Entry tags:
December 2022 Test Drive Meme
DECEMBER 2022 TDM
INTRODUCTION
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon. You can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Each TDM will provide a scenario for how characters arrive in-game that particular month.
Playing TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
Current players are allowed to have in-game characters react to TDMs via the Network or make a log with the prompts. Current players are always encouraged to tag new people on the TDM!
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Content Warnings: being followed, potential violence.
what could've been lights
weird but fucking beautiful
what could've been lights
One minute you’re falling through the sky, and the next you’re sitting on a cold bench in the middle of the woods. It’s wintertime, but luckily you’re not surrounded by snowdrifts; a bitingly cold fog instead drifts between the trees. You don’t know it yet, but you’ve arrived at the edge of Exile.
The bench you’re on is in the center of a clearing that probably isn’t natural judging by the fact that around you are dozens of miniature buildings. These buildings may resemble places from your homeworld, or places as described or depicted in your favourite pieces of media. They are all just miniatures, but they are lit up and the glow from their tiny windows is warm.
At least, until you move from the bench. When you do the lights stutter several times before they go out for good, leaving you in darkness. But wait, not completely - there on one of the miniature streets is a small glowing orb about the size of a marble. Better than nothing?
Look around and you will be able to see more lights. These are other Star Children, either carrying their own small lights or waking up in their own miniature villages. You can find them either wandering in the fog, or maybe going full Godzilla on those poor buildings. However it happens, you will find someone else so that you are not alone.
But as you move towards this other Star Child you might not feel alone. To put it bluntly, it feels like someone (or something!) is watching you.
Once you’ve met up with someone, it’s probably safer to try and find your way out of the woods. The darkness presses in on every side of you, and the frigid fog is certainly not helping matters. You may well find yourself edging closer to your companion, or talking to them to try and fill the eerie silence.
Then, off to one side, there is light. Soft, diffused by the fog, there are two (or more) glowing circles floating high up. Even if at first you thought they were lamps, it quickly becomes evident that they are eyes. The moment you realise that, you are struck with an irrational terror and the urge to flee. This is extremely dangerous: the second you run the one light you do have will go out, plunging you into total darkness. You will definitely get lost, and could be injured very easily. The giant floating eyes will follow you no matter how quickly you run. If you can fly, you will find no matter how high you go you will not be able to break the treeline, and the eyes will continue to follow you.
There are weapons to be found sticking out of the frozen ground. These are unenchanted items, and you can pull them free with some effort if you choose to try and fight the creature following you. The creature will not actually engage - the eyes always stay just far enough away that you cannot see it clearly, and you certainly can’t hurt it. Your terror and confusion will only grow the more you try to fight, and it is possible you’ll hurt anyone who comes after you.
Your companion is the only thing that can keep you from bolting into the darkness. Their voice and/or touch can work to calm you down. You’ll still be frightened, but you will be able to think. (Of course, if you attack them with a sword or something, this might prove to be a little harder!)
weird but fucking beautiful
If you stay put with your companion you will see what has been following you: an enormous fog-coloured animal.
It may be a deer, an owl, a cat, a lizard or a fish. It may be something unique to your homeworld. Whatever it is, it is an animal that you have a personal connection to in some way. (This can be as profound as a vision of an animal guide you once had, or as mundane as ‘I did a report on this in third grade.’) This massive animal means you no harm and will even let you pet it.
Your new giant animal friend will lead you first to a chest inside which is an item for each of you from your home world. It will then lead you safely out of the forest before it returns back to the fog.
If you are injured and in need of aid, you will find that where your animal friend has taken you is also home to a collection of round, cheerful flying squirrels. These little guys will take one look at your injuries, squeak with concern, and then fetch you first aid supplies from holes in the trees. They are unconventional nurses, but undeniably helpful!
Content Warnings: potential NSFW scenarios in comments
what I once saw on a screen
what I once saw on a screen
As you acquaint yourself with this strange new world you’ve found yourself in, you will find that sometime, somehow, you’ve wound up with a red string tied around one of your fingers. Strange. Even stranger is that the string trails off into the distance, presumably tied to something else. Clearly the best course of action here is to follow that string to wherever it terminates. Alright, it might not actually be the best, but you will feel a growing compulsion to do just that.
The red string leads you through chilly streets, down icy roads, up over snowy hills. The weather is getting worse as you walk, but turning back doesn’t seem like an option; you really want to get to wherever the string is leading you.
Thankfully, right ahead of you is a tiny little shack of a cabin. You reach it just in time - the weather has become a full fledged winter storm!
Once inside you’ll notice two things: it’s extremely cold, and you are not alone.
Yes, there’s another Star Child in the cabin with you, and what’s more they also have a red string tied around their finger. And both of your strings connect... to a very small knitted blanket.
