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folkmore mod ([personal profile] folkie) wrote in [community profile] folkooc2023-02-11 06:55 pm
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February 2023 Trial Event Plotting

Trial 10 Plotting Post
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Welcome to our plotting post for this month's event! This plotting page doubles as our monthly CR meme. If you have questions about the trial, ask them below.

Mid February, the weather remains much the same as it has for a while now: Wintermute is frozen, Willow covered in snowdrifts, Epiphany a mess of slush, Cruel Summer dangerously cold at night, and Exile wrapped in a numbing fog. Still, slowly the sun is beginning to rise a little earlier, and the sun to set a little later. The weather may still be wintry, but it’s more the pretty-postcard sort.

A definite improvement is that the blackouts that plagued Folkmore have ceased completely. The wells leading to the dragon’s lairs in Wintermute have closed up once again, vanishing under fresh snow. Hopefully enough information was collected that those at Thoth Academy can map out the underground caverns a little better. And hopefully nobody is still trapped down there!

The Naturmechs are still available for use, although the same process of establishing a mental link must be utilized every time. There’s still plenty of snow you can shovel with them so it might be worth it!

The Fears stalking the Star Children can still be encountered, and can still be defeated.

Of course, older residents of Folkmore know that things are always likely to change on the thirteenth...



Feel free to use the following form for your plotting and CR needs.


Reminders:
🦊 JAEGER TIME and FEAR ITSELF prompts from last month's trial are still in effect. Read more here.
🦊 February is a low intensity month.

[ Prompt OnePrompt TwoPrompt Three ]

OVER AND OVER AND OVER AGAIN


You wake up. Checking your Relic will reveal two things: it is February thirteenth, and you cannot access the Network. Hm.

Maybe you get up and have breakfast, or do your morning workout, or just slam a bunch of coffee and shower. You go about your day however you like, finally tucking yourself into bed after the sun has set, falling into a restful slumber...

You wake up. Checking your Relic will reveal two things: it is February thirteenth, and you cannot access the Network. Hm.

Maybe you get up and have breakfast, or do your morning workout, or just slam a bunch of coffee and shower. This seems awfully familiar, doesn’t it?

You go about your day, and you realise that you know what’s going to happen before it does because it happened yesterday. Except it’s today. Again. It stays the same day until you fall asleep again and…

You wake up. Checking your Relic will reveal two things: it is February thirteenth, and you cannot access the Network. Hm.

The thirteenth of February is, for some, stuck on an endless loop. All those affected will be aware of what is going on; people NOT affected will be pretty clueless if someone tells them "the day has been repeating" and are likely to think you’ve maybe had a bit to drink or something.

Unusual events are not uncommon in Folkmore, but there is always a point to made. Stuck on repeat, you may begin to notice all the things that aggravate you, but you can’t stay angry forever and once you move past that you may begin to consider what good you can do with an endless day. You still have your free will even if the day seems predetermined, after all, and beings with free will always have the choice to choose kindness.

That of course is the key: Star Children must perform a genuine act of kindness that will affect another person to break the spell. What form will that act of kindness take? It’s different for everyone. For some people, helping an old lady cross the stress is enough, while others seem to need to do something a little more extreme, like building a Children's Hospital.

Once an act of genuine kindness has been performed, the day will stop repeating. Events will change, and you can move on with your life.


MOST FUN I EVER HAD
Content Warnings: mood influencing events, NSFW prompts

Why's it feel so good?

Although it may not feel like it, spring is on its way. The spirits of Folkmore set candles and lanterns everywhere as a celebration of the return of the light after winter’s darkness.

In Wintermute, the ground floor of Cutting Edge has been turned into a trader’s market where spirits and Star Children are encouraged to exchange goods and services. The spirits are offering everything from foodstuffs to artisanal crafts to home appliances. Yes, there might be a rock creature who wants to trade you a toaster. If one has no physical goods to trade, a story is considered acceptable payment.


Over at the hot springs there is a nonstop party going on. It is a celebration of reversals and indulgence! There are heat lamps set up near food and beverage stations so you don’t freeze while enjoying your cakes and drinks of both the alcoholic and nonalcoholic variety. The springs themselves are open to all as usual.

