Entry tags:
January 2023 Test Drive Meme
JANUARY 2023 TDM
INTRODUCTION
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon. You can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Each TDM will provide a scenario for how characters arrive in-game that particular month.
Playing TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
Current players are allowed to have in-game characters react to TDMs via the Network or make a log with the prompts. Current players are always encouraged to tag new people on the TDM!
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Content Warnings: mood altering substances.
hot chocolate
winter games
hot chocolate
The weather across Folkmore is universally chill: Wintermute is frozen, Willow covered in snowdrifts, Epiphany a mess of slush, Cruel Summer dangerously cold at night, and Exile wrapped in a numbing fog. You wouldn't know it, but things are at least a little nicer than they have been - with the exception of Wintermute, you at least are not likely to freeze to death just by wandering around.
Or so you'll discover eventually. Right now? Well, you just got here! One minute you’re falling through the sky, and the next you’re in the middle of an ice fort. The walls are chiseled with care, rising up about seven feet high. Skinny windows are cut in the ice at regular intervals. There is no roof, and above you the sky is a cold, clear blue only marred by the occasional fluffy white cloud. Set inside the fort is a hot chocolate bar staffed entirely by white rabbits. They are the size of regular rabbits, but they don't seem to have any issue standing on their hind legs and using their little paws to pour drinks from large red cannisters into red paper cups.
By request, they will also drop a marshmallow into your cup. You have your choice of colours, and each one will have a different effect:
Pink: Causes you to feel bold and confident!
Blue: Grants you a mild sense of euphoria!
Yellow: Makes you feel quite flirty!
White: Nothing. It's a marshmallow.
winter games
Outside of the ice fort, you will find yourself among gently rolling hills covered in snow. It's perfect for packing... which you may very well find out when you're hit with a snowball. Who threw that? Who cares! The very instant you're struck you have the irresistible urge to get in on a no-holds-barred snowball fight! You might wind up throwing snowballs at other Star Children, or maybe you team up with another person to take out anyone else you see. Or maybe instead you see that there are toboggans and crazy carpets at the tops of some of these hills and you decide to take a ride with someone instead. There are snow angels and snowmen to make, too!
No matter what you decide to do, the moment you are hit with a snowball you just want to engage in light hearted fun and what some might call childish behaviour. You might be a little embarrassed later, but right now you're not concerned at all! And really, this is a great way to maybe make some new friends.
Content Warnings: potential monster fights.
sing your life
poetry in lights
sing your life
Maybe you stay out having fun in the snow just a little too long, or maybe you've wandered to an entirely different part of Folkmore. However it happens, the sun has set and a brilliant sliver of moon has risen instead.
Folkmore is home to many Star Children, but it is also home to many spirits. As you move through the night, you realise that you can see some of these in your peripheral vision: pale, insubstantial things that inhabit the natural world. The idea might be creepy, but these spirits are all singing and the sound of it makes you feel safe. When you encounter another Star Child, you are happy to have them with you, happy to share this sense of comfort. You feel like you could walk forever under the new moon and have no harm ever befall you again.
...until it stops.
The sudden stillness falls like a blow, only to broken by the sound of an awful lot of snow hitting the ground - a loud thwump. When you turn to find he source of the noise, you will find one or more vaguely humanoid snow creatures ponderously headed your way!
You can fight them, of course. They are a little slow, but they are aggressive and have an annoying habit of reforming. You will notice that there are weapons hidden here and there - normal, unenchanted swords or guns or spears. You can find these and use them to smash the snow monsters apart until they stop trying to reform.
Or you may realise that these creatures only showed up when the other spirits stopped singing. What does that mean?
Weaponized karaoke!
When you sing, the monsters retreat. A duet will encourage them to do so even quicker. And when they are finally gone, you will find that they have left behind a sturdy wooden chest, inside of which is one item from home for each of you.
poetry in lights
In your travels at night, at some point you will find that you can see warm lights up ahead. Once you get close enough, you can see that the light comes from red lanterns hung everywhere. There are Star Children and even some spirits present, many of them moon gazing.
There is a kiosk set up, manned by black rabbits. If you have been injured in your fight with the snow monsters or some other way, they will patch you up with basic first aid at once.
The rabbits are also handing out sparklers. People are drawing shapes in the air with them, laughing and having a great time.
When a sparkler is put into your hand all you really want to do is trace words against the velvet night sky. What words? You are compelled to spell out something from the heart: it can be a deep hurt, or a secret hope. Something intensely personal that you may not otherwise share, now written in light visible to all.
Maybe you feel the urge to explain, or defend. Or maybe you want to ask someone else about their own words hanging there in the air like a neon sign.
What a way to get to know someone.
no subject
Oh -- Axel!
[He probably should have guessed from the hair. Then again, his was fake, so who was he to judge? But wait...]
You... yeah, you don't know me here, huh?
[It wasn't the first time he'd met Another Someone, but it was still weird every time. Reno rubbed the back of his neck awkwardly.]
Guess there's probably no point askin' you if Zexion's around somewhere.
no subject
[This guy knows a lot.... Weird. Axel takes a step closer.]
How do you know about him? And who are you?
no subject
[He'd never heard that one before. Reno would be very interested to hear more on that story -- once the time was appropriate, of course.]
Call me Reno. And, uh... I'll spare all the shitty details. [Like how he'd been ordered once to publicly torture Axel. He doubted that would go over well.] I met 'im kind of like this, ending up in a new world, except it was at war. We got conscripted.
no subject
So this is yet another place, huh, Reno? Weird. That why you've got the gem in your neck? [He taps his own throat - nearly as good as a mirror - in the same place.] And the scales? [He hasn't noticed his own features - that his ears have become distinctly pointy and black-furred, for instance, or the scales dotting the backs of his hands.]
no subject
[If all these worlds had anything in common, it was that time seemed immaterial. Shit, Reno had met Angeal in the last one, hale and healthy like nothing had happened, and he was dead! Though, to be fair, Reno supposed that death seemed to hold little meaning either when whatever gods in charge decided they'd rather reverse it. In any case, it did make Reno wonder when and why Zexion would change his name.]
[Reno's fingers brushed against the sapphire when reminded it was there, feeling the scales that had formed around it. He cleared his throat.]
These are from another another one... though, apparently, the Powers That Be here decided to keep them. [He sighed and shifted his weight, the hint of a small blue-green ear fin showing through his long bangs.] Though it looks like you have some new accessories yourself.
no subject
[He finally notices the back of his hands. Hoooooly shit. Excuse him while he falls in the snow.]
Scales?! Man, I do -not- look good in silver. [They are in fact silver, shot with the same sea green as his eyes. He runs a hand through his hair, and decides better than to mention the small horn he finds, but his mood definitely sours further as he buries his face in his hands.]
Damn it...
no subject
... Probably.
Fuck, that was embarrassing.
"I'd say it gets better, but... I actually have no idea." Turning into a merman was probably a subjective experience. "Do you have a gem somewhere?"
no subject
He debates for a moment - it IS embarrassing, but... Finally, he sighs. "Check something for me?" He doesn't wait for an answer, simply tapping the horn - actually a small antler nub, though he did not explore it much - on his head, juuuust behind the hairline. "Can't see it, just know it's hard."
no subject
Reno shrugged and started parting through Axel's hair to get a look. "... Huh." He frowned then poked the nub, then rubbed his finger against it.
"Does that hurt?"