Entry tags:
February 2023 Trial Event Plotting
Trial 10 Plotting Post
Welcome to our plotting post for this month's event! This plotting page doubles as our monthly CR meme. If you have questions about the trial, ask them below.
Mid February, the weather remains much the same as it has for a while now: Wintermute is frozen, Willow covered in snowdrifts, Epiphany a mess of slush, Cruel Summer dangerously cold at night, and Exile wrapped in a numbing fog. Still, slowly the sun is beginning to rise a little earlier, and the sun to set a little later. The weather may still be wintry, but it’s more the pretty-postcard sort.
A definite improvement is that the blackouts that plagued Folkmore have ceased completely. The wells leading to the dragon’s lairs in Wintermute have closed up once again, vanishing under fresh snow. Hopefully enough information was collected that those at Thoth Academy can map out the underground caverns a little better. And hopefully nobody is still trapped down there!
The Naturmechs are still available for use, although the same process of establishing a mental link must be utilized every time. There’s still plenty of snow you can shovel with them so it might be worth it!
The Fears stalking the Star Children can still be encountered, and can still be defeated.
Of course, older residents of Folkmore know that things are always likely to change on the thirteenth...
Reminders:
🦊 JAEGER TIME and FEAR ITSELF prompts from last month's trial are still in effect. Read more here.
🦊 February is a low intensity month.
🦊 February is a low intensity month.
OVER AND OVER AND OVER AGAIN★
You wake up. Checking your Relic will reveal two things: it is February thirteenth, and you cannot access the Network. Hm.
Maybe you get up and have breakfast, or do your morning workout, or just slam a bunch of coffee and shower. You go about your day however you like, finally tucking yourself into bed after the sun has set, falling into a restful slumber...
You wake up. Checking your Relic will reveal two things: it is February thirteenth, and you cannot access the Network. Hm.
Maybe you get up and have breakfast, or do your morning workout, or just slam a bunch of coffee and shower. This seems awfully familiar, doesn’t it?
You go about your day, and you realise that you know what’s going to happen before it does because it happened yesterday. Except it’s today. Again. It stays the same day until you fall asleep again and…
You wake up. Checking your Relic will reveal two things: it is February thirteenth, and you cannot access the Network. Hm.
The thirteenth of February is, for some, stuck on an endless loop. All those affected will be aware of what is going on; people NOT affected will be pretty clueless if someone tells them "the day has been repeating" and are likely to think you’ve maybe had a bit to drink or something.
Unusual events are not uncommon in Folkmore, but there is always a point to made. Stuck on repeat, you may begin to notice all the things that aggravate you, but you can’t stay angry forever and once you move past that you may begin to consider what good you can do with an endless day. You still have your free will even if the day seems predetermined, after all, and beings with free will always have the choice to choose kindness.
That of course is the key: Star Children must perform a genuine act of kindness that will affect another person to break the spell. What form will that act of kindness take? It’s different for everyone. For some people, helping an old lady cross the stress is enough, while others seem to need to do something a little more extreme, like building a Children's Hospital.
Once an act of genuine kindness has been performed, the day will stop repeating. Events will change, and you can move on with your life.
MOST FUN I EVER HAD★
Content Warnings: mood influencing events, NSFW prompts
Why's it feel so good?
Although it may not feel like it, spring is on its way. The spirits of Folkmore set candles and lanterns everywhere as a celebration of the return of the light after winter’s darkness.
In Wintermute, the ground floor of Cutting Edge has been turned into a trader’s market where spirits and Star Children are encouraged to exchange goods and services. The spirits are offering everything from foodstuffs to artisanal crafts to home appliances. Yes, there might be a rock creature who wants to trade you a toaster. If one has no physical goods to trade, a story is considered acceptable payment.
Over at the hot springs there is a nonstop party going on. It is a celebration of reversals and indulgence! There are heat lamps set up near food and beverage stations so you don’t freeze while enjoying your cakes and drinks of both the alcoholic and nonalcoholic variety. The springs themselves are open to all as usual.
Star Children are invited to build their own costumes and join the festivities. The costumes do not have to be serious or even that glamorous. Satire is welcomed (mockery of the Fox!) and so is depravity (dress up with a phallus if you want). Star Children who can't build their own costumes can ask someone else to do so, or have the Spirits paint their faces and bodies upon arrival.