Star Children are invited to build their own costumes and join the festivities. The costumes do not have to be serious or even that glamorous. Satire is welcomed (mockery of the Fox!) and so is depravity (dress up with a phallus if you want). Star Children who can't build their own costumes can ask someone else to do so, or have the Spirits paint their faces and bodies upon arrival.

What’s a party without a dance floor? There’s a large building serving as the hot spring’s own private club. It’s warm inside from all the moving bodies, so come on in and avoid the chill!

Thirteen figured Star Children might need a little bit of inspiration at this party, so she invited a friend of hers to provide some: Euterpe, the Muse of flutes and music! She has a stage to command, and command it she does. Her voice influences the Star Children, and different styles of music cause different effects.

🦊 Pop: Whatever emotions one has been feeling most lately will suddenly appear above your head. Words like "happy" or "sad" suddenly just floating above you, possibly revealing more than you’d like! These emotional signs will disappear after talking about said emotion with someone else.

🦊 Country: inspires a deep and urgent horniness, often with the urge to engage in exhibitionism and voyeurism. This urge only abates after indulging. What a fun group project that could be!

🦊 Classical: Hanahaki Disease in which victim coughs up flower petals when they suffer from one-sided feelings. It ends when they confess their feelings. These feelings do not have to be romantic - perhaps you’ve been hiding your disdain for someone, or your anger at something they’ve done.

🦊 Rock: The very first creature you lay your eyes on will be the most charming and irresistible thing you’ve ever seen. You will be temporarily infatuated with this person... or spirit... or walking bunny... Yes, you can become enchanted by NPCs. (You can of course play out any of Folkmore’s spirit people or animals - major NPCs such as Thirteen’s iterations are off limits so you’d have to obsess from afar.) This enchantment simply wears off over a period of time.

🦊 Jazz: Red string which temporarily attaches two people together. Physically! They can't cut the string and move away from each other. They must to share something physical (a kiss, a hug, etc) in order to break the string.

🦊 Metal: Temporary telepathy! You and someone else will be able to hear one another’s thoughts and feel one another’s feelings. This link wears off over time - embracing it speeds up the process. The more you resist this and try to deny or suppress the link the longer it will last.

🦊 Rap and Hip-Hop: You feel the urge to compliment a stranger… with some sick rhymes. It’s impossible to resist! If you’re lucky you might already know some songs whose lyrics you can borrow. If not, well, someone might be subjected to your personal attempts...

🦊 Electronic: Floating on a euphoric high, you are compelled to disclose a hope or dream to someone nearby. The urge passes once you have done so.



They say I did something bad

If you’re not much of a dancer but still want to get physical, there is another building available. Inside is a roller skating rink, but one with a twist.

This particular rink is a fetish party.

That’s right - bring your sexy primal energy, and leave your inhibitions at home! Step into the kinky Rolla Lair to sample devious delights!

There are poles in the middle of the rink upon which spirits and Star Children can show off their athletic prowess. Go-go cages line the perimeter, with space to dance around them as well. Of course there’s a bar set to one side of the room, while the other side a full fledged dungeon is set up, complete with demonstrations! There are several private rooms down a short hall as well, each filled with all the toys and equipment anybody could possibly dream of.

Maybe you’ll meet someone to experiment with. Or maybe you just really want to rollerskate in vinyl hotpants.

HOW THE WORLD WORKS
Content Warnings: interdimensional kidnapping, enforced sharing time.

Many Star Children will have experienced the 'safe space' memories of the Naturmechs already; they manifest in your mind's eye as a memory place, someplace they remember fondly. This is not a living memory or a scene playing out, it is only the location.

The safe space pocket dimension works by separating the mind/soul from the body - this is why being stuck there can kill the flesh. Now they can be accessed by the entire person - soul and body.

The entry to the safe space works thusly: one must realise that they need help, and then accept help from another person. The two things may be entirely unrelated; one may realise they feel depressed and need to talk it out, and then someone just happens to hold the door for you because you’re struggling with your groceries. As with many things in Folkmore, it’s not an exact science.

