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folkmore mod ([personal profile] folkie) wrote in [community profile] folkooc2023-03-11 08:47 am
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March 2023 Trial Event Plotting

Trial 11 Plotting Post
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Welcome to our plotting post for this month's event! This plotting page doubles as our monthly CR meme. If you have questions about the trial, ask them below.

Mid-March, everyone is already expecting a trial to begin soon. The Spirits around Folkmore keep their yard sales going, but Willow is surprisingly quiet; there are no yard sales there, and the Spirits seem to be preparing for something else by filling their houses with provisions. If asked why they say "It's starting!" as if that will make everything clear... they are going to be vague since they know the trials are important to Thirteen and to the Star Children.

Birds start flocking around Folkmore, even in places where most would not see them such as Cruel Summer or Wintermute. Exile is the only place that doesn't welcome the new avian friends. The Catbus, who would probably enjoy the idea of chasing after birds, is nowhere to be seen now. Hm, wonder what that is about. Star Children and Spirirts can still travel around Folkmore with their own transportation, bikes, or by train.

Meanwhile in Willow, especially by the lakes, shadowed creatures have been trashing through camps, picnics, putting out fires, or spoiling any food you might leave outside. They were there before, but never with this intensity. It's not possible to capture one of these creatures, and if someone wants to follow after one, you will see them jumping into the Lakes and disappearing there. The howling shrieks some might hear in Willow from time to time, have become a lot more intense too... and so very loud. These howls seem to come from the Lakes, but if one tries to explore them, all they will find is mud.

Amrita whispers to anyone who approaches her: "It's time to heal the land."



Feel free to use the following form for your plotting and CR needs.


Reminders:
🦊 March is a high intensity month.

[ Prompt OnePrompt TwoPrompt Three ]

Murmurations .
Content Warnings: bird violence

when I'm above the trees

The sound enters your dreams first: chirping, trilling songs made up of a thousand different voices.

When you wake up, you will find massive flocks of starlings everywhere. When startled these lift off and start flying together, physically coordinating themselves into huge flocks that blot out parts of the sky. As the flock swoops and soars you will find that it changes shape; it most often forms an unearthly fox in the sky, but it can be anything.

The starlings may be destructive: they lack respect towards others’ property and feelings. They are drawn to people’s crops and gardens, and they will eat anything they can. They tend to poop everywhere, too. If they manage to get inside a house they will attack Star Children and try to evict them from their own homes! Star Children who try to fight, hurt or kill the birds, will be viciously attacked in return and can be grievously injured or even killed. (The birds, they weren't raised right.)

In spite of this, Star Children will find themselves drawn to the starlings and will eventually want to join them in their murmurations.

Familiars can use one of their existing Familiar forms, or gain a new one that allows them to fly. Myths and Legends, if they do not already have wings, will develop them. Star Children all become able to fly (temporarily or not at the player’s discretion) and will join in the murmurations of the starling as if possessed by something.

Star Children that joined murmurations will also be drawn to each other, as if they were old friends even if they have never met. It feels as if the person flying next to you is a long lost sibling or parent, or perhaps even a lover from long ago. You will both feel a sense of nostalgia - both happy and melancholy - as you fly even closer together.

While swooping in formation with the starlings and your newfound partner, you will experience one of two things:

Star Children may have a vague, mystical vision of the future. (Players can choose if it's canon, or if it's a future in game plan, etc).

Or, you and your partner may share a meaningful past memory with each other: a memory of how they overcame their hurt and actually saw happiness past it.

Once one of these options has been explored, you finally leave the flock and return to the ground. You may return to the murmuration at another time, or be satisfied with just the once.


Giant Warrior .
Content Warnings: Potential (optional) death, insects, physical mutation, body horror, environmental crisis.

past the curses and cries

Perhaps you live in Willow, or perhaps you’re there to visit the farmer’s market or have a drink at the Prancing Pony. Maybe you actually weren’t anywhere near Willow... but suddenly you see a fox and the next thing you know you’re there.

Turns out, this is not where you want to be right now.

Made out of mud, pollution and toxins, something gargantuan rises from the Lakes with a howling shriek. This Giant Warrior is an accumulation of all the pollution and toxins created by those who live in Folkmore, and of course, lore.

Its mud starts spreading through Willow and it will mutate everything it comes in contact with, changing the environment. trees will grow tall and barely let light in, fields will become overrun with slimy mosses and massive fungi, and the waters overtake some areas. In the darkest areas of Willow, strange bioluminescent plants may be the only source of light. Over everything hangs a strange, oppressive miasma.

Animals too will be mutated. Insects grow massive and strange, possessed of deadly mandibles and stingers. Other animals are stranger still: some marine animals can be seen floating through the heavy air, and there are some creatures that look like a mix of several animals or even a mix of animal and plants.

All of these animals can attack and kill, so be careful!

The only animals immune to mutation are the Fox Squirrels. These adorable critters want only to lead Star Children away from danger. They can be a bit skittish and bite, but they will apologize afterwards. Characters are welcome to keep these fox squirrels as pets.

The Giant Warrior itself cannot be fought and bested. Attempts to get close to it will result in death - you will choke to death on the air that surrounds it, or be blasted by poisonous light.

The toxic mud from the Giant Warrior seeps all over Willow. If any of it touches Star Children, they will find that they have changed roles.

Myths can become legends, legends can become familiars, familiars can become myths, and so on. You may suffer mutations to reflect your new role. New familiars, for example, can be a mix of several different animals at once. Any powers you have may go haywire during this period, whether that be your canon abilities or those gifted by your Folkmore role.