What’s a party without a dance floor? There’s a large building serving as the hot spring’s own private club. It’s warm inside from all the moving bodies, so come on in and avoid the chill!
Thirteen figured Star Children might need a little bit of inspiration at this party, so she invited a friend of hers to provide some: Euterpe, the Muse of flutes and music! She has a stage to command, and command it she does. Her voice influences the Star Children, and different styles of music cause different effects.
They say I did something bad
If you’re not much of a dancer but still want to get physical, there is another building available. Inside is a roller skating rink, but one with a twist.
This particular rink is a fetish party.
That’s right - bring your sexy primal energy, and leave your inhibitions at home! Step into the kinky Rolla Lair to sample devious delights!
There are poles in the middle of the rink upon which spirits and Star Children can show off their athletic prowess. Go-go cages line the perimeter, with space to dance around them as well. Of course there’s a bar set to one side of the room, while the other side a full fledged dungeon is set up, complete with demonstrations! There are several private rooms down a short hall as well, each filled with all the toys and equipment anybody could possibly dream of.
Maybe you’ll meet someone to experiment with. Or maybe you just really want to rollerskate in vinyl hotpants.
Why's it feel so good?
Although it may not feel like it, spring is on its way. The spirits of Folkmore set candles and lanterns everywhere as a celebration of the return of the light after winter’s darkness.
In Wintermute, the ground floor of Cutting Edge has been turned into a trader’s market where spirits and Star Children are encouraged to exchange goods and services. The spirits are offering everything from foodstuffs to artisanal crafts to home appliances. Yes, there might be a rock creature who wants to trade you a toaster. If one has no physical goods to trade, a story is considered acceptable payment.
Over at the hot springs there is a nonstop party going on. It is a celebration of reversals and indulgence! There are heat lamps set up near food and beverage stations so you don’t freeze while enjoying your cakes and drinks of both the alcoholic and nonalcoholic variety. The springs themselves are open to all as usual.
Star Children are invited to build their own costumes and join the festivities. The costumes do not have to be serious or even that glamorous. Satire is welcomed (mockery of the Fox!) and so is depravity (dress up with a phallus if you want). Star Children who can't build their own costumes can ask someone else to do so, or have the Spirits paint their faces and bodies upon arrival.
What’s a party without a dance floor? There’s a large building serving as the hot spring’s own private club. It’s warm inside from all the moving bodies, so come on in and avoid the chill!
Thirteen figured Star Children might need a little bit of inspiration at this party, so she invited a friend of hers to provide some: Euterpe, the Muse of flutes and music! She has a stage to command, and command it she does. Her voice influences the Star Children, and different styles of music cause different effects.
🦊 Pop: Whatever emotions one has been feeling most lately will suddenly appear above your head. Words like "happy" or "sad" suddenly just floating above you, possibly revealing more than you’d like! These emotional signs will disappear after talking about said emotion with someone else.
🦊 Country: inspires a deep and urgent horniness, often with the urge to engage in exhibitionism and voyeurism. This urge only abates after indulging. What a fun group project that could be!
🦊 Classical: Hanahaki Disease in which victim coughs up flower petals when they suffer from one-sided feelings. It ends when they confess their feelings. These feelings do not have to be romantic - perhaps you’ve been hiding your disdain for someone, or your anger at something they’ve done.
🦊 Rock: The very first creature you lay your eyes on will be the most charming and irresistible thing you’ve ever seen. You will be temporarily infatuated with this person... or spirit... or walking bunny... Yes, you can become enchanted by NPCs. (You can of course play out any of Folkmore’s spirit people or animals - major NPCs such as Thirteen’s iterations are off limits so you’d have to obsess from afar.) This enchantment simply wears off over a period of time.
🦊 Jazz: Red string which temporarily attaches two people together. Physically! They can't cut the string and move away from each other. They must to share something physical (a kiss, a hug, etc) in order to break the string.
🦊 Metal: Temporary telepathy! You and someone else will be able to hear one another’s thoughts and feel one another’s feelings. This link wears off over time - embracing it speeds up the process. The more you resist this and try to deny or suppress the link the longer it will last.
🦊 Rap and Hip-Hop: You feel the urge to compliment a stranger… with some sick rhymes. It’s impossible to resist! If you’re lucky you might already know some songs whose lyrics you can borrow. If not, well, someone might be subjected to your personal attempts...
🦊 Electronic: Floating on a euphoric high, you are compelled to disclose a hope or dream to someone nearby. The urge passes once you have done so.
