Entry tags:
January 2023 Test Drive Meme
JANUARY 2023 TDM
INTRODUCTION
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon. You can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Each TDM will provide a scenario for how characters arrive in-game that particular month.
Playing TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
Current players are allowed to have in-game characters react to TDMs via the Network or make a log with the prompts. Current players are always encouraged to tag new people on the TDM!
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Content Warnings: mood altering substances.
hot chocolate
winter games
hot chocolate
The weather across Folkmore is universally chill: Wintermute is frozen, Willow covered in snowdrifts, Epiphany a mess of slush, Cruel Summer dangerously cold at night, and Exile wrapped in a numbing fog. You wouldn't know it, but things are at least a little nicer than they have been - with the exception of Wintermute, you at least are not likely to freeze to death just by wandering around.
Or so you'll discover eventually. Right now? Well, you just got here! One minute you’re falling through the sky, and the next you’re in the middle of an ice fort. The walls are chiseled with care, rising up about seven feet high. Skinny windows are cut in the ice at regular intervals. There is no roof, and above you the sky is a cold, clear blue only marred by the occasional fluffy white cloud. Set inside the fort is a hot chocolate bar staffed entirely by white rabbits. They are the size of regular rabbits, but they don't seem to have any issue standing on their hind legs and using their little paws to pour drinks from large red cannisters into red paper cups.
By request, they will also drop a marshmallow into your cup. You have your choice of colours, and each one will have a different effect:
Pink: Causes you to feel bold and confident!
Blue: Grants you a mild sense of euphoria!
Yellow: Makes you feel quite flirty!
White: Nothing. It's a marshmallow.
winter games
Outside of the ice fort, you will find yourself among gently rolling hills covered in snow. It's perfect for packing... which you may very well find out when you're hit with a snowball. Who threw that? Who cares! The very instant you're struck you have the irresistible urge to get in on a no-holds-barred snowball fight! You might wind up throwing snowballs at other Star Children, or maybe you team up with another person to take out anyone else you see. Or maybe instead you see that there are toboggans and crazy carpets at the tops of some of these hills and you decide to take a ride with someone instead. There are snow angels and snowmen to make, too!
No matter what you decide to do, the moment you are hit with a snowball you just want to engage in light hearted fun and what some might call childish behaviour. You might be a little embarrassed later, but right now you're not concerned at all! And really, this is a great way to maybe make some new friends.
Content Warnings: potential monster fights.
sing your life
poetry in lights
sing your life
Maybe you stay out having fun in the snow just a little too long, or maybe you've wandered to an entirely different part of Folkmore. However it happens, the sun has set and a brilliant sliver of moon has risen instead.
Folkmore is home to many Star Children, but it is also home to many spirits. As you move through the night, you realise that you can see some of these in your peripheral vision: pale, insubstantial things that inhabit the natural world. The idea might be creepy, but these spirits are all singing and the sound of it makes you feel safe. When you encounter another Star Child, you are happy to have them with you, happy to share this sense of comfort. You feel like you could walk forever under the new moon and have no harm ever befall you again.
...until it stops.
The sudden stillness falls like a blow, only to broken by the sound of an awful lot of snow hitting the ground - a loud thwump. When you turn to find he source of the noise, you will find one or more vaguely humanoid snow creatures ponderously headed your way!
You can fight them, of course. They are a little slow, but they are aggressive and have an annoying habit of reforming. You will notice that there are weapons hidden here and there - normal, unenchanted swords or guns or spears. You can find these and use them to smash the snow monsters apart until they stop trying to reform.
Or you may realise that these creatures only showed up when the other spirits stopped singing. What does that mean?
Weaponized karaoke!
When you sing, the monsters retreat. A duet will encourage them to do so even quicker. And when they are finally gone, you will find that they have left behind a sturdy wooden chest, inside of which is one item from home for each of you.
poetry in lights
In your travels at night, at some point you will find that you can see warm lights up ahead. Once you get close enough, you can see that the light comes from red lanterns hung everywhere. There are Star Children and even some spirits present, many of them moon gazing.
