Entry tags:
October 2022 Test Drive Meme
OCTOBER 2022 TDM
INTRODUCTION
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon. You can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Each TDM will provide a scenario for how characters arrive in-game that particular month.
Playing TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
Current players are allowed to have in-game characters react to TDMs via the Network or make a log with the prompts. Current players are always encouraged to tag new people on the TDM!
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Content Warnings: Possible insanity via freezing. Temporary nullification of abilities.
COLD AS YOU
KEEP YOUR BRITTLE HEART WARM
COLD AS YOU
You were falling...
The world snaps into place all at once; you are laying on the ground, surrounded on all sides by towering bushes that stretch up towards a beautiful sunset sky. The bushes were clearly flowered at one point, but now the flowers have died and all that remains are browning leaves that are beginning to fall. On the chill air you can sometimes hear the sound of music, too faint to completely determine.
As you stand, you are filled with an intense desire to find someone. You might have an idea of who, but chances are you do not - you just know that somewhere ahead of you is someone that you need to reach. Whether they are friend or lover or enemy remains to be seen.
You wander the maze. If you're the impatient type and you have the ability, you might try to fly out but you will simply be vaulted right back down if you do. Something clearly expects you to play by rules which were never actually explained. As you move through the twisting passages of nature, you will notice that there is a frost creeping along the branches on either side of you. This frost brings a deep chill with it, and it encourages you to move faster, to find that nameless person now now now! If you take a very long time to wander the maze you may very well be on the verge of freezing and half mad with the desire to find someone. If you try to force your way through the bushes, the frost will crawl over your limbs and inspire both the freezing and near madness at once.
When you find your Person, the cold evaporates. The air suddenly feels merely crisp, and the leaves on the bushes seem more vibrant. The two of you now can focus on finding the way out - so much easier now - but any sense of urgency will have passed and you may just walk for hours, talking and sharing things about yourselves.
It is possible to solve the maze alone, but it is much easier (and more pleasant!) with someone else.
KEEP YOUR BRITTLE HEART WARM
When you exit the hedge maze you will find a stunning display of lights: hundreds of candles and lanterns decorate the ground and hang from trees, illuminating a clear path over a gently sloping hill. When you crest the hill you can look down and see a beautiful hot spring sprawled out below. It too is lit up by hundreds of lights, all of them glowing under the late autumn sky as it darkens towards night. There are changing rooms where you can stash your clothes (yes, there are bathing suits for the very shy) and bathing stations to ensure that you are clean before entering.
The water of the springs soothes madness and heals physical injuries or any frostbite that may have been sustained in the maze. It also relaxes you, making you perhaps more likely to open up to anybody else present.
The hot spring is staffed by many mice. They don't speak, but they squeak to one another in such a way that it sounds like they are singing - high lilting chants that seem to promise that everything will be okay. They are happy enough to band together to bring you towels or hot tea. The spring is open 24/7, always with lights to fight the cold and darkness of winter.
Content Warnings: Monster sighting, optional violence.
GLITCH
BAD OMEN
GLITCH
Folkmore has trains and of course the cat bus, but it also has roads, mostly utilized by horses and bicycles. Maybe you're looking for the convivence store, or maybe you just like walking. However it happens, you find yourself on a lonely road at dusk. It is unusually quiet, almost as if the world is holding its breath.
Suddenly you hear the sound of wings. A man-sized creature soars above you, something with huge red glowing eyes. It drops something at your feet: a walkie-talkie. The creature lands some distance away, staring at you, and a thought arises unbidden in your mind:
Help them.
The walkie crackles and you can hear someone speaking, asking if anyone is there. It is another Star Child, brought into this trial as well. They are in danger somewhere nearby; maybe stuck on the edge of a cliff, or trapped on a rope bridge - whatever it is, they need someone else to help them get to safety. If they have any powers, they have been temporarily nullified, but if the rescuer has powers they remain intact. That's where you come in! Using the walkie you must communicate with one another so that the rescuer can reach the person in trouble in time!
But what if you don't make it in time? Or decide that you're not the hero type? Well. The rescue-ee will suffer a terrible fate... for a few seconds. Then the entire world fuzzes and resets, but this time the roles have been reversed. Both parties will remember what has already happened, so if you just ran off into the woods with no intent of helping the first time you miiiight get your just desserts! This process will repeat over and over, people switching sides every time, until someone is finally rescued or the sun rises. Whichever comes first!