Once this helping connection is made, you and your helpful fellow will be sucked into the safe space. Inside, you are meant to connect, heal, bond, and of course help each other. If you happened to go to your best friend for advice on a situation, this is likely to be a pretty good experience. If someone just picked up your scarf for you, it could be significantly more awkward.

In order to leave the safe space, one must experience some emotional change and improvement. You may not be able to solve a problem completely, but achieving a state of calm or acceptance can do the trick. A door will appear somewhere in your safe space through which you can return to the real world.

Are you the stubborn sort? Or is your helper not helping? Then this comforting location will begin to twist and warp, becoming frightening and threatening before you are both rudely ejected.

For those who bond very deeply through this process, they can become soulmates temporarily for a week. (Players may convert this link to a permanent one through a spoons purchase, but if you link to the thread in which you become bonded for a week you get a half-off discount!)
heypartner: (Drinking)

Moose

[personal profile] heypartner 2023-02-11 11:53 pm (UTC)(link)
OOC information
Player Name: Moose
Player Pronouns: she/her/hers
Player Contact: [plurk.com profile] gusthemoose or PM
Preferred Tag Style: Either. Will match whatever.
Monthly Pacing: I try to tag at least once a day though if it's a bad day sometimes tags don't happen.
OOC Limitations/Disinterests: No killing. No non con/dub con.
heypartner: (Gunslinger)

Cobb Vanth - Star Wars - Myth

[personal profile] heypartner 2023-02-12 12:19 am (UTC)(link)
General character information
Character Name: Cobb Vanth
Permissions: 🦊 Permissions

Character Role: Myth.

🦊 Manifested Traits ➟ Cobb has traits of a krayt dragon, blunt horns swept back from his temples and hidden little spikes in his beard. Hard scales along the back of his left upper arm, sides down to his hips, and the back of his calves.
🦊 Exploring ➟ Cobb has lots of trust issues and a temper problem. Needs to make some friends and learn to trust.


Public Knowledge:

🦊 [From the Desert Comes a Stranger] ➟ Cobb's new and he hasn't really made himself well known. Folks who live in Cruel Summer will know he's moved there.
🦊 [Scarred] ➟ He has a very noticeable scar down the ride side of his head going back towards his ear.


General CR information
Wanted CR: He needs friends and people to trust and protect. Cobb's not bothered by less than savory characters except if they're hurting innocent people for fun and profit. He does hate that a lot. Romance would take trust first so it would be a slow burn.

Unwanted CR: No enemies just yet.

Goals For Your Character:

🦊 Goal/Arc ➟ Learning to let his guard down and relax a little.
🦊 Goal/Arc ➟ Trusting people to see the softer sides of himself. Knowing he's safe.


Trial information
Trial Reactions & Goals:

🦊 Reaction/Goal ➟ Cobb will be deeply frustrated by the Time Loop but he's also very familiar with days being the same over and over. Tatooine is monotonous sometimes. He would ask others about days endlessly looping. I think it would be funny if his genuine act of kindness is just random, not planned IC but just a little thing he does because he can do genuinely kind things now and then.
🦊 Reaction/Goal ➟ He will enjoy wandering the trade market since scavenging is practically a way of life on Tatooine. He'll be looking for anything he deems useful or anything he can tinker with. Also, if you have a pretty bandana he might indulge and let himself get something nice. He won't have anything physical to trade but he can spin a yarn.
🦊 Reaction/Goal ➟ He won't be going near the hot springs because he cannot swim and does not intend to learn. So, he won't be around the dance floor or the roller rink either.
🦊 Reaction/Goal ➟ Trapped with someone in How the World Works will make him very angry and he'd fail it. Cobb's too new. If he had some friends to get stuck with, he could pass it but without getting to know people first this one is almost impossible for him. So, probably a pass on this one.


Trial Accomplishments:

🦊 Trial Accomplishment ➟ I'd like him to make some friends and get to know some people.


