it to one of the train stations in Cruel Summer. As you trek across the dunes you will gradually become aware that over the sound of wind and shifting sand you can hear someone singing. You feel an urge to follow the sound to its source.
This song could be anything - one that exists in your world or others, or just a melody spun in the air for the first time. Whatever it is, it is heart rending; tears may spring your eyes as you follow the sound, precious moisture falling to the thirsty desert ground.
The singing is coming from a cactus. It is taller than most humanoid creatures, tinted purple and pink at the tips, with abnormally long spines. Its song reminds you sharply of some deep loss from your past, and at the same time inspires a terrible compulsion to go to the cactus and sink against it.
And what a relief it is, to embrace that melody and feel the spines slide easily through your flesh to pierce your heart. You do not bleed. By some strange alchemy, your heartache drains from your body as liquid, filling the cactus and causing its flowers to bloom and its song to cease.
You could very well stay pinned there, dying a slow death of desiccation, but lucky for you Star Children are all over the place this time of the month and someone is bound to see that you need help.
Trying to pry someone off of the cactus is impossible. The key lies in the flowers - they must be removed. When they are, sweet liquid will spray from the place where it had grown, dousing the rescuing Star Child. With this impromptu shower comes psychic flashes of the painful memory that has trapped the victim.
Once all of the blooming flowers have been removed, the cactus will retract its spines and release its prisoner. There will be no physical wounds left from this encounter.
You will also discover nearby that there is now a golden chest. Inside of it are items from your homeworlds, although none of these items are weapons.
Thankfully, you should be able to reach either Oozlum or Obambo Station without further incident. At either of these you will be able to get some water and supplies, as well as get the hell out of Cruel Summer.

no subject
What do you mean? [ He asked with a smile. Noman's Land was mostly desert after all, this was just another day for him. ]
I don't mind working together.
no subject
I mean- the desert. This is like the fucking Sahara or something.
[Except it probably wasn't. It was probably worse, considering what he remembered of his conversation with the fox before ending up here.]
Great. I don't feel like getting cozy enough to fit us both under this umbrella at the same time, but I'm willing to take turns with it.
no subject
[ Vash answered, waving his hands a little bit. It seemed like a strange statement from a guy who was covered in layers aside from his head and a few of his fingers on his right hand. The rest of him was covered in at least some clothing. ]
You can hang onto the umbrella. I'm used to it.
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[Ronan certainly wasn't going to argue. And, since he'd never been in a desert before, he wasn't sure how you were actually supposed to dress for it. Maybe layers helped protect your skin or something...but it sure didn't seem like it'd be a cool option.]
Do you end up in deserts a lot?
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[ So that's a yes. It's hot, he feels the heat, but being without his coat or underclothes just invites a lot of questions. It's much easier to avoid those. He's also had more than enough time to get used to it. ]
That's what plants are for.
no subject
What about plants?
[Plants did the world a lot of good, he knew that, but-]
no subject
You know, the organic generators that pretty much every town has? The ones that people can't live without?
[ Had Ronan never seen one? ]
no subject
[He didn't bother trying to hide his confusion, face a little scrunched.]
I thought we were talking about shit like ferns and rose bushes.
[But last time he checked, they weren't referred to as 'organic generators'.]
no subject
Uhhhhh what? [ They don't really have those. ]
Plants are organic, humanoid in shape when they're open, but they look like bulbs curled up. They create energy and then people use the energy to power just about anything. They work really well together.
no subject
So they're like generators? How are they organic?
[He might've sounded a little brusque but he was genuinely curious. He just- he usually always sounded this way.]
no subject
[ It's a symbiotic relationship no matter what his brother says. He thinks his brother is wrong. ]
no subject
[Either way, he wasn't sure how he felt about that. If these plants weren't sentient, it would be just like farming livestock or something, but if they were, that added a particular layer of fucked-up-ness. Not in the sense that it was wrong, so long as they weren't being mistreated, just that it was kind of fucked up.]
no subject
They're a bit like a collective for the most part, but they'll talk to me if I talk to them.
[ Most people wouldn't try, although he had no idea if they could talk to people. He suspected no. ]
no subject
[While he grappled with the idea of using conscious, thinking, communicating beings as energy sources.]
no subject
[ His sisters don't see very much outside of wherever they're kept. ]
Sometimes they get stressed out, that's usually when they start crying out for help and I go see them.
no subject
What do they get stressed about?
[People using too much power? Something trying to hurt them? He imagined there were probably a lot of possibilities.]
no subject
Sometimes, they're dying. [Anyone would be stressed by that.]
Stressed plants give too much energy and might explode. Also when one dies, that's kind of mild stress for all of them because we can all feel it.
no subject
[Dying and/or being sick was completely understandable as something to be stressed about though.]
So I'm guessing when they explode it's bad for everyone?
no subject
The humans need them to stay alive. I'm not sure they can get any more plants.
[ As far as he knows anyway. ]
no subject
[Every time he thought he was going to run out of questions, he ended up with more.]
no subject
[ As far as he knows. ]
no subject
[Every living thing had a way to procreate and keep its species alive, so for there to be no more of these plants- he'd never experienced one personally but the thought of them dying out caused an ache in his chest.]
no subject
By the time I showed up they were already on the ships from Earth and I don't really know if they were made by humans or just creatures they found...no idea.
no subject
[He didn't know what he'd been assuming up until this point, exactly, but this guy being from someplace not Earth probably made sense. It was just a lot for Ronan to wrap his head around. Magic and fantasy things were one thing (alright, technically two) but space travel and aliens were something else.]
no subject
[ He was born on the ship, so his knowledge on the matter comes from only what Rem told him. ]
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