🦊 Country: inspires a deep and urgent horniness, often with the urge to engage in exhibitionism and voyeurism. This urge only abates after indulging. What a fun group project that could be!
🦊 Classical: Hanahaki Disease in which victim coughs up flower petals when they suffer from one-sided feelings. It ends when they confess their feelings. These feelings do not have to be romantic - perhaps you’ve been hiding your disdain for someone, or your anger at something they’ve done.
🦊 Rock: The very first creature you lay your eyes on will be the most charming and irresistible thing you’ve ever seen. You will be temporarily infatuated with this person... or spirit... or walking bunny... Yes, you can become enchanted by NPCs. (You can of course play out any of Folkmore’s spirit people or animals - major NPCs such as Thirteen’s iterations are off limits so you’d have to obsess from afar.) This enchantment simply wears off over a period of time.
🦊 Jazz: Red string which temporarily attaches two people together. Physically! They can't cut the string and move away from each other. They must to share something physical (a kiss, a hug, etc) in order to break the string.
🦊 Metal: Temporary telepathy! You and someone else will be able to hear one another’s thoughts and feel one another’s feelings. This link wears off over time - embracing it speeds up the process. The more you resist this and try to deny or suppress the link the longer it will last.
🦊 Rap and Hip-Hop: You feel the urge to compliment a stranger… with some sick rhymes. It’s impossible to resist! If you’re lucky you might already know some songs whose lyrics you can borrow. If not, well, someone might be subjected to your personal attempts...
🦊 Electronic: Floating on a euphoric high, you are compelled to disclose a hope or dream to someone nearby. The urge passes once you have done so.
They say I did something bad
If you’re not much of a dancer but still want to get physical, there is another building available. Inside is a roller skating rink, but one with a twist.
This particular rink is a fetish party.
That’s right - bring your sexy primal energy, and leave your inhibitions at home! Step into the kinky Rolla Lair to sample devious delights!
There are poles in the middle of the rink upon which spirits and Star Children can show off their athletic prowess. Go-go cages line the perimeter, with space to dance around them as well. Of course there’s a bar set to one side of the room, while the other side a full fledged dungeon is set up, complete with demonstrations! There are several private rooms down a short hall as well, each filled with all the toys and equipment anybody could possibly dream of.
Maybe you’ll meet someone to experiment with. Or maybe you just really want to rollerskate in vinyl hotpants.
HOW THE WORLD WORKS★
Content Warnings: interdimensional kidnapping, enforced sharing time.
Many Star Children will have experienced the 'safe space' memories of the Naturmechs already; they manifest in your mind's eye as a memory place, someplace they remember fondly. This is not a living memory or a scene playing out, it is only the location.
The safe space pocket dimension works by separating the mind/soul from the body - this is why being stuck there can kill the flesh. Now they can be accessed by the entire person - soul and body.
The entry to the safe space works thusly: one must realise that they need help, and then accept help from another person. The two things may be entirely unrelated; one may realise they feel depressed and need to talk it out, and then someone just happens to hold the door for you because you’re struggling with your groceries. As with many things in Folkmore, it’s not an exact science.
Once this helping connection is made, you and your helpful fellow will be sucked into the safe space. Inside, you are meant to connect, heal, bond, and of course help each other. If you happened to go to your best friend for advice on a situation, this is likely to be a pretty good experience. If someone just picked up your scarf for you, it could be significantly more awkward.
In order to leave the safe space, one must experience some emotional change and improvement. You may not be able to solve a problem completely, but achieving a state of calm or acceptance can do the trick. A door will appear somewhere in your safe space through which you can return to the real world.
Are you the stubborn sort? Or is your helper not helping? Then this comforting location will begin to twist and warp, becoming frightening and threatening before you are both rudely ejected.
For those who bond very deeply through this process, they can become soulmates temporarily for a week. (Players may convert this link to a permanent one through a spoons purchase, but if you link to the thread in which you become bonded for a week you get a half-off discount!)
Many Star Children will have experienced the 'safe space' memories of the Naturmechs already; they manifest in your mind's eye as a memory place, someplace they remember fondly. This is not a living memory or a scene playing out, it is only the location.
The safe space pocket dimension works by separating the mind/soul from the body - this is why being stuck there can kill the flesh. Now they can be accessed by the entire person - soul and body.