Trial Failures:

🦊 Trial Failure ➟ I could see if failing the How the World Works pretty easily. He cannot trust at the drop of a hat. Telling his secrets to an unknown stranger is near impossible. I'm not even sure if I'll have him do it since he's so new.


Timeline of Trials:

🦊 Event ➟ Over and Over and Over
🦊 Event ➟ Trade Market


General Warning: Cobb's past includes slavery which comes with physical, mental, and emotional abuse. He rarely talks about it out loud but it can show up in his thoughts. If your character is trying to learn his deep dark secrets, that's the one he will protect until he's forced to talk about it.
fistofvengeance: (Focused)

[personal profile] fistofvengeance 2023-02-12 11:19 am (UTC)(link)
Trust issues, temper problem and in need of friends, you say... Marc would shake his hand on that if he were willing to acknowledge he's got the same problems. They could have some great CR!
heypartner: (Pouring)

[personal profile] heypartner 2023-02-12 12:10 pm (UTC)(link)
Sure! I'm all for like recognizing like and becoming friends over it.
fistofvengeance: (Smile(???))

[personal profile] fistofvengeance 2023-02-12 12:47 pm (UTC)(link)
Excelleeent! We can either do a time loop thing, or just have them run into each other at the market. Or wildcard third thing? I'm up for anything.
heypartner: (Eyebrows)

[personal profile] heypartner 2023-02-12 01:07 pm (UTC)(link)
What sort of genuine act of kindness should they do in a time loop situation? The market would be a very casual chat, make nice situation.
fistofvengeance: (But wait-)

[personal profile] fistofvengeance 2023-02-12 01:40 pm (UTC)(link)
I'm torn on the kindness, since it can range from something small to more substantial. Giving directions to some location could already be enough I think, but... Hm...

If all else fails, market!
heypartner: (Drinking)

[personal profile] heypartner 2023-02-12 01:56 pm (UTC)(link)
Cobb's got a new prosthetic he's getting used to. He'd be very reluctant to ask for help with it but we could go that route for genuine kindness. Like picking up something because Cobb's arm is having trouble?

He'd be much more friendly and casual at the market.
fistofvengeance: (Point)

[personal profile] fistofvengeance 2023-02-12 02:49 pm (UTC)(link)
Ooh, tying the prosthetic into it is a great idea! I'm all for that!
heypartner: (Listen)

[personal profile] heypartner 2023-02-12 02:52 pm (UTC)(link)
Sometimes I have them. His arms not made for the cold weather so it's been a little stiff and acting funny so he needs the help when it goes wrong even if he doesn't like to admit it.
fistofvengeance: (WHY SO PURPLE)

[personal profile] fistofvengeance 2023-02-12 03:09 pm (UTC)(link)
Understandable! Marc will happily lend a hand without judging.
heypartner: (Crossed Paths)

[personal profile] heypartner 2023-02-12 03:10 pm (UTC)(link)
Where should they cross paths? Cobb's mostly around Cruel Summer where it's warm.
fistofvengeance: (Swagger)

[personal profile] fistofvengeance 2023-02-12 03:16 pm (UTC)(link)
Marc's usually around Epiphany, but he's been exploring to get a better understanding of Folkmore, so he could hit up Cruel Summer!
heypartner: (No Drink?)

[personal profile] heypartner 2023-02-12 03:21 pm (UTC)(link)
Epiphany would be colder so it's more likely his arm would fail there. Maybe he's trying to carry something that requires both hands but it's not happening because his arm is locking up?
fistofvengeance: (Thinky thoughts)

[personal profile] fistofvengeance 2023-02-12 03:38 pm (UTC)(link)
Honestly, that makes sense. Epiphany's also prone to rain, I think, so that's not going to help with the arm I expect. But Cruel Summer gets cold at night, so an evening mishap after the sun's gone down is maybe also possible there.

~Options!~
heypartner: (Desert Rat)

[personal profile] heypartner 2023-02-12 04:01 pm (UTC)(link)
Any preferences for what you'd like for Marc? To check out the bitter cold of Cruel Summer? Cobb might be more comfortable in a somewhat familiar surrounding.
fistofvengeance: (Smile(???))