The cabin has no firewood and no fireplace to burn it in anyway. It has no furniture outside of a toilet and sink in a small attached bathroom. There is a small battery operated lantern, and the blanket. That’s it.
The blanket is just barely big enough to cover two people. If you want to stay warm it looks like you’ll have to get real close!
Of course, you don’t have to. But as with most things in Folkmore, there’s a bit of a catch: the more standoffish or unpleasant you are to the other Star Child trapped with you? The smaller the blanket gets. That’s right, it can shrink right down to the size of a washcloth if you’re not careful!
Conversely, getting close to someone by cuddling or even just by opening up and talking about yourselves will make the blanket grow. When you open up emotionally or physically you can wind up with a luxuriously warm and cozy blanket that you can wrap around yourselves with ease.
If you get very close to create some, er, body heat? Just try not to leave the blanket all crusty, okay?
no subject
But he’s walking with a lazy, shuffling swagger that may make him appear inebriated. It’s either that, or he’s excessively disoriented. ]
Uh… what? [ His voice is gruff, dry like sandpaper, and from the way he stands to the unkempt locks of his hair, he has a wild, disoriented look about him. Like everyone else, he probably didn’t expect to crash down as a literal shooting star onto some misty plane. ]
Yeah, …yeah, sure. You got any idea where we’re headin’, kid?
[ Give him a moment, just let him streeeetch— there we go. A nice pop of his neck. Damn, he feels better already. ]
no subject
No clue! [There's no point in pretending otherwise.] If you know the right way, I'm all ears. I just figured if we're both lost, we could be lost together.
no subject
I gotta idea.
[ …. ]
Got a coin on ya?
[ Shut up, his idea involves a coin, of which he has none.
Jecht only has one (1) spoon. ]
no subject
[That's a very weird request. And here Zack is without his wallet.]
I've got a keychain?
[Sorry, strange drunk(?) man, he doesn't have a single gil to his name.]
no subject
[Spoilers his idea would have been a coin toss. ]
How 'bout we follow one of these...uh, roads? [ They're so small, though. But logically, they got to lead somewhere, and he hasn't read any signs that've said "dead end"!
Hah. ]
no subject
Sure, why not? It's as good an idea as any. Oh, hang on, first I need-
[He jogs to the edge of the path, searching through the scattered collection of weapons left abandoned, and emerges after a moment with a decent-sized broadsword resting on his shoulder. It's not the Buster, but then again, nothing is, so this'll do until he finds a better replacement.]
-Okay! I'm good to go, now.
no subject
Wait a sec.
There are weapons?? Just randomly lying around?
Consider Jecht flabbergasted, because he hadn't noticed them for the tiny roads and buildings sprawling out everywhere. Something something forest for the trees, or maybe it's because he's still discombobulated after crash-landing as a literal shooting star into this realm, so. Cue Jecht doing the same thing as Zack, running over to try to find a suitable sword-- the bigger, the better, of course. ] Alright. Same.
[ Jecht gestures down one of the highways. ] These all gotta be connected, right? Or headed somewhere. Maybe we'll eventually hit somethin' people-sized... an' get some more answers.
no subject
He glances in one direction, then the next, and shrugs broadly.]
Sounds sensible to me. Roads usually lead to somewhere. Hopefully that somewhere this time is a town or something. Can't really tell the direction in this fog, though...
[He picks one at random, pointing.]
I vote... that way!
no subject
Recognize any of these [ Should he call them “landmarks”… ] buildings?
no subject
[Zack had been more focused on the woods before, but now that the other man has drawn attention to it, his eyes widen, and he shifts a little closer to one side, peering at a street sign as they pass by.]
...Whoa! Seriously? This is LOVELESS Avenue! This is home!
[It's- small, admittedly, much smaller than it ought to be, but he can't help picking up the pace to look deeper, trying to follow its familiar path towards the Shinra building. Not that he wants to go there, but it would be one hell of a recognizable landmark.]
no subject
Jecht faintly recalls awakening on a bench surrounded by tiny structures he recognized, but if this guy is finding more that he knows of... perhaps it's a sign that there's others from his world?
That, or they circled back to this stranger's bench. ]
Shit, like, a replica...? Who'd have the time to make all this stuff.
no subject
[He gives the side of one building a little kick, and it wobbles under his weight. Small and flimsy, but very solid.]
no subject
Uncanny, is the only word Jecht can think to call this. ] Guessin' that "loveless avenue" is an important street and not... [ Uh. What else would it be-- ] some road with a bunch of monasteries on it.
[ Monks can be prudes. ]
no subject
[Do monestaries even exist in Midgar? He hangs out in a church a lot but that's the most he's seen.]