To stop the effects of the toxins and to revert the land back to normal, you must help each other to survive! Doing this creates Lore that will spread around Star Children - this combats the miasma and sludge of the Great Warrior, reverting mutations within the sphere of its influence. This includes the Star Children themselves, and they will return to their usual roles.

It’s clear what must be done from there: Star Children must help each other and explore Willow in order to change everything back to normal with the Lore they've created.


Night Walker .
Content Warnings: Insects, forced physical conflict.

your mind that stirs to the moonlight

At night, the Giant Warrior becomes the Night Walker. The mud and pollution from the Giant Warrior is filtered and cleared by the Night Walker, causing it to fade away. The Night Walker exists to heal the land from all the toxins created by those who live in it. Sadly, it will not revert back all the mutations caused by its daily counterpart: that's something for Star Children to do through the use of Lore.

As self-defense against the Star Children (the "culprits" for all the pollution), the Night Walker spreads vines as it walks through the forest. These vines will take over the Star Children bodies as if they were puppets on strings and start controlling them. The objective is to push the Star Children out of Willow, so if you are being controlled by the Night Walker you will begin fighting other Star Children! In order to escape, the vines must be cut, thus releasing the victims.

There will be other dangers, too: plants that have mutated through the day come to life at night and they are ready to attack Star Children as well. There are all manner of plant monsters just spoiling for a fight, and you will have to find your own way to defeat them!

Large insects called Ohms will be around to help characters move around as they are immune to the mutations. Despite the way they look, they are extremely friendly and curious and can be ridden like horses. Their yellow tentacles can heal any effects of mutation and toxicity in Star Children, so keep them close. Characters are welcome to keep these Ohms as pets (and as transportation) but their healing powers will no longer work after this event.

The Night Walker eventually will purify the land. Star Children, through Lore, will eventually revert all of the mutations.

Lore will spread around Folkmore and flowers will begin sprouting. Spring is finally here!

All of those who helped to revert the mutations and heal the land will receive gifts: bonsai-sized topiaries in the shape of something representative of themselves! They have, of course, their own magical powers: they are bioluminescent and they glow stronger the healthier the character they are connected to is; on the other hand, if the character isn't healthy (emotionally, mentally, physically), the glowing seems to fade.

These topiaries can be gifted to friends and family, allowing others to know how the character's health is. Characters can have as many as the players would like.
mightysmall: (Recipe)

Steve Rogers | Marvel What If? | Legend

[personal profile] mightysmall 2023-03-11 11:35 pm (UTC)(link)
General character information
Character Name: Steve Rogers
Permissions: 🦊 Permissions

Character Role: Legend

🦊 Manifested Traits ➟ Steve has kestrel wings that when he dismisses them become a tattoo that spans his back and the back of his arms.
🦊 Exploring ➟ He has some doubts and issues over not getting the serum. He’s also grieving the loss of the girl he loved and dealing with the trauma of war.


Public Knowledge:

🦊 [Thing] ➟ Steve is the second Steve Rogers in game. He’s buddy’s with the MCU Steve and they’re figuring out how folks can refer to them.
🦊 [Thing] ➟ He is short and thin and appears sickly. He’s openly talked about his health issues.
🦊 [Thing] ➟ Sometimes Steve needs a cane to help him walk though he doesn’t use it all the time.


General CR information
Wanted CR: Friends! Someone to talk robots and flying suits of armor with. Introductions to the modern world. Maybe romance in the future.

Unwanted CR: No heavy angst right now.

Goals For Your Character:

🦊 Goal/Arc ➟ Steve to eventually trust magic and maybe heal some of his chronic health issues.
🦊 Goal/Arc ➟ He should come to terms with his self-image issues and learn to love his tiny self a bit more.


Specific CR for the trials:

Trial information
🦊 Reaction/Goal ➟ Murmurations Steve’s very eager to fly! He just got his wings and he’s fascinated to try them. He thought it would take longer to learn to fly so to jump right in is great. Could go either way with visions of the future or a moment from his past. Those moments might be from the war though as a warning.
🦊 Reaction/Goal ➟ Giant Warrior Steve needs to stay far away from toxic air and slime. His asthma would hate that poisonous air but he lives in Willow so he might need some help making sure to avoid those things or if he ends up having an attack, getting to clean air or healing magic so that he can breathe again.
🦊 Reaction/Goal ➟ Night Walker Anyone trapped in vines he would help. Steve doesn’t have much in the way of strength but he would try very very hard. Would also be willing to do something where Steve gets wrapped up in vines and that vine form looks like the Hydra Stomper if anyone wants to rescue him.



Trial Accomplishments:

🦊 Trial Accomplishment ➟ Learn to fly.
🦊 Trial Accomplishment ➟ Make new friends and allies.
🦊 Trial Accomplishment ➟ Rescue people to gain a little confidence in fighting without the Hydra Stomper to assist him.


Trial Failures:

🦊 Trial Failure ➟ Steve would take getting wrapped up in vines and hurting people so hard. He would feel awful about it and apologize a lot. It would also push him towards some training in fighting to make sure it doesn’t happen again.


Timeline of Trials: Whenever. I’m down for winging it.
redprayer: (Default)

[personal profile] redprayer 2023-03-12 10:00 pm (UTC)(link)
Rezo here is a priest, which in this case means "magic healer," so he could help Steve if he winds up having an attack?
mightysmall: (Hmph)

[personal profile] mightysmall 2023-03-12 10:56 pm (UTC)(link)
Steve's been pretty cautious about healing magic so it might be a good chance for him to give it a shot.