[personal profile] fistofvengeance 2023-02-12 04:03 pm (UTC)(link)
I've got no preferences, since my guy's all over the place right now anyway. If Cruel Summer's more comfy for Cobb, we'll choose Cruel Summer!
heypartner: (Drinking)

[personal profile] heypartner 2023-02-12 04:04 pm (UTC)(link)
Okay, so something in Cruel Summer where Marc comes across Cobb struggling to do something two handed because his arm is failing. That sound good?
fistofvengeance: (Parkour!!!)

[personal profile] fistofvengeance 2023-02-12 04:06 pm (UTC)(link)
Yes, that's ideal! I'm very excited for it.
heypartner: (Hey Partner)

[personal profile] heypartner 2023-02-12 04:09 pm (UTC)(link)
Any preference on who does the starter?
fistofvengeance: (Default)

[personal profile] fistofvengeance 2023-02-12 04:16 pm (UTC)(link)
I'm not entirely sure if I can find the time to top-level, since it's a relatively busy month for me. If you could do it, that'd be amazing.
heypartner: (Holster)

[personal profile] heypartner 2023-02-12 04:18 pm (UTC)(link)
Sure thing! I'll let you know when I've got something up.
fistofvengeance: (Smile(???))

[personal profile] fistofvengeance 2023-02-12 04:32 pm (UTC)(link)
Thank you so much!
heypartner: (Camp Fire)

[personal profile] heypartner 2023-02-13 09:36 pm (UTC)(link)
da_champion: ([long sleeved] flirty)

Garrett Hawke - Dragon Age - Legend

[personal profile] da_champion 2023-02-12 12:34 am (UTC)(link)
General character information
Character Name: Garrett Hawke
Permissions: 🦊 Permissions


Character Role: Legend

🦊 Manifested Traits ➟ Hawke's the guy with the fire wings that react to his emotional state. Also, they're not corporeal and pass through everything.
🦊 Exploring ➟ Moving past the events of Act 3 and realizing it wasn't his fault.


Public Knowledge:

🦊 [Magic Teacher] ➟ Hawke teaches magic out of his house.


General CR information
Wanted CR: Friends! Hawke needs friends. He doesn't know what to do without a squad of misfits. Possibly romance.

Unwanted CR: No enemies and no death.

Goals For Your Character:

🦊 Goal/Arc ➟ Hawke needs to move past Anders betrayal. Heal his broken heart.
🦊 Goal/Arc ➟ Enjoy a world with no bias against magic and remember why he loves this gift of his.


Specific CR for the trials:

Trial information
Trial Reactions & Goals:

🦊 Reaction/Goal ➟ Hawke does little acts of kindness all the time. It's sort of a thing for him. He won't get stuck in a time loop but if someone comes up to him and says they're stuck he will be willing to believe them and try to help them.
🦊 Reaction/Goal ➟ He will be wandering the trade market to find seeds and such to plant for the spring/summer because he intends to get back into farming. He will also be looking for farming tools. Hawke won't have anything physical to trade but is happy to tell stories or do work in return.
🦊 Reaction/Goal ➟ Party?!? Hawke's so down for a party! He's going to have a blast at the hot springs.
🦊 Reaction/Goal ➟ When it comes to the dance floor most interested in:
  • Pop
  • Classical
  • Rock
  • Jazz
  • Electronic.

  • None of these will necessarily lead to shipping/romance/sex. Hawke's still getting over his broken heart but they'll be more a first step towards healing that broken heart.
    🦊 Reaction/Goal ➟ He will not be going to the roller rink as shoes with wheels on them are scary.


    Trial Accomplishments:

    🦊 Trial Accomplishment ➟ Hawke getting to have some fun and flirt and remember why he enjoyed being in love when for a long time his memories of love have been very painful for him.
    🦊 Trial Accomplishment ➟ Meet new people! Make new friends!


    Trial Failures:

    🦊 Trial Failure ➟ He could fail at helping someone get out of a time loop. I don't know if he would figure out the whole act of genuine kindness thing.


    Timeline of Trials: No timeline. Just going wildcard with it all.