The entry to the safe space works thusly: one must realise that they need help, and then accept help from another person. The two things may be entirely unrelated; one may realise they feel depressed and need to talk it out, and then someone just happens to hold the door for you because you’re struggling with your groceries. As with many things in Folkmore, it’s not an exact science.
Once this helping connection is made, you and your helpful fellow will be sucked into the safe space. Inside, you are meant to connect, heal, bond, and of course help each other. If you happened to go to your best friend for advice on a situation, this is likely to be a pretty good experience. If someone just picked up your scarf for you, it could be significantly more awkward.
In order to leave the safe space, one must experience some emotional change and improvement. You may not be able to solve a problem completely, but achieving a state of calm or acceptance can do the trick. A door will appear somewhere in your safe space through which you can return to the real world.
Are you the stubborn sort? Or is your helper not helping? Then this comforting location will begin to twist and warp, becoming frightening and threatening before you are both rudely ejected.
For those who bond very deeply through this process, they can become soulmates temporarily for a week. (Players may convert this link to a permanent one through a spoons purchase, but if you link to the thread in which you become bonded for a week you get a half-off discount!)

Ruri Hoshino | Martian Successor Nadesico: Prince of Darkness | Legend
Player Name: Ben
Player Pronouns: He/Him
Player Contact:
Preferred Tag Style: I tend to default to prose, but I can match action
Monthly Pacing: Weekdays I'm usually good during the day, weekends I try to get in a tag or so a day, but I have to watch my kid, so it depends on how hyper he is.
OOC Limitations/Disinterests: I'm not much for violence or sex, I tend to be a slow build on relationship things, or there for harmless gags.
General character information
Character Name: Ruri Hoshino
Character Role: Legend, mind you, she finds the whole thing to be absolute rubbish and is rather hard on herself for dealing with being in a space war
🦊 Manifested Traits ➟ Electric fae wings (no one really has taught her to fly and they only come out when she's not focusing on being emotionally blank)
🦊 Exploring ➟ Ruri is trying to deal with the fact she can use magic. It doesn't exist where she comes from, and she still is 85% certain that somewhere someone is going to force her into a magical girl costume if she can ever use the electric shock she learned on Halloween properly or turn into a dragon from her discussion with one last month and that prospect disturbs the hell out of her.
Public Knowledge: She's mentioned she's in the space force several times, and that she is a princess to enough people that that secret is probably harder to keep than not. She's also mentioned that she is the product of an eugenics program, but other than it had a massive failure rate she hasn't gone into too much about it
General CR information
Wanted CR: Friends, confidants, people to just talk to, people to convince her that the first class at the Baba Yaga's swampy school isn't "Magical Transformations 101" or "Talking animals and you!"
Unwanted CR: I'm good with most everything
Goals For Your Character:
🦊 Meeting People ➟ Ruri is a quiet introvert who's super computer back home was the one who got her to do social things. She doesn't have that super computer here so she needs extroverted people to grab her and make her do things. Especially things she'd lineface or complain about.
🦊 Magic Training ➟ A few people have offered to teach her magic/allay her fears of being forced on the panty shot express if she tries. That and flying which she considers magic.
Specific CR for the trials: I always just run with things at trials and such, planning is not exactly my strong suit.
Trial information
Trial Reactions & Goals: Ruri will probably take 2 or 3 loops just to figure out that it isn't a joke. She's not sure if the Thirteen are crazy, drunk, or just stupid. So she is slow to identify their tricks unless they are bloody apparent and doesn't like to move on them until she has at least a good feeling she understants what is going on.
🦊 Groundhogs Day! ➟ Ruri is generall a kind person, or at least not malicious without reason. She has no reason not to be nice to anyone, but lacks the personal skills and connections to be truely kind unless it is by accident, or she's gone through several iterations.
🦊 Hot Springs Party ➟ She will probably need to be drug there, but she is good helping her friends back home make cosplay outfits so she does have some sewing skills, and despite the fact that she will not OPENLY ADMIT IT, she was an Idol singer for a bit, so she can do the sing and dance thing. Just that will require being forced to do so. Pop, Metal, and Electronic are probably the best music for her.
🦊 Trader's Market ➟ Ruri has lots of stories. She was on not one, but two ships where the crew was selected for their competancies and had their "Personality defects" ignored. She knows lots of crazy things. She just doesn't think that they're that interesting cause she doesn't quite understand how most people hide their crazy.
Timeline of Trials: I'm free gaming it. Come at me!