If you do succeed at a rescue, you will hear the rustle of huge wings once more. This time you don't see the mysterious creature, but you will find a mystery trunk. Inside you will each find some of your canon clothes and a canon item. Looks like teamwork is rewarded! Nearby, there will also be some unenchanted weapons sticking out of the ground: basic swords, guns, shields, etc.
BAD OMEN
You don't necessarily have to have completed the rescue trial to get some goodies, though! Those aforementioned weapons are scattered all over Folkmore. But if you just go to grab any of them you'd better be prepared to fight; after all, nothing comes for free!
As soon as you have pulled a weapon out of the ground, a tall, man in a black suit and hat will appear from seemingly nowhere and attack you. He has no weapons but he is extremely strong. He's also just really creepy - his face looks like it might be fake, somehow. The only way he can be killed is with a wound to the heart - any other supposedly mortal injury will result in another man in black appearing. It is possible for someone with no combat training to beat these creatures, but they really might appreciate a little help from someone with more experience!
The good news is that they won't mess up your clothes any, as none of these creatures bleed. Because that is totally normal.
Good luck!

no subject
[She'd tried. What more can you ask of her? Though she wasn't completely out of ideas.]
Got anything on you we can use to mark our path so we don't double back? I'm...gonna assume you can't use your claws any more than I can use mine. Which is weird in and of itself, but hey...its a mystery maze that got warm when I found you so who knows what makes sense anymore.
[Chattering away is how she processes things, and she assumes pretty much everyone around her understands that. If they don't, then Jubilee is just going to keep doing it anyway.]
no subject
[ A hint of a smile on her lips is the only faint indication that she was just teasing a bit. She reached into her pockets and pulled out a pen and a small container of mints. ]
We could use the mints. [ At least she was fairly used to the rambling. Used to it enough to just go with it. ]
no subject
[She hadn't been thinking and she knows Laura knows it.
Digging through her own pockets she produces a whole lot of useless junk. Walkman, tissues, a pen, her wallet...nothing good.]
Guess the mints will have to do. Drop them at intersections, you think?
[As they come to a T-junction.]
no subject
Yes. They may still get displaced but they are the best chance. Drop one here. [ She pointed to an area devoid of leaves and with less chance to get swept away. ]
Then left.
no subject
[She trusts Laura. And she's feeling way more confident in this venture now that she's not so freaking cold. So, taking the mints, Jubes drops one in the indicated spot and tugs them down a left turn.]
Soooo...what did the fox say to you?
[Silence? From her? Never.]
no subject
[ That was the journey she had begun back in their world on her own. The fox promised a world where she could continue that journey free of any influence from her own world. How could she not have followed? ]
She mentioned trials and spoons.
no subject
[Jubilee sighed, figuring that the things they'd been told had been the same. It wasn't all that surprising at all, really.]
I got the same thing. Figured, you know, it'd be kinda nice to have a chance to figure my own stuff out for a bit.
[She hasn't ever quite had Laura's struggles, but Xarus's curse on her, as well as Wanda's had affected her deeply.]
Trials I think we both know. Spoons...not so much.
no subject
It was unsurprising that they had both gotten a similar speech. In many ways they had become similar. Though it did make her wonder if others got the exact same thing or if it was customized to each person. A thing to think on once out of this maze. ]
They use them for currency. [ Everything about her tone and the long on her face showed that she found it just a bit stupid. ]
no subject
[...actually, she'd gotten herself stuck there and Banshee had come to bail her out.]
But I don't think they use spoons for cash. Pretty sure it's just leprechaun gold.
no subject
[ She would not be surprised in the least if it did. ]
Leprechaun gold makes more sense. [ And that says something. ]
no subject
[Rude things, those mice. Telling her to be quite? The nerve!]
Oh! Hey, it's another junction. Still left, you think?
no subject
[ Because clearly she must have done something.
She nods. ]
Yes. Better to keep the same way.
no subject
[She is lying. She absolutely had gotten freaked out by one crawling out of a hole and had shot a plasma ball at it.]
And sure. Left it is. Hopefully this doesn't take all day...
no subject
[ She finds that kind of hard to believe....
They turn left and go on for a little bit. ]
Do you have other plans?
no subject
[She smirks at the question.]
And yeah. I've got questions for that Fox.
no subject
[ Is that a minor smile on her face? Might be. ]
Even if you find her, I do not think she will answer your questions. She wants us to find them ourselves.
no subject
[Jubilee can be REALLY annoying, and she knows this.]
no subject
no subject
For sure, yet.