There is a kiosk set up, manned by black rabbits. If you have been injured in your fight with the snow monsters or some other way, they will patch you up with basic first aid at once.
The rabbits are also handing out sparklers. People are drawing shapes in the air with them, laughing and having a great time.
When a sparkler is put into your hand all you really want to do is trace words against the velvet night sky. What words? You are compelled to spell out something from the heart: it can be a deep hurt, or a secret hope. Something intensely personal that you may not otherwise share, now written in light visible to all.
Maybe you feel the urge to explain, or defend. Or maybe you want to ask someone else about their own words hanging there in the air like a neon sign.
What a way to get to know someone.
no subject
"Yes!" No! He's really not. But his feelings make him yell his answer, as he still tries to cover it. He hates this. He knows it's his true feelings, but why did he write it? This feels like following the Fox all over again.
Why can't he hide these stupid letters?
With nothing else to try, he starts throwing snow at it. Still no such luck - the letters remain. He gives a very frustrated roar of a groan. What does he do now? He doesn't want to look Ariadne. He doesn't want to see her judging him, whether it's for not being born a boy, or for behaving like a fool to do something clearly beyond his power with these words.
no subject
Sometimes physically.
Sometimes in a more emotional way.
If he wanted the letters to disappear, he was probably going to have to do something to make them go away. Like talking about them with a complete stranger.
Her heart felt for him. But the only way to help was to speed up the process.
"Did you do this?" she asked, gentle as could be.
no subject
"Yes. It wasn't on purpose." Mostly. He knows it's how he really feels. "It's like I didn't have a choice. Like when I followed that Fox."
He wants to go home. He wants to ask Link to hold him. He feels alone right now, and like he's going to be judged. He's not sure he can take that in this place right now.
"Please don't call me a girl..."
no subject
Anyway, Ariadne's eyes had shifted from the words in the sky to the boy's ears. They were shaped almost exactly the same as an Elf, from back home. Which made her feel a little homesick. And more than a little determined to befriend him.
Of course, Ariadne was the type to aggressively befriend anyone she happened to meet. Which, she imagined, might have been part of the reason why Thirteen chose her.
"I'm Airy. Well...Ariadne. Except that no one actually calls me that." Fair on their part. 'Airy' summed her up nicely. The way she spoke. The way she moved. The way her fingers tended to splay and twitch at her sides. As though they would turn into wings and carry her away.
no subject
A friend would be nice here. And he's sure Impa and Link would both agree Ariadne is good people.
"Airy. It's a nice name. I'm Sheik." The name he received to become Impa's son. He always loved it. It always felt right. But Ariadne says that no one calls her Ariadne, and it causes him to ask. "Do you prefer Airy? Or do you like Ariadne better?"
Because he so prefers Sheik over Zelda. And though he doesn't have to give his deadname, he thinks he should still ask if she has a preference over one or the other.
no subject
She wasn't blind to the fact that it suited her well. And although she was aware that her people feared nominative determinism, she didn't mind it. Maybe she would feel differently if someone called her 'rocky' or 'greenie.'
But no one did.
Politely, she dipped into a curtsy. Not the courtier sort of style, which was meant mostly to display her décolletage. Just a small, polite one that actually...meant something. "It's a pleasure to meet you, Lord Sheik." She glanced over at the writing, then turned back to him. "You must be new here. Folkmore...does things like this. Sometimes. It's the will of Thirteen."
no subject
"The pleasure is mine." Those words are more familiar than bowing, so they roll off the tongue without the awkwardness. And with Ariadne's light explanation, "Yes, I'm new. Who is Thirteen?"
no subject
She realized, of course, that some of the situations they were put through were far too severe to be called 'pranks.' But it was wrong to frighten a new arrival.
Especially one already flustered.
Ariadne had absolutely no idea what was going through his head, but she imagined it